There Will Be Blood… and Video Games Based on Saw

The Saw movies have always interested me. The first two were more entertaining than I wanted to admit, and they were the ones responsible for drawing me into the franchise. The third movie was watchable, but it was easy to see the franchise was running out of steam. The fourth movie was so terrible that I refuse to comment on it anymore, and the fifth film, surprisingly, drew me back into Jigsaw’s world. What I’m getting at here is that you never seem to really know what your going to get with a Saw film.

Just because movie based franchises turned into games tend to be rather unreliable, and occasionally unplayable, that’s never stopped Konami from publishing them. In fact, Konami seems so confident about the Saw franchise that they’ve picked up the publishing rights from failed publisher Brash Entertainment, and likening it to another blockbuster franchise of their own - “Silent Hill.”

In an interview with Variety, Konami Director of Marketing, David Daniels states, “Because we have leadership in the survival horror genre, we’re passionate about it and wanted to find another property on par with “Silent Hill”, Saw has grossed over $600 million worldwide and sold over 16 million DVD’s, so we felt like it was a great opportunity to align ourselves with one of the most successful horror film franchises in history.”

He goes on to state, “One of the big pillars of Saw is the maniacal, twisted serial killer Jigsaw’s very unusual traps and you can expect that’s something we’ll carry forward. Some traps will even be a direct translation from the movies, particularly the iconic ones fans love. We want players to turn away from the screen for just a moment because of the visual intensity.”

The Saw franchise has been set to conclude after six films. Saw VI will be released this fall, and the game is shooting for a release around the same time.  It’ll be interesting to see exactly how the Saw experience transfers over from the silver screen to home consoles. Will the game have action, be purely puzzle/trap based, or both?  Daniels’ comment about offering visual intensity to the point of turning away from the screen is interesting. If Konami truly plans to bring the Saw experience to home consoles, might such a game straddle the ever dangerous lines of an AO rating? I guess we’ll all find out this fall.

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