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The BIGS 2: Demo Impressions

The BIGS 2

“The BIGS 2″ came out this past Tuesday, and the demo has been available to most gamers for about two weeks now. Sports games are not regularly my forte, but something strange happened to me after I downloaded the demo onto my PS3; I fell in love with “The BIGS 2.” I have never had so much fun and gotten more mileage out of one 562 MB file as I have with this arcadey baseball romp. Well, except for that one time I downloaded that “Boob Slapper” game to my pc… but that’s another story.

Anyways, in honor of this demo blowing my mind, and convincing me to purchase the final product, I’m giving you guys some impressions on what I think makes this game reach out to those who normally wouldn’t give a damn about America’s passtime.
First off, it’s a hell of a lot of fun. “The Bigs 2″ has such a low learning curve that its accessibility is almost instant. I can’t remember the last time I played a baseball game, but I was making legendary catches and knockin’ em out the park in a matter of minutes.

Another one of the game’s cool features is the amount of options it rewards you with for playing well. A meter exists onscreen for each team, and whenever a good play is made, that meter slowly fills. Hitting a home run, diving for an infield line-drive and stealing bases are just a few of the actions that help fill your meter. Once it’s filled the player batting can enter “Big Blast” mode, where almost anything he touches will soar out of the park. The pitcher can enter “Big Heat” mode, where the pitcher throws a heater with more curve or more speed than usual. If both the offense and defensive sides activate their respective modes, the game goes into duel mode which becomes a one pitch, winner-take-all affair.

The game also encompasses an slight RPG feel to it. Each player has their own unique stats, but some offer boosters for other players as well. For example, Josh Hamilton, of the Rangers, offers increased bating stats to those who precede him in the line-up. Jeter’s attributes improve when behind, and Soriano offers increased speed to all outfield teammates. Features like this really encouraged me to play around with the line-up in order to see what roster would yield the best results. This incentive toward experimentation was a nice surprise, and helped make the demo seem fresh every time.

The BIGS 2

The demo also came with Home Run Pinball, a mode where your favorite sluggers swing wood in various locales, creating as much destruction as possible. The demo had me taking cover boy, Prince Fielder, and slugging away in downtown Las Vegas. While it may be pretty simple, this mode makes for an entertaining option for those needing a break from the game.

“The BIGS 2″ is looking to deliver on everything and more that its predecessor did two years ago. For those of you who love the game of baseball, “The BIGS 2″ is certainly worth your time. It may not offer the realism other simulation titles can, but it’s damn good time. For those, like me, who rarely give baseball games the time of day, try the demo and watch the fun commence. I think this is one game that’s going to find its way into a lot of unsuspecting homes.

Have a great weekend, kids. And most importantly, GO BREWERS!

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2 Responses to “The BIGS 2: Demo Impressions”

  1. Wyatt on July 12th, 2009 11:15 am

    this is the funnest game ever!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    it never gets old, it never gets boring or stupid. if i were you i would buy this game over anything!!!!1


    Sir-G Reply:

    This game reminds me of the over the top sports games Midway used to make back in the day (NBA Jam, Blitz). I am not much of a sports fan, but I do enjoy these type of games.


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