* * * TrueGameHeadz is an independently run publication based out of NYC bringing the latest on video game news without the B.S.! * * *

UPDATED: Talented Character Designer For Ghostbusters Wii Gets The Shaft

UPDATE: Red Fly Studio’s CEO Dan Borth has responded to the claims of not crediting Dan Schoening. Read what he had to say here.

This one kinda hits it close to home. It’s not uncommon for an artist to get the short end of the stick in the industry. But, every time it does happen, it’s really disappointing. The latest in such situations deals with the recently released “Ghostbusters” on the Wii. If you hadn’t noticed, it uses a stylized take on the famed characters instead of trying to replicate the look of the HD versions of the game. The Wii’s style was inspired by an independent artist by the name of Dan Schoening. His Ghostbusters renditions laid the foundation for the Wii’s stylized look. If you take a look at some of his original work, you’ll see the inspirations all throughout his pieces, and personally I feel his work is miles better than the final look they settled on for the game. Below are his words posted from his deviantART blog about the whole matter of not getting recognized… all he wanted was his name in the games credits! Also of note, he is a very accomplished artist as he has worked on hit shows such as Cartoon Network’s Ed, Edd, & Eddy.

“I have to get something off my chest. I want to be as professional as possible here, so I will not be specific regarding names or dates. Sometimes in life, you have to step up, and call individuals on their integrity.

As many already know, my art of the Ghostbusters looks similar to that of the new Wii/PS2 art. Some of you may also know a bit of the history behind the subversive nature on how the art came to be so alike.

I had mentioned before that this issue was resolved in an amicable manner. I also noted that it was confirmed that Sony and Sierra actually gave my art as a base to work off of, directly to the the developer. However, much to my disappointment this past Tuesday, the most important part of the deal was not upheld. I was 100% guaranteed an on screen credit in the game. Not seeing the credit in the game was a huge disappointment for me.

I like many of you, love the Ghostbusters mythos. The characters are a part of our culture, and many of us have grown up with them throughout the years. I put my heart and soul into the art I create. My full passion goes into all of the Ghostbusters art I do. For a game that in many ways is heavily influenced by my work, is it too much to ask for some acknowledgment?

There is no opportunity to add my name in now, as the game is out. So, consider this my on screen credit;

Special Thanks - Dan Schoening

P.S. Thank you all for the support and feedback on my recent poll. It may be of interest to note, the art that I juxtapose against “This Chick is Toast” is offical Ghostbusters Wii art, and was done by the Lead Concept Artist on the game.”

You can hear his story over at his devianrt page as well as view some of his drop dead gorgeous take on the Ghostbusters universe.

Spread the Word:
  • N4G
  • Digg
  • del.icio.us
  • Reddit
  • Facebook
  • Slashdot
  • StumbleUpon
  • Technorati
  • TwitThis
  • LinkedIn
  • Google Bookmarks
  • Tumblr
  • Yahoo! Buzz
  • FriendFeed

Related Posts:

« Previous Post | Next Post »

Comments

16 Responses to “UPDATED: Talented Character Designer For Ghostbusters Wii Gets The Shaft”

  1. Adrian on June 23rd, 2009 3:08 pm

    I feel badly for you, but you have to remember, this isn’t an original creation, as in you do not own the rights to that franchise. Although I sympathize, when re-rendering owned property, do not expect anything from the man above.

    Reply

    Sir-G Reply:

    Is it really too much to ask to be recognized for what he helped create? If the artist hadn’t seen his work I bet the final designs would have looked far different. And the fact of the matter is that the final look is pretty close to his original work. So i think some credit is due.

    Reply

  2. Eb on June 23rd, 2009 3:21 pm

    Adrian: I think you missed the point of the article. It’s that they used his art and did not give him credit for it.

    It’s as if Marvel decided to run an issue of, say, Spider Man and not credit the penciller for their work.

    Reply

  3. Bossman on June 23rd, 2009 4:19 pm

    Sounds like a fuck up and not a slight. He seems to already be heavily involved with Sony and the developers. Plus he says it was amicably resolved. (Maybe to him but they still have ill feelings).

    Reply

    Kthulhu Reply:

    “Plus he says it was amicably resolved. (Maybe to him but they still have ill feelings).”

    From his quote in the article, part of that amicable was that they include a credit for him.

    I had mentioned before that this issue was resolved in an amicable manner. … However, much to my disappointment this past Tuesday, the most important part of the deal was not upheld. I was 100% guaranteed an on screen credit in the game. Not seeing the credit in the game was a huge disappointment for me.

    So they failed to live up to the terms of the amicable agreement. I hope the guy got something in writing, because if he did, he has a real case for a lawsuit.

    Reply

  4. Games News » Blog Archive » Talented Character Designer For Ghostbusters Wii Gets The Shaft … on June 23rd, 2009 4:29 pm

    [...] the rest here: Talented Character Designer For Ghostbusters Wii Gets The Shaft … Tags: already-plagued, bowling, games, homebrew, latest, only-detects, skits-plus, the-controller, [...]

  5. Se olvidan de darle crédito al diseñador de Ghostbusters: The Video Game | Atomix on June 23rd, 2009 5:42 pm

    [...] Fuente: www.TrueGameHeadz.com [...]

  6. Red Fly CEO Responds To Ghostbusters Credit | TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:. on June 23rd, 2009 8:43 pm

    [...] today Sir-G posted posted an article about one concept artist’s struggle for credit for the role that he played in the Wii release of “Ghostbusters.” However, [...]

  7. dib8rman on June 24th, 2009 2:01 pm

    I didn’t buy the game, I hope that sends at least a small message to respect the work of all individuals involved in seeing a dream become reality.

    Reply

  8. ‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds | Tech Monkey Wii on June 24th, 2009 5:22 pm

    [...] TrueGameHeadz. Image credit: Dan Schoening] ‘Ghostbusters’ credits neglect artist crucial to [...]

  9. Wii-Mall.com» ‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds | Nintendo Wii Fanboy | Wii-Mall.com on June 24th, 2009 6:00 pm

    [...] TrueGameHeadz. Image credit: Dan [...]

  10. ‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds | We Like to Wii on June 24th, 2009 6:01 pm

    [...] to Schoening for the omission and thanked him for his work on the dev’s official blog.[Via TrueGameHeadz. Image credit: Dan Schoening]‘Ghostbusters’ credits neglect artist crucial to game’s style, dev [...]

  11. ‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds on June 24th, 2009 6:01 pm

    [...] to Schoening for the omission and thanked him for his work on the dev’s official blog.[Via TrueGameHeadz. Image credit: Dan Schoening]‘Ghostbusters’ credits neglect artist crucial to game’s style, dev [...]

  12. ‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds | Games Journal on June 24th, 2009 6:18 pm

    [...] to Schoening for the omission and thanked him for his work on the dev’s official blog.[Via TrueGameHeadz. Image credit: Dan Schoening]‘Ghostbusters’ credits neglect artist crucial to game’s style, dev [...]

  13. The Tanooki » Ghostbusters artist wants recognition, gets none on June 24th, 2009 10:24 pm

    [...] True Game Headz [...]

  14. ‘Ghostbusters’ credits neglect artist crucial to game’s style, dev responds « Wii Vidz on June 25th, 2009 1:33 am

    [...] TrueGameHeadz. Image credit: Dan [...]

Got something to say?