March 18, 2009
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our weekly Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Studio Archcraft’s CEO Vincent Dehaut take a break from working on “Black Sigil” and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the industry.
Name: Vincent Dehaut
Title: CEO (Studio Archcraft)
Most recent game worked on: “Black Sigil” for the Nintendo DS
1. What game has most influenced you, and why?
That depends. If I had to choose one videogame it would be “Dragon Warrior 4″ on the NES. I had played quite a few other games prior to it, including many RPGs. However, “DW4″ was just so much better than anything else. An incredibly detailed (at the time) story, a massive world to explore (and you really could explore – you weren’t limited to backtracking or heading to the next location), a huge roster of characters that all played differently, and unbelievably deep gameplay. In my opinion, it’s one of the best console RPGs - even with dated graphics.
That said, the good old pen-and-paper “Dungeons and Dragons” probably had more influence overall. Being a game master really taught me quite a few things, and also permanently cured me of any shyness I once had. [Read more]