* * * TrueGameHeadz is an independently run publication based out of NYC bringing the latest on video game news without the B.S.! * * *

Academy of Champions Developer Interview: Soccer With Sam Fischer and Altair

August 26, 2009

Academy of Champions

Gamers who think that “FIFA,” and “Winning Eleven” are a little too complex, now have a much different option when it comes to soccer games, courtesy of Ubisoft. “Academy of Champions” is an arcade style soccer game that sends you to the world’s premiere Soccer school, which is overseen by the greatest footballer ever, Pele. You work your way through the game’s twenty hour story mode, which includes fourteen minigames (some that even use the balance board, so it might be time to dust that thing off), and create a team with players that you recruit. While the gameplay may be a little reminiscent of “Mario Strikers,” the story mode definitely offers a much more lengthy and robust experience. Oh, and you can play as Sam Fisher, Altair, Jade, Rayman and the Rabbids … how freaking cool is that? Check out Unit’s interview, and find out more about what “Academy of Champions” has to offer. [Read more]

Splinter Cell Conviction Interview: Sam’s Back, And He’s Pissed

August 19, 2009

Spinter Cell Conviction

It’s been three years since Sam Fisher’s last outting, but apperently the phrase “time heals all wounds” doesn’t apply to this special ops agent. In “Spinter Cell Conviction” Sam’s back and he’s out to find the people behind his daughter’s, supposedly accidental death. Just like with every “Spinter Cell” game, Mr. Fisher has some new tricks up his sleeve, but this time around those tricks aren’t going to be new toys. Since he is going out on his own for this mission, he doesn’t have DARPA behind him this time around, but that doesn’t mean that this game is going to be boring. Check out what Unit found out about what to expect from “Splinter Cell Conviction” when he interviewed Ubisoft Montreal’s Lead Game Designer Steven Masters at a recent demo in NYC. [Read more]

Rabbids Go Home Interview With A Look At Customization … In Zee Ouimote

August 17, 2009

Rabbids Go Home

The Rabbids have kicked Rayman out of the spotlight, and they’re finally getting their own game later this year. In “Rabbids Go Home” you’ll get to play as the pesky, screaming … rabbit… things… as they try to build a mountain of trash to go home, to the Moon. Yes, the story is actually that wacky, but that’s not even the half of it. Ubi’s developement team has always been at the forefront of Wiimote creativity, and that hasn’t changed at all for “Rabbids Go Home”; the game’s customization mode puts you inside the controller with a Rabbids. Yeah, it’s actually as awesome as it sounds.

Check out Unit’s interview with one of the game’s developers to see for a look at just what kind of craziness the Rabbids will be getting into when the game comes out this holiday season. [Read more]

Ask The Tropico 3 Developers A Question - Enter To Win A Free Copy Of Tropico Reloaded

August 4, 2009

Tropico 3

In honor of the upcoming release of island strategy game “Tropico 3″ this September, the makers of the game, Haemimont Games are taking your questions. Well, they aren’t taking all of your questions, they’re only taking the best five. However, if your question gets selected to be asked to them, you will win a copy of “Tropico Reloaded” which collects all three previous games in the series - the original “Tropico,” the official expansion pack “Tropico: Paradise Cove” and the sequel “Tropico 2 - Pirate Cove,” all in one handy package. That should be enough to hold you over until “Tropico 3″ is released this September.

So, now it’s up to you - comment below, and ask Haemimont whatever you’d like, but remember, only the best five questions will be passed on, and get the games. Just remember to include your correct email address when you comment so we can get you the games, and check back in a few weeks to see which questions get asked, and find out what the answers are. [Read more]

E3 ‘09: Lord of the Rings: Aragorn’s Quest Developer Interview

June 30, 2009

Lord of the Rings: Aragorn's QuestWarner Bros and Headstrong Games have teamed up to bring gamers their first Lord of the Rings title - “Aragorn’s Quest” for the Wii, PSP, PS2, and DS. At this year’s E3 they were showing off the Wii version of the game, and we had a chance to swing by their booth and check out just what they were working on for the next game to come to Middle-earth… or at least Sam’s version of it. Check out what Unit was able to find out from Headstong’s Development Director Steve Pritchard. [Read more]

E3 ‘09: WET Developer Interview

June 29, 2009

WETI’m not one to overlook a game starring a lovely lady, and that’s one of the reasons I made it a point to swing by Bethesda’s booth at this year’s E3, and check out “WET.” In the game you play as Ruby, a wetwork specialist, and you have to master her acrobatic moves as you take down tons and tons of enemies - think “Stranglehold,” but with a hot chick … and … ya know … good. Unit had a chance to sit down with “WET”’s creative director and find out a bit more about the game, and the arsenals that Ruby’s going to be packing. [Read more]

E3 ‘09: Where The Wild Things Are The Video Game Developer Interview

June 25, 2009

Where The Wild Things Are“Where the Wild Things Are” was one of my biggest surprises at this year’s E3, and not just because it looked amazing - I was shocked it was there. It slipped under my radar, and I wasn’t expecting to see it at Warner Bros. Interactive’s booth situated between “The Watchmen” and “Scooby Doo.” At first glance it may look like just another kid’s movie game, and it could be, if it wasn’t based on “Where the Wild Things Are.” You play a completely new, and original story as Max on the Wild Thing’s island assisting them in finding a new place to live. Check out Unit’s interview to find out a bit more about the game. [Read more]

E3 ‘09: Saw The Video Game Developer Interview

June 24, 2009

Saw: The Video GameThe Saw movies are easily some of the most disturbing pieces of American cinema in the last few years, and they are about to become a video game. “Saw: The Video Game” picks up between the first and second movies, throwing the player in an insane asylum at the mercy of Jigsaw. It will undoubtedly be one of the most psychologically challenging games of the year, and Sir-G got a first look at it at this year’s E3. Check out what he discovered about Jigsaw’s first game. [Read more]

E3 ‘09: Brutal Legend Interview - With Gameplay

June 10, 2009

Brutal LegendIf you ever hoped and wished for Jack Black to be in a video game where he doesn’t play a panda, well your dreams have come true. But you already knew that. Before the end of the year you’ll finally be able to get your hands on Tim Schaefer’s latest creation, staring the one and only Jack Black. So, unless you’re someone’s girlfriend, there’s a very good chance that you have grown to appreciate the unique comedic styling of one half of The D, and it’s about damn time that you get to rock out with your J.B. out in EA’s “Brutal Legend.” Take a look at what one of the game’s developers had to tell Unit about what we can expect when the game hits store shelves Rocktober 13th. [Read more]

E3 ‘09: Dark Void Developer Gameplay Demo With Morgan Gray

June 4, 2009

Dark Void“Dark Void” is one of those sneaky games you’ve got to keep an eye on this year, or it’ll just sneak right up on you. The futuristic third person quasi flight sim shooter manages to go from air to land and back again more seamlessly than any other game on the market. Unit had a chance to catch up with the ever prolific Morgan Gray to get the low down on what to expect from his new jet-pack fueled game. [Read more]

E3 09: Lost Planet 2 Developer Interview With Gameplay

June 3, 2009

Lost Planet 2Capcom is bringing back “Lost Planet” and making some new changes for “Lost Planet 2.” We stopped by Capcom’s booth at E3 to find out about everything from character customization to co-op teamwork. Oh… and tbere’s one bad ass boss fight mixed in. Check out our interview packed with some gameplay from the new game.

[Read more]

Madden NFL 10 Developer Interview: What To Expect In The New Game

May 13, 2009

Davethegamer had a chance to sit down and talk with one of the designers for the upcoming “Madden NFL 10″ game, and set the record straight about what the official name of the game is, what Mr. Madden’s role will be now that he’s retired, and what the more casual fans of the series can expect with the latest iteration of this heavy hitting franchise.

(Sorry for the audio dropping down towards the end, we had a small technical problem.)

Dev Box Interview: Black Sigil’s Developer Studio Archcraft’s CEO Vincent Dehaut

March 18, 2009

Dev Box: Black Sigil

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our weekly Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Studio Archcraft’s CEO Vincent Dehaut take a break from working on “Black Sigil” and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the industry.

Name: Vincent Dehaut
Title: CEO (Studio Archcraft)
Most recent game worked on: “Black Sigil” for the Nintendo DS

1. What game has most influenced you, and why?

That depends. If I had to choose one videogame it would be “Dragon Warrior 4″ on the NES. I had played quite a few other games prior to it, including many RPGs. However, “DW4″ was just so much better than anything else. An incredibly detailed (at the time) story, a massive world to explore (and you really could explore – you weren’t limited to backtracking or heading to the next location), a huge roster of characters that all played differently, and unbelievably deep gameplay. In my opinion, it’s one of the best console RPGs - even with dated graphics.

That said, the good old pen-and-paper “Dungeons and Dragons” probably had more influence overall. Being a game master really taught me quite a few things, and also permanently cured me of any shyness I once had. [Read more]

The Conduit - The New York Comic Con Interview

February 10, 2009

This past weekend TrueGameHeadz was all over New York Comic Con. One of the games we were most excited to check out was Sega’s “The Conduit.” We had a chance to interview a couple of the guys that worked on the game. Check out what “The Conduit”’s Chief Creative Officer, Eric Nofsinger had to tell Unit about the game.

If you want more on “The Conduit,” you can check out my hands-on impressions of the game that I posted earlier today.

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