Killzone 2: First Impressions From The Frontline

“Killzone 2″ is out, it’s is really kicking my ass… but in a good way. I will have a review for you guys some time during the week, but, if your still on the fence about picking it up, I thought I’d offer some first impressions to help you guys get a feel for what your getting into if you pick up the game. I’ve gotten about a third of the way through the single player campaign and there are a couple of things that have made the game really stand out.

1. Bring your skills - I’m playing it on hard, hoping to reduce the number of playthroughs while I attempt to fish for medals (sadly, it still looks like I’ll be playing it three or four times), but I gave it a quick try on medium and “K2″ is not for the inexperienced FPS player. The Helghast are intelligent pricks that will ride you every step of the way. They work in teams, have masterful aim, and throw grenades within pinpoint accuracy. However, the game remains manageable, and as long as you utilize “K2’s” cover system, you can prevail. With that said, I’m not looking forward to playing it on elite…  yikes!

2. Weird trophies - Hmmm kill three people with one clip, and don’t take your finger off the trigger; kill 5 Helghasts in 15 seconds with 85% health; and my personal favorite, kill 2 Helghasts and yourself with a grenade. These are a taste of the trophies that await you in “Killzone 2″. Quite odd, if you ask me, and the lot of them seem like a pain in the ass. Oh well, looks like I’ll be wasting away in front of my TV for some time to come.

3. Ginormous battles - “Killzone 2″ really offers an atmosphere that envelops you in the game’s chaotic war. At the end of one of the levels you are charged with the task of covering a wide area and helping your convoy push past the impending Helghats forces. While your allies are on the ground, you are perched high above in a turret, mowing down Helghan forces. Then you enter a tank and blow away other incoming enemy tanks. The game does a great job at making you feel like your the lone soldier responsible for turning the tide, but it also forces you to work alongside of your squadmates.

That’s all for today kids… pick this game up! I’d say more but y’all will have to wait for the review to see how the whole “Killzone” experience panned out. But so far I’m not dissapointed.

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Comments

8 Responses to “Killzone 2: First Impressions From The Frontline”

  1. DW on March 1st, 2009 11:28 am

    Yup, gonna have to agree with you on that. Kill Zone 2 on veteran is Call of Duty Veteran (for those of you brave enough to even try that game on Veteran). Foolish mistakes are punished to the extreme and the NPCs are more brutal and willing to ditch their temporary lives for an all out kamikaze move; something I always wanted in an fps. And just like call of duty, your flicking partners in crime aren’t any help.

    They stick to you like bees to a hive. the amount of times I died on the account of the so called help on the harder difficulties is just plain stupid. And then there’s the fact that they are always dying all the time - wtf. I guess that’s why they have a the Babysitter trophy.

    The trophies are cool but I got those you mentioned already (they are situational and you have to do it when the opportunity arises).

    Personally, so far I didn’t like the way game started out - SLOW. The pacing at the start of the game was kind of .. odd and the claustrophobic feel that it emits made it feel even more odd. This only makes sense once you get to third level when you have to defend the center of the capital and the later stages (especially the mining stage).

    Reply

  2. UnitDaGamer on March 1st, 2009 11:49 am

    So far I’m really liking this game! The atmosphere and intensity of war on the helghast planet is great. What I’m really lovin too is the fact there’s a cover system in the game! One of my biggest gripes with COD4 was the fact that there wasn’t any. Especially with the many shoot outs you had in that game. Why the hell was there no cover system?!

    Reply

  3. DW on March 1st, 2009 12:17 pm

    COD4 is a twitch style FPS and the harder difficulties forces you to use a non existence cover system to make the game even harder. the cover system in killzone 2 coupled with that insane control setup takes a minute to get use to. I understand they were trying to be different, but didn’t Gorrilla know we’ve been playing nothing but Call of Duty 4/5, and Resistance 2 for the past 6 months?

    Don’t get me wrong about kill zone; I agree, the atmosphere in that game is amazing. I just stopped everything I was doing to admire the scenery and lighting effects .. the way shadows are cast from the constant lighting crashing is amazing. I just think that FPSes on a whole need to step up the way your partners help you out. COD4, resistance, all of them … they might as well send you in on the field alone.

    Out of all my minor gripes, and they are minor, the online is the f’ing shiz’nit! (^_^ )

    Reply

    UnitDaGamer Reply:

    @DW,
    I’m sure they knew what games were being played. They just choose to do what they wanted to do and set themselves apart from the rest. And like you said, the controls just take getting used too (jus like any new game you play). It’s not like the game is unplayable.

    Reply

    Future Shock Reply:

    @UnitDaGamer,

    I guess you are right, force you to get used to loose controls so you’ll be sucky in all the other games!

    Can I plug in my XBOX controller on the PS3? I’m supposed to be a trained soldier and I can’t aim for nothing!

    Reply

  4. killzone2 on March 2nd, 2009 8:23 pm

    i like this site’s design. anyway, try the last battle on elite. let’s rate each other on how many times we die.

    i’m at 15 deaths right now.

    Reply

    UnitDaGamer Reply:

    @killzone2,
    Glad you like the site!…playing K2 on elite? That’s a job for DW! (i’m sure he’s doing it as we speak lol)

    Reply

  5. killz2 on March 3rd, 2009 11:42 pm

    haha yes, definitely give it a try. my 15 deaths were over a period of 3 minutes. it’s not so much what i’m doing; it’s rico who needs reviving. you kinda need him to play the part of being a distraction. he isn’t too good at it, but he is just good enough that it matters having him revived.

    google actually brought me to your site. before that, i had no idea. figured i’d stick around and see how you all do your thing.

    Reply

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