FASA cries because Shadowrun sucks

I mean this with the utmost disrespect, but why is that some developers feel like if they have made a game, everyone should give it a thumbs up no matter how bad the game is?

Take for example, Shadowrun. Shadowrun is a average FPS mixing the elements of Team Fortress and Counter-strike with a limited number of weapons and maps. In fact, the game is essentially multiplayer with nine maps thrown in, unless you don’t mind facing bots. There is no single player campaign or storyline to follow through; it’s strictly “team vs team”. This worked for Unreal because Unreal had many crazy things with lots of levels, but Shadowrun? I’ll repeat, only nine maps.

Worst part about this? The game is charged full price. For a full priced game, I can think of many other games within the market that offer much more, such as Gears of War or any Rainbow Six/Ghost Recon games.

So now FASA, the guys who did Tribes, complain about the recent reviews giving them a beatdown in writing because of this “half a game” they produced. You can hear them rant on OXMPodcast

In all honestly, if I had the time and wasn’t so camera shy, I would put my reasons as to why I think Shadowrun should deserve nothing more then a mediocre rating on YouTube. Sorry FASA, but expecting me to pay 60 dollars for a multiplayer-only game with no persistent stats or even selecting my own team isn’t going to give you game of the year. You might also want finish off the ladder animations instead of ranting on a podcast.

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Comments

3 Responses to “FASA cries because Shadowrun sucks”

  1. DaveDaGamer on June 27th, 2007 3:53 pm

    Gotta get this man behind a Camera, keep bring the Heat Marky!

    [Reply]

  2. TrueGameHeadz BlogHeadz on August 20th, 2007 5:47 pm

    [...] we love here at TrueGameHeadz, it’s smacktalk. Whether it’s about crappy movie games or whiny developers, we just love to spotlight the drama in the gaming [...]

  3. TrueGameHeadz BlogHeadz » Shadowrun Devs get the pink slip on September 13th, 2007 7:39 am

    [...] next time they shouldn’t cry over at a podcast because they can’t design a game or put the proper price.  Oh [...]

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