E3 2008 - Street Fighter IV … Parry?
Perhaps not the parry proper, but a descent evolution of it. We all wondered what those tech moves where when we first got a glimpse of it back way back when the first trailer for this game aired.
It’s actually interesting to see how this will play out in battles. Unlike before, when you parried a moved, you were stuck in your characters animation stance for half a second or two. Now, in SFIV, this is a lot of time, you can capitalize on that loss time. Here in this new trailer you see that your character takes the damage, and moves on to deliver his/her blow tot he opposing character.
This is nothing new if you’ve been following fighting games for a while, but the above video shows how the idea for the new system (Revenge) should workout during battles.