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E3 ‘09: Darksiders Impressions

Darksiders has officially garnered critical acclaim here at E3.  It was marked as one of the best games at E3 but I’m hoping that judgment was not based on the booth babes that stalked this region daily; they came out in full force.

Apparently so did Darksiders.  During this very lengthy demo, you play as War, one of the four legendary Horsemen of the apocalypse; the apocalypse has just taken place prematurely, and the world destroyed, and War finds himself tasked to find out who was behind this; caught in a battle between angels and demons, he has lost much of his power, and must find out where the other horsemen are, and who misled them into starting the final battle.

Battle itself is very straight forward for this action game; weak, strong attacks, timed attacks, special moves and the ability to use a horse during battle all make up for something different.  Though not ground breaking in the gameplay area, I found that Darksiders really had me on its art direction.  By now you know that Joe Mad help generate the art direction and story for this game and it shows. These are the things the perhaps make the game stand appart from anything else.  During the demo you get to play up to the part where War gets his horse, Ruin.  Obtaining the horse seems to give you a significant advantage over some enemies in the game but not everyone will fall prey to your high horse riding.

Visually the demo was pleasing to look at, and the approach taken for when NPCs interact with you is very entertaining; comic-bookish.  The final product of this game will probably surprise a lot of people. It’s not a God of War 3 killer but it takes a lot from that series to help build somethig a little unique.

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