Dev Box Interview: Ntreev’s Operations Manager Daniel Noss

Dev Box: Daniel Noss

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are giving Ntreev’s Daniel Noss a chance to answer some of our burning questions.

Name: Daniel Noss
Title: Games Operations Manager
What you do: Stir the pot and just about everything else.
Most recent game worked on: “Grand Chase” and “Trickster Online Revolution”

1. What game has most influenced you, and why?
If I had to narrow it down to just one game, I’d be at a complete loss for words. MANY games have influenced me to a great degree, for a number of reasons (good and bad). Everything from Intellivision to Xbox, “Burgertime” to “River City Ransom,” “Dynasty Warriors” (all of em’) to “Final Fantasy” (most of em’), “Zork” to “WoW” … they have taken their toll (I have the calluses to prove it) and created a monster.

The one game that sent me spiraling off into the oblivion of RPG’s and eventually MMO’s would be “Planescape: Torment.” I found that the concept of “emersion” had been personified with Torment.

2. What are you playing right now?
“Grand Chase” (you have to see it to believe it), “Dynasty Warriors 6,” “Perfect World” (International) - I’m a sucker for Asian mythologies/methodologies - “Quake 2″ (fer tha lawls) and ANYTHING I can when I’m not at work.

3. What’s the biggest lesson you’ve learned about game development?
How the act of sleeping can truly be missed, how to embrace the concept of quality over quantity (and the frustration therein) and most of all, why I love coming to work each and every day.

4. What’s the best advice you’ve ever gotten?
“Danny, you can only have one ‘Master’” – from an old friend at Blizzard Entertainment. I was working for Blizzard at the time (graveyard) and kickboxing/teaching during the day. I’d go days without sleep because of the schedule and eventually I realized that I’d either have to enjoy playing games forever (with my health intact) or that the boxing was going kill me. I found out through those words what my true love in life was.

5. What do you think is the biggest problem current games suffer from?
It goes back to what I said previously, and that is to justly embrace the concept of quality vs. quantity. The players out there have screamed from the rooftops about what they want from the multi-faceted, copious cornucopia of gaming types that have been established. The devs out there have been making games for years - it’s time to get out of the boardrooms and start “playing” for keeps. I’m up for the challenge.

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