Dev Box Interview: Atari’s Producer Todd Slepian
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Atari Producer Todd Slepian take a break from working on “Ready 2 Rumble Revolution” and “Ghostbusters” and give him a chance to stand on the Dev Box and tell us a bit about himself, and what he thinks about the industry.
Name: Todd Slepian
What you do: I make sure everyone working on the title both internally and externally are working on time and on budget and try to solve any problems before they become major issues.
Most recent games worked on: “Ready 2 Rumble Revolution” and “Ghostbusters”
1. What game has most influenced you, and why?
I have always loved the “Zelda” series. It’s a great combination of Action, Story and Puzzle Solving.
2. What are you playing right now?
3. What’s the biggest lesson you’ve learned about game development?
To learn from past mistakes I have made and have seen and to try and not repeat them. I try to be as proactive as possible.
4. What’s the best advice you’ve ever gotten?
Making games is hard work but it’s a game so try to have some fun along the way.
5. What do you think is the biggest problem current games suffer from?
There are so many sequels and franchises. It’s hard to go out on a limb and start a new original unproven IP. It’s nice to see a lot of the success some of the “indies” have had lately.