Dev Box: Guinness World Records’ Nick Ricks
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us, and gives them a chance to answer some of our burning questions.
Name: Nick Ricks
Most recent game worked on: Guinness World Records: The Video Game
1. What game has most influenced you, and why?
“Dungeon Master” – It was the awesome game of its time, with real-time combat, chilling sound fx, and plenty of action. It was the first game I really lost myself in..
2. What are you playing right now?
“Supreme Commander” (PC – Work), “Force Unleashed” (360 – Home), “Syphon Filter: Dark Mirror” (PSP – Travel)
3. What’s the biggest lesson you’ve learned about game development?
During crunch, a man cannot live off pizza or take-away for longer than say 3 months without it having a serious detrimental effect on his state of mind.
4. What’s the best advice you’ve ever gotten?
Only write code that’s half as complicated as you can manage, as it’s twice as difficult to de-bug.
5. What do you think is the biggest problem that current games suffer from?
There are quite a few games out there which seem to be showcasing a new piece of technology or middleware, but end up being mediocre games. Current-gen platforms and technologies give us the opportunity to create incredibly immersive worlds, but it’s the game and the story that should drive the tech, not the other way round.
Let us know what you think, and check back every week for more developer’s thoughts.