April 17, 2009
Saying that there have been a lot of apps released for the iPhone since the launch of the App Store would be an understatement. There isn’t really any way to describe the deluge of digital gadgetry that the “cell phone” offers other than awesome, and, along with that, the sheer number of games that have been released for it is staggering. While many of these games have been shovelware, demos, and blatant rip-offs, there is no denying that there are actually good games available on the device… some that even take full advantage of all of the unique features that the iPhone has to offer. “2XL Supercross” from 2XL Games is one of these games, and it has come out of the gate with a strong lead in the graphics and features usage races.
Motocross games have never really been my thing. In fact, up until the recently released, and aptly named “Dirt” any racing games involving a lot of… well… dirt haven’t been my thing. Not since since Ivan Stewart slapped his name on arcade machines have I really sat down with any game that focused on a man-made indoor arena made completealy of earth. However, one look at “2XL Supercross” on my iPhone, and I started thinking a bit differently. Sure, it’s your basic motocross game; but it is beautiful. If you are a fan of motorcycle racing, motocross, watching people fly through the air, loud noises, or just generally playing in the dirt, then this game is for you, but everyone else might need a little more convincing. [Read more]
April 15, 2009
“Burn Zombie Burn” is the perfect example of why downloadable games on consoles, at a affordable prices is, possibly, this generation’s biggest breakthrough. It’s a fun little game, by an independent developer, that, if it were to be released to retail, would have simply gotten lost going up against triple-A titles, with huge budgets and giant marketing teams behind them. However, by going download only, a solid little game about killing zombies has the ability to shine, and can end up sucking up hours of your life faster than a zombie can suck out your brain.
“Burn Zombie Burn” is not “Left 4 Dead,” but it does fill a big gap in the console market for an arcade-style game about setting zombies on fire, and then killing them with a lawnmower. Sure, it may borrow that last idea from “Dead Rising,” but the top-down, quick, twitchy gameplay of “Burn Zombie Burn” sets it apart for most other zombie games on the market. [Read more]
April 15, 2009
It seems that a PSP bought by a mother, for her son, from Walmart, contained a memory card full of pornographic images. And, as you guessed it, the mother wasn’t too happy. Check out the actual news video and see some pixilated pornagraphy on the PSP (try saying that 5 times fast!). Now, I wonder if Sony can use this to help sell more PSPs? “Forget a free movie on your memory card! Our PSPs now come with free porn! Run out and get one today!”
April 14, 2009
Back in the middle of the 1990s, adventure games were still going strong, at least when they weren’t made by failing companies like Lucasarts (who forgot their SCUM engine and decided to stick with the Science Fiction money-maker, “Star Wars”) and Westwood (who had good reason with solid strategy games to get moving on). Nowadays, adventure games are a largely a niche genre and make up only a small percentage of the gaming market, left to the wayside for independent developers and occasionally the re-creation of older titles with new detail. “Broken Sword” is one of them.
Originally released in 1996, “Shadow of the Templars” followed American tourist George Stobbard, as well as photojournalist Nico Collard, as he goes from nearly becoming an ashen pretty-boy in a pub in Paris at the hands of a psychotic clown into a conspiracy about the Knights Templar. With memorable animation, and the sheer degree of things these characters could do in the game with the hardware limitations at the time proved that the game would not soon be forgotten. The level of depth of everything in “Shadow of the Templars” from the plot, to developing characterization between the two protagonists and their relationship to one another was astounding. The artistry and animation mimicked animated cartoons, complete with an orchestral ensemble and voice acting to create an adventure that easily drew the player in without too much explanation - not that the player every really gets one since the game is a mystery that took place all over the world. “Shadow of the Templars” was a success on the PC, and was ported once before to a hand-held market on the GBA. It didn’t receive the same numbers, but the game has been re-released again on both the Wii and the DS. [Read more]
April 13, 2009
Microsoft is looking to expand the “Halo” universe, yet again. An online job posting suggests that the company is aiming to create a “Halo” community that not only spans consoles, but possibly reaches out to the web and mobile worlds as well. The listing, which calls for a software development engineer says several interesting things about creating a new “Halo” community. [Read more]
April 13, 2009
The TrueGameHeadz crew had a chance to check out a “Rhythm Heaven” event last week at the DJ Scratch Academy in New York City. While we gave you just a taste of what went down last week, today we’ve got a much more in-depth look at the event, as well as some words from the Director of Nintendo’s PR group Marc Franklin, about the history of the game, and just what gamers can expect when they pick up “Rhythm Heaven.” So check it out, and get schooled in the ways of “Rhythm Heaven” while we learn the basics of spinning records.
April 10, 2009
Happy Friday, everyone. I’m so glad the weekend is here. Work was really bringing me down this week. Just kidding! I’m unemployed, so have fun on your two (maybe three) days off suckers.
Now that I have that out of the way. I have a couple of awesome trailers for your eyes to feast upon this weekend. First of is Platinum Games’ new action thriller “Bayonetta.” The people behind “Bayonetta” are the same ones who brought you the original “Devil May Cry.” Action mastermind Hideki Kamiya promises his new title will be sexy and “sadistically hard”, and from the looks of it, he wasn’t lying. Every trailer I’ve seen for the game gets me more and more excited for its release. The game has its protagonist - Bayonetta - using her hair as her ultimate weapon, and that sexy black suit you see her in is actually her hair acting as a defense system. Her hair even branches out to form giant monsters and brutal weaponry. If this all sounds weird… who cares. It’s freaking Hideki Kamiya, and it’s going to kick ass! [Read more]
April 10, 2009
With its superb game design, and innovative interface “Sins of the Solar Empire” is a real-time strategy masterpiece; an experience that not many gamers could forget. It took the well-known traits of RTS games, and combined them with 4X elements. Despite all the right things developer Ironclad has done with “Sins,” it’s not to say the game is without flaws; most players’ major gripe with the game was the lack of defense. Your fleet played either offensively or defensively, and due to the game’s slow pacing, it became a game of cat and mouse as you tried to micromanage your fleet’s orders. One minute your attacking fleet is ready to blow up the enemy’s capital, only to be told to go back since your enemy is doing the same thing on the other side of the galaxy. Ironclad recognized this and introduced their micro-expansion, “Entrenchment.”
“Entrenchment” is all about defense. There are no new ships, capital ships, or anything to help the offense. The goal with this expansion was to allow the option for players to invest into effective defensive tech for their colonies – even on the most basic level, such as additional upgrades for the basic platforms already in the first game. However, the highlights of the expansion are easily the mines and Starbases. [Read more]