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King of Fighters XII Review: Beauty And The Beast

August 11, 2009

King of Fighters XII

The “King of Fighters” series has a much more interesting history than most of its contemporary, fighting game, competition. Throughout its long life, the cast has been shrunk and expanded, move lists tweaked, and other various changes have been made to the three vs three format. However, one thing that has consistently remained the same is the character sprites, but with the release of “King of Fighters XII,” the sprites have finally received a huge face lift to meet the current HD standards. While this sounds all great to long-time “KOF” fans, is it enough to grab any potential new fans? [Read more]

Teenage Mutant Ninja Turtles: Smash-Up Isn’t Fully Out Of Its Shell Yet

August 10, 2009

TMNT Smash Up

“Teenage Mutant Ninja Turtles Smash-Up” is shaping up to be a great game, whether you’re a Turtles fan, or not. We recently had a chance to check out the latest build of the game a few weeks ago in NYC, and the game is going to be a lot of fun. There’s a ton of characters, the gameplay is tight, and you’re going to be able to take your skills online. But that’s just the beginning. Even though the game is only a few weeks out from release, according to the game’s producer, Alex Offermaan, there’s a whole lot more to come that they have yet to release to the public. Check out Unit’s interview with him to get a glimpse at what’s to come from “TMNT: Smash-Up”. [Read more]

Batman: Arkham Asylum Demo Impressions

August 10, 2009

Batman Arkham Asylum

The history of the caped crusader in games is not one to brag about. With a few exceptions, most of Batsy’s forgettable forays into the gaming realm have been met with underwhelming reception, but all that may be about to change. Finally, after waiting for what has seemed like an eternity, the release of a downloadable demo for PC, PS3, and Xbox 360 owners now, finally, have the chance to sample “Batman: Arkham Asylum,” and this ain’t you’re daddies Batman. [Read more]

XBOX 360 Games on Demand Sorta…

August 7, 2009

Ok so MS has finally revealed the launch line-up of games and what they are going to cost which you can get below.

But it wouldn’t be a DaveDaGamer article if I didn’t express my beef.

First of all the line-up. While it’s almost a given that a download service would try to make money off a back catalog of games first (long tail economics for ya), but please explain to me, why these long released title are coming at a price of $19.99 - $29.99? Isn’t that the same price that we can find these games at in retail stores?

Please tell me where the “cost” savings of not having to produce packaging, printing, pressing, advertising, shelf space are going? Definitely not to the consumers who are paying exactly the same thing. [Read more]

Bit.Trip Core Review: What Rhythm Games Would Have Been Like On The 2600

August 7, 2009

Bit.Trip Core

“Keep it simple, stupid.” It’s a phrase that’s been guiding the way for innovation for many, many years, and sadly, it’s also one that’s frequently overlooked when it comes to video games. Fortunately, the Bit.Trip series from Aksys Games is a new franchise that is looking to define itself with that exact phrase, and its latest entry, “Bit.Trip Core” manages to keep very true to that mindset. [Read more]

Nicalis Makes Critical Strides For Independent Games On Wiiware

August 5, 2009

La-MulanaNintendo’s Wii is currently standing at the top of the console-market, just two years since becoming the fastest-selling console from 2007-2009, and now reaching fifty million homes worldwide according to Nintendo’s President Satoru Iwata (and that was back in March). With all those consoles in homes across the globe, there is one corner of the gaming world that is seeing a surprising boom, independent games. Nintendo’s WiiWare seems to know how to branch out when it really wants to, and over the last year various independent games have blasted their way onto the home console DLC scene courtesy of Nintendo’s little white wonder. [Read more]

Play Theater: ‘Splosion Man Gameplay - 15 Minutes Of Things Going ::Boom::

August 4, 2009

Splosion ManThis week’s Play Theater takes us to the world of the recent Xbox Live Arcade release “‘Splosion Man.” (On an unrelated note, it’s also the same world of Twisted Pixels other XBLA game “The Maw.”) Check out 15 solid minutes of gameplay from the new game, and see if you have what it takes to ’splode your way through the game’s 100 levels. It’s kinda like playing the demo … only you’re not playing … and it isn’t a demo. I respectfully request that you not point out flaws in my comments. Thank you, and enjoy. [Read more]

Ask The Tropico 3 Developers A Question - Enter To Win A Free Copy Of Tropico Reloaded

August 4, 2009

Tropico 3

In honor of the upcoming release of island strategy game “Tropico 3″ this September, the makers of the game, Kalypso Media are taking your questions. Well, they aren’t taking all of your questions, they’re only taking the best five. However, if your question gets selected to be asked to them, you will win a copy of “Tropico Reloaded” which collects all three previous games in the series - the original “Tropico,” the official expansion pack “Tropico: Paradise Cove” and the sequel “Tropico 2 - Pirate Cove,” all in one handy package. That should be enough to hold you over until “Tropico 3″ is released this September.

So, now it’s up to you - comment below, and ask Kalypso whatever you’d like, but remember, only the best five questions will be passed on, and get the games. Just remember to include your correct email address when you comment so we can get you the games, and check back in a few weeks to see which questions get asked, and find out what the answers are. [Read more]

East India Company Review: Trouble On The High Seas

August 3, 2009

East India Company

Paradox Interactive is well-known for tackling the strategy genre with niche themes, so it comes no surprise that they decided to make a game based around the East India Companies. Like any other strategy game, you’ll need to deal with diplomacy, budget, and fleet and commander management. It’s similar to other strategy games you may have enjoyed, only with an extremely heavy emphasis on the high seas. While this might all sound all well and good, is it ready to conquer the strategy world? [Read more]

Save The World In 30 Seconds Or Less In Half-Minute Hero

July 31, 2009

Half-Minute Hero

If there has ever been a game made for the ADD generation it’s XSEED’s upcoming RPG for the PSP, “Half-Minute Hero.” To my knowledge, it’s the first game that comes to mind where you have to save less than a minute to save the world. That’s right, much like the “Warioware” series, “HMH” cuts out all the fluff, but, unlike “WarioWare,” “HMH” keeps the substance. There’s definitely a lot more than thirty seconds worth of gameplay, as there are actually four different, intermingling story lines (each with their own unique, time-based gameplay mechanic), and, a Goddess of Time, who allows you to buy time from her, therein extending the gameplay. It’s one of the most creative ideas I’ve ever seen crammed into a portable game, especially one that openly embraces a 16-bit (one of the best bits) artstyle. This is a game that PSP owners shouldn’t overlook when it comes out later this year. TrueGameHeadz’ own Unit had a chance to sit down with XSEED Games’ Jimmy Soga to find out more about just what a “Half-Minute Hero” is (aside from a potentially bad porn title). Check out the interview: [Read more]

Shadowgate Retro Review: Welcome to Your (Many Forms Of) Doom!

July 29, 2009

Shadowgate

When ICOM Simulations Inc. was still doing point-and-click adventures, back in the days before they were bought out by Infinite Ventures, their eariler projects included classics like “Uninvited” and “Deja Vu” for early personal computers and the Nintendo Entertainment System. The games were detailed enough to work with the restricted graphical capabilities of the NES, and still manage to provide a well-developed horror or noir story. After those releases, ICOM went on to develop another game, “Shadowgate,” using the same system of item collection coupled with multiple screens of text and images to tell a suspenseful and immersive tale, where you just happened to be killed - almost constantly. “Shadowgate” was the third game to use the “MacAdventure” system as mentioned above, just before the sequel to “Deja Vu” finished off the series when it was released in 1989. [Read more]

Want To See The Number One Contender For A Ninja Gaiden Movie?

July 29, 2009

ninjathumbWhen was the last time you saw a good ninja movie? If it’s been a long time, but I think that might change come November 25th! After watching the trailer for Ninja Assassin, I couldn’t help but think of Tecmo’s classic “Ninja Gaiden.” This movie reminds me of what a “Ninja Gaiden” flick could be (minus the demons of course). I understand it’s still too early to get excited, but this trailer does a damn fine job of showing why we all love ninjas. And my man is pretty nasty with that chain-sickle. I won’t get into details so just head over to the official site here for the low down on the story and take a look at the trailer below. Watch the trailer and try telling me you couldn’t help but think of Ryu Hybasu from the recent “Ninja Gaiden” games! Tecmo… I hope you’re watching this if you ever plan to make a “Ninja Gaiden” movie. Hire these guys and we will forgive you that “Dead Or Alive” movie! [Read more]

Borderlands Preview: Exploring Pandora In A Warehouse In Brooklyn

July 28, 2009

Borderlands

There is something to be said about pulling inspiration from three of the biggest games of the last few years… but what about creating their love child? From the very second gamers get their hands on Gearbox’s upcoming opus, “Borderlands,” they’re going to draw some pretty close comparisons to fellow 2K Games franchise “Bioshock,” Bethesda’s post-apocalyptic “Fallout 3,” and Valve’s zombie massacre “Left 4 Dead,” but it won’t take long for it to become apparent that “Borderlands” is its own, truly unique experience. [Read more]

Wii Sports Resort Takes Over Times Square… Plus Bill Trinen’s Dirty Secrets

July 28, 2009

Wii Sports Resort Launch - Times Square

Last week Nintendo brought 50 tons of sand to New York City’s Times Square to turn the famed Military Island into Wuhu island, the setting for their next big Wii game, “Wii Sports Resort.” While it wasn’t exactly like staying at a tropical resort, they had all their bases covered; steel drums, tropical drinks, a pool (albeit very small), and lots of screens to play the game on. While we were there Sir-G had a chance to speak with the Nintendo Treehouse’s Bill Trinen about what the expect from “Wii Sports Resort,” what game him and the rest of the crew in the Treehouse are playing, and what non-Nintendo game he’s playing. Unfortunately, he remained tight lipped about if he ever managed to avenge his loss to Reggie at E3 in “Wii Sports Resorts”’s the 3-point shootout. The truth will come out someday. [Read more]

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