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Batman: Arkham Asylum Review #1: This Dark Knight Shines Brightly

September 10, 2009

Batman: Arkham Asylum

This is part one of our two part “Batman: Arkham Asylum” review series. Check out MarkyX’s take on the game.

Months ago, DC Comics killed off Bruce Wayne. A three-part mini-series, entitled “Battle for the Cowl,” followed his death, in which multiple heroes and villains from the Gotham universe battled to wear the suit of the famous, Caped Crusader. Now, a new entity dons the bat suit, and a total reinvention of the Batman storyline has begun. While “Batman: Arkham Asylum” still has you exploring Gotham’s most storied penitentiary from behind the eyes of Bruce Wayne, it draws many parallels with it’s comic brethren, as it’s a total reinvention of Batman in the gaming realm, and brings with it many innovative features that should be mainstays in the third-person, action genre. [Read more]

Dev Box Interview: IO Interactive’s Game Director Jeremy Petreman

September 9, 2009

Mini Ninjas Dev Box

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. In this week’s expanded Dev Box we are letting IO Interactive’s Game Director Jeremy Petreman provide us some insight into who he is as a gamer, and how he ended up working in the game’s industry.

Name: Jeremy Petreman
Title: Game Director, Mini Ninjas
Company: IO Interactive
First title worked on: Freedom Fighters, Level Designer
Most recent title worked on: Mini Ninjas

1. What game has most influenced you, and why? [Read more]

Kratos Gets A Hi-Def Makeover

September 1, 2009

God of War Collection

Are you having trouble finding things to do while waiting for Kratos’ next outing on the PS3? Well fear not Sony gamers, as it looks like Kratos will be making his way to the console much sooner then anticipated… just in the form of games you’ve already played. [Read more]

Wolfenstein Review: Who Ya Gonna Call?

September 1, 2009

Wolfenstein

The name “Wolfenstein” stirs up nostalgia in even the most hardened gamer, as well as fear in the hearts of video game Nazis. It was the franchise that brought first person shooters to the masses, and changed the way that many people thought about video games. For many gamers the name still means a lot, and the release of a new game is likely to garner a little extra attention in the crowded games market. But, nostalgia is a tricky thing, and some longtime fans have been previously let down by some of the other prequels and sequels in this franchise. Fortunately, this time around, the title “Wolfenstein” really means something. [Read more]

Madden NFL 10 Review: Rejoice… Madden Is Fun Again

August 31, 2009

Madden NFL 10

When it comes to my sports video games, let’s just say this gamer doesn’t “play around.” I had high hopes for this year’s pigskin kingpin, also known as “Madden NFL 10,” as early reports said that this year’s game made tremendous strides in every aspect of the game, and I couldn’t agree more. [Read more]

Play Theater: Twenty Minutes Of Nazi Shooting Footage From Wolfenstein

August 18, 2009

Wolfenstein

“Wolfenstein” is one of the most beloved FPS franchises, going back as far as FPS franchises go. After a long break, Activison brought back the franchise a few years ago, and, today, released the latest title in a long line of Nazi hunting games, entitled simply “Wolfenstein.” Check out today’s Play Theater for “Wolfenstein” which features almost twenty minutes of gameplay footage, and it can help you figure out if this game will be the one that brings you back to the Castle. [Read more]

G.I. Joe: Rise Of Cobra Review: YO JOE!

August 18, 2009

G.I. Joe: Rise of Cobra

Oh, “G.I. Joe,” what am I going to do with you? When I originally heard that there was going to be a live-action movie based off of a beloved cartoon of my youth, I was a little concerned that they weren’t going to be able to pull it off. I have yet to see the movie, but I’ve heard good things. However, when I heard that there was going to be a game based off of that same movie I was a little more skeptical. I retained high hopes that, even though the game was based on a summer blockbuster that it might manage to still be good, even though the industry’s track record tends to fall a little short in that area. I even crossed my fingers for some kind of throwbacks to the original cartoons. EA managed to cover at least half of my hopes. [Read more]

Shatter Review: Breaking Down Walls

August 14, 2009

Shatter

What happens when someone comes along and turns a genre you have loved your entire life upside down in a way you never thought possible? “Braid” did it with platformers, “Bioshock” and “Call of Duty 4” with FPSs, and numerous other games over the past few years have come along and completely upended their respective genres. Now, there’s one more title to add to that list; “Shatter.” It’s a PlayStation Network game developed by Sidhe Interactive, and it has completely changed my view on the brick-breaking “genre” (I guess it’s more of a subcategory of arcade games, but I don’t want to split hairs). In this case, change is good … so very good. [Read more]

King of Fighters XII Review: Beauty And The Beast

August 11, 2009

King of Fighters XII

The “King of Fighters” series has a much more interesting history than most of its contemporary, fighting game, competition. Throughout its long life, the cast has been shrunk and expanded, move lists tweaked, and other various changes have been made to the three vs three format. However, one thing that has consistently remained the same is the character sprites, but with the release of “King of Fighters XII,” the sprites have finally received a huge face lift to meet the current HD standards. While this sounds all great to long-time “KOF” fans, is it enough to grab any potential new fans? [Read more]

Batman: Arkham Asylum Demo Impressions

August 10, 2009

Batman Arkham Asylum

The history of the caped crusader in games is not one to brag about. With a few exceptions, most of Batsy’s forgettable forays into the gaming realm have been met with underwhelming reception, but all that may be about to change. Finally, after waiting for what has seemed like an eternity, the release of a downloadable demo for PC, PS3, and Xbox 360 owners now, finally, have the chance to sample “Batman: Arkham Asylum,” and this ain’t you’re daddies Batman. [Read more]

Tony Hawk Ride Roster Revealed

August 3, 2009

Tony Hawk Ride

Hola everyone. Did you all have a good weekend? I did, but now it’s Monday, and it also happens to be a slow news day. However, if you spent your weekend tearing up the pavement on your killer deck, this news may be of interest to you.

In the past the Tony Hawk franchise had been heavily criticized for their lack of innovation, releasing carbon copies of the same skating game year after year. But that won’t get good ole’ Tony down, and this year, he’s as determined as ever to silence the critics once and for all with the latest entry into the series, “Tony Hawk: Ride.” While the controller for the game is no secret, its roster of skaters had been kept under wraps… until now. This weekend Activision released the full roster of skaters you’ll be able to use in Hawk’s newest console effort. [Read more]

Borderlands Preview: Exploring Pandora In A Warehouse In Brooklyn

July 28, 2009

Borderlands

There is something to be said about pulling inspiration from three of the biggest games of the last few years… but what about creating their love child? From the very second gamers get their hands on Gearbox’s upcoming opus, “Borderlands,” they’re going to draw some pretty close comparisons to fellow 2K Games franchise “Bioshock,” Bethesda’s post-apocalyptic “Fallout 3,” and Valve’s zombie massacre “Left 4 Dead,” but it won’t take long for it to become apparent that “Borderlands” is its own, truly unique experience. [Read more]

Ghostbusters The Video Game Review: I Ain’t Afraid Of No Ghosts

July 20, 2009

Ghostbusters: The Video Game

Much like a lot of the geeky things from the late 80s, and early 90s the “Ghostbusters” movies hold a very dear place in many gamers’ hearts. They may not have been as nerdy as “Tron” or “War Games,” but they were still part of the culture that birthed today’s dorks, nerds, and fanboys, and, while the size of the role that it played is different for everyone, no one can deny the fact that the movies weren’t an ingredient in the recipe. It’s this nostalgia that could have ignited a firestorm over the franchise’s latest game released for the Xbox 360 and PlayStation 3 (also the Wii, but that’s a whole different story) if the game wasn’t treated with the love and respect it deserved. Fortunately, once gamer’s knew that Harold Ramis and Dan Akyroid signed on to write the script for the game, it seemed like it could actually head in the right direction, but did the finished project continue down that path, with the finished product living up to the “Ghostbusters”’ name? Thank God it did. [Read more]

5 Videogame Movies That Got Something Right!: #5 - Hitman

July 14, 2009

number5It’s no surprise that movies based off of videogames tend to suck pretty hard. However, through all the convoluted and unfaithful adaptations, there were a few films that have managed to do something right. I don’t mean that the films were great by any means, but that they managed to accurately replicate an aspect of the game in one form or another pretty well. It could be anything from the costume design to the mannerisms of the characters, and we’ll be taking a look at a few films that have done a good job in visually translating its source material to the silver screen. Be sure to check in everyday as we count down to the number one movie to see who made the top of our list!

Today’s film is Hitman , which was released in 2007 and comes in at #5 on our list. There are two scenes that stand out to me, and if you’ve played any of the games, you should be pretty familiar with the scenario. The first scene is when Agent 47 gets his next assignments from Diana on his flashy laptop computer. This was an important part of the games because not only did you get your assignments for the next missions, but it helped to narrate the story as well.  The second is a typical setup in the game where you might be frisked for weapons whenever approaching your next target and so you would have to find a way to conceal them. You had the options of hiding the weapon in some form of package or just drop it somewhere out of site to be used later again. For those who are huge fans of the franchise, I am sure the syringe brought a smile to your face. Check out the scenes below and chime in on the comments as to whether they recreated the game accurately! [Read more]

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