F.E.A.R 2: Project Origin Review: Alma’s Back

February 19, 2009

Prince

I’ve been waiting for a sequel to the original “F.E.A.R.” since I finished that game. The first title was a such a rush, and at the time there was nothing like it with memorable gun fights and online battles that tended to get very intense when the rooms were maxed out. In the official second installment “F.E.A.R. 2: Project Origin,” starts out some thirty minutes before the events of the original “F.EA.R,” and the single player campaign delivers on every front. For anyone that might pick up this game for the console, you’ll be in a new nightmare during your online multiplayer adventures.

First, let’s get the bad news out of the way. Several other gamers I’ve spoken on the PlayStation Network all concluded that the online needs some work as there’s something that’s just not intuitive about it. After playing multiplayer most of last week and the weekend I realized what that was; it’s the design of the lobbies, matching, and party selecting - they were all was designed with the PC in mind. I’d bet my bottom dollar on that, because I played “F.E.A.R.” online extensively for two years, and still occasionally play it even now on my PC. I can’t say the same for the MP on PS3 though: users seem to be quite frustrated with the way you match up, as they spend countless hours trying to get into a game. [Read more]

BlazBlue and Guilty Gear at Aksys’ Comic Con Booth

February 19, 2009

I would be lying if I didn’t admit that I’m looking forward to Aksys Games’ “BlazBlue” as much as I am “Street Fighter IV.” Created by the famed Arc System Works, “BlazBlue” looks absolutely gorgeous, and I’m a real sucker for great looking 2D fighters. Don’t get me wrong, I’m not very good at them, and most of you would kick my ass, but I do love playing them. At last week’s New York Comic Con we stopped by Askys’ booth to get a look at the beautiful “BlazBlue” and its spiritual predecessor “Guilty Gear XX Accent Core Plus.” If you doubt my judgment on just how good “BlazBlue” looks… just watch the video, and then go get your PS3s ready.

BattleForge Beta Preview: Playing With A Stacked Deck

February 19, 2009

BattleForge
“BattleForge” is an upcoming online RTS game by German based development studio EA Phenomic. The concept behind the title is a mix between the ever popular collectible card games (CCG) and real time strategy games (RTS). With your custom deck of cards, your goal is to kick a lot of ass by unleashing spells, creating structures, and summoning creatures onto the field.

One of the things that “BattleForge” has over most online exclusive games is that it comes in a variety of flavors in order to suit different players. There is a single player campaign where you trek through a storyline, a two-player co-operative scenario, a four-player co-operative scenario, and the usual Player versus Player unranked/ranked matches. As you play more and more, you’ll gain “loot” cards which can be used to either expand your current roster of spells, creatures, and buildings, or upgrade your current deck. [Read more]

Dev Box Interview: Ntreev’s Operations Manager Daniel Noss

February 18, 2009

Dev Box: Daniel Noss

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview feature takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are giving Ntreev’s Daniel Noss a chance to answer some of our burning questions.

Name: Daniel Noss
Title: Games Operations Manager
What you do: Stir the pot and just about everything else.
Most recent game worked on: “Grand Chase” and “Trickster Online Revolution”

1. What game has most influenced you, and why?
If I had to narrow it down to just one game, I’d be at a complete loss for words. MANY games have influenced me to a great degree, for a number of reasons (good and bad). Everything from Intellivision to Xbox, “Burgertime” to “River City Ransom,” “Dynasty Warriors” (all of em’) to “Final Fantasy” (most of em’), “Zork” to “WoW” … they have taken their toll (I have the calluses to prove it) and created a monster.

The one game that sent me spiraling off into the oblivion of RPG’s and eventually MMO’s would be “Planescape: Torment.” I found that the concept of “emersion” had been personified with Torment. [Read more]

X-Play Reduced to Three Shows A Week - Morgan Webb Masturbation Down 30%

February 18, 2009

It looks as though the recession’s long, unapologetic arm has reached the sets of G4 this week, and this time it’s going after X-Play and Attack of the Show.  Variety reports that X-Play will take a hit, and cut production to three shows a week, and AOTS will be reduced to four. Both shows previously aired five days a week on the G4 network. But it doesn’t end there. Layoffs will also be taking place among those working for G4, but hosts of X-Play, Adam Sessler and Morgan Webb, will seemingly be spared.

This recession thing is really starting to grind my gears. It’s hit quite close to home, since I am currently laid off as well. All I do all day is play videogames and eat Cheetos in my SpongeBob robe, hoping that the next big job opportunity is only a phone call away. (Please don’t take that last sentence seriously.) Anyways, it’s intriguing to know that a G4 representative said that the cuts and layoffs were, not so much, based on the recession as they were toward putting the gained income into fresh programming for 2009. [Read more]

DC Universe Online - The Console MMO Arrives At NY Comic Con

February 18, 2009

If you want to get your comic book inspired console MMO fix on, there’s only one place that you’re going to be able to do that, in “DC Universe Online,” which comes courtesy of Sony Online Entertainment. At last week’s New York Comic Con We couldn’t pass up taking a look at, what could very well be, the first successful console MMO, and Unit had a chance to talk to a couple members of the SOE team that has been working on making the game accessible for an audience that more used to a controller than a keyboard. Check out what they had to say about “DC Universe Online.”

Play Theater: Deadly Creatures Gameplay Footage

February 18, 2009

Check out an extended play through of “Deadly Creatures”‘ fourth level - The Citadel. In it you play as the scorpion who is actually going back through the first level of the game, that you played as the tarantula. In the almost 20 minutes worth of video you get to check out most of the scorpion’s moves - including some of his finishing moves. Check out the video, and see why “Deadly Creatures” is the creepiest game to come out in a long time.

Why Doesn’t Anyone Make A Game About Zombies?!

February 17, 2009

Destructoid is making noise about another zombie franchise making its way to PSN and XBLA.

According to their sources, THQ and Nihilistic Software, developers of last year’s “Conan,” will let players help out in the fight to save humanity against the ever growing population of the undead. “Zombie Apocalypse” will make its way onto both PSN and XBLA, and will have players saving survivors from those pesky zombies using chainsaws and other environmental hazards. [Read more]

The Chronicles of Riddick: Assault on Dark Athena Invade NY Comic Con

February 17, 2009

Unit’s on the floor again at this year’s New York Comic Con checking out the hottest games the show had to offer. This time around, he’s got an interview with Ian Stevens, Head of Production at Tigon, where he is overseeing Atari’s new PS3 and Xbox 360 game, “The Chronicles of Riddick: Assault on Dark Athena.” It’s an HD update to Riddick’s first adventure, “Escape from Butcher Bay” (in case you missed its original release) with additional new campaign layered on top of it, complete with a multiplayer experience. Ian gave TrueGameHeadz the lowdown on what to expect in Riddick’s new game, what’s different about “Dark Athena,” and whether or not this could be the last time we see Riddick in a game.

Ready 2 Rumble Revolution’s Sweet King and The Pugliator Square Off In Exclusive Trailer

February 17, 2009

Atari’s new arcade boxing game “Ready 2 Rumble Revolution” for the Wii is the latest in the series that has a colorful history of characters, from cover boy Afro Thunder to Michael Jackson. The newest iteration of the game doesn’t have any of the classic characters, but introduces a whole new cast of fighters – many of which appear to have taken their inspiration from well-known celebrities. For example, take the two boxers in our exclusive trailer below, Sweet King and The Puglitator, one appears to be based on Vanilla Ice’s worst nightmare, and the other looks like one of the best dressed men in comedy, but I’ll let you be the judge of that. Check out this exclusive look at “Ready 2 Rumble Revolution” for the Wii.

Legends of WrestleMania Body Slams New York Comic Con

February 16, 2009

In all honesty, I have never cared about the release of a wrestling title… ever. It’s just not my thing, but, for the first time ever, “Legends of WrestleMania” has more than peaked my interest. One of the reasons I have overlooked a lot of the recent WWE and WCW releases was that I just don’t care about the wrestlers - however, if you throw Hulk Hogan and Andre the Giant in the ring together, I’m going to take a second look. Sure, I could go back to my NES and set up the same match in the original “WrestleMania” game, but, seeing the gods of my youth in HD is a completely different experience. When TrueGameHeadz went to New York Comic Con last week Unit got a chance to check out the THQ’s latest game, and what we can expect when the game hits stores on March 24th.

With the rumored lineup that surfaced on NeoGaf this weekend, “Legends of WrestleMania” looks like it’s going to be killer.

Guns and Roses: Killzone 2 Demo Info and A Special Valentine’s Day Shout-Out

February 16, 2009

Hey everybody, I hope all of you had a fantastic Valentine’s Day weekend. Hopefully your significant other treated you to a romantic four-star dinner, and a walk in the park under the moonlit sky; rather then an extra side at KFC and a monster truck rally. Anyway, I have a special shout-out to get to, but since this is a gaming site, I will get my gaming gossip out of the way first.

The other day I loaded up Sony’s “Home” and I saw this funny message about a “Killzone 2″ guy walking around, handing out cool stuff. I spent about an hour dallying around in various “Home” locales, but I had zero luck finding him. As it turns out, that “Killzone 2″ guy actually does exist, and, if you see him, he could be handing out codes for the “Killzone 2″ demo. If you remember, the demo was originally planed only as a pre-ordered bonus for anyone that ordered the game from Gamestop (North America only). People across the pond have been able to play the demo since the beginning of this month, but us Americans seemed to get the short end of the stick. Fortunately, those who frequent “Home” enough may find a way around this annoying pre-order incentive.

Effective at 6 PM (Pacific) today, users may log on to “Home” and scour its environments for anyone dressed as a Helghast soldier. Upon seeing these people, all one must do is go up to them and ask for a demo code. So get to it gamers- there’s no telling how long they may last. I will be among those hoping to snag a code, even though I already have “Killzone 2″ pre-ordered. Apparently, I wasn’t important enough to get a demo when I went into Gamestop today… dicks. Anyways good luck to all, and if you see these Helghast soldiers, leave info below on where, and when, you ran into one. [Read more]

Game Fund 2009: Stimulating The Games Industry

February 15, 2009

The American Recovery and Reinvestment Act, A.K.A. the “Stimulus Package”, has passed the House of Representatives and the Senate and should be on President Obama’s desk on Monday. The goal is to create some jobs and give the public some extra money to spend, so we effectively give the economy a big red mushroom. Plenty of people will be eligible for some government cheddar: there are tax cuts and incentives for students, the unemployed, retired, home buyers, car-buyers, parents, low-income, and middle-income Americans, so check out the details.

Benjamins
If you manage to pad your wallet with a few extra bucks how are you going to spend it? Remember, try and keep those purchases local and feed some cash into our awesome American development houses. The gaming industry is feeling the hurt during this recession type thing, so lets show our support as best we can
[Read more]

Play Theater: House of the Dead: Overkill

February 14, 2009

Sit back, relax and enjoy this full level play-through of House of the Dead: Overkill. A game that just bleeds awesomeness all around!

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