Play Theater: House of the Dead: Overkill

February 14, 2009

Sit back, relax and enjoy this full level play-through of House of the Dead: Overkill. A game that just bleeds awesomeness all around!

Flower Impressions: Pwning Cupid

February 14, 2009

Flower

I hope everybody has done their Valentine’s Day shopping already, but if you haven’t there is still hope. Flower shops around the country are counting their money already and laughing at the people knocking at their doors. Thankfully, you were blessed this past Thursday with a lovely video game substitute when thatgamecompany (the creators of “flOw”), released “Flower” on the PSN.

“Flower” has you controlling flower petals with gentle/moderate breezes around rocks, across open fields, and through gaping valleys with the Sixaxis Motion Controls.  You start each scene with one petal and you pick up more and more with each flowers path that you cross. I have only played through the first few levels so I don’t really know what the overall objective is just yet, but I can guarantee that you will feel like you have a purpose through each level. I was bit fascinated by the level design, which seems like the place where thatgamecompany put plenty of thought. The game looks and sounds so wonderfully pleasant, I would say it is more soothing and seductive than their earlier release. I can’t say much more since the games attractiveness is much more subconscious than I expected. [Read more]

Kratos is Back… and This Time, He’s Pissed

February 13, 2009

Kratos has returned, and from the looks of things he’s not to happy. Seriously, take a look at the picture above. How Fu!!$!g awesome is that? I will give all of you a collective minute to let your nerd boners settle, and then continue reading below.

OK, now that you’ve all had time to change pants, you can begin to get excited again for all things “God of War 3.”  Earlier today, Sony showed off “GOW 3″ and many of the innovations that are coming to the series. The new, extended trailer (which can be seen after the jump) showed Kratos battling through hordes of enemies with his signature blades and a new weapon by the name of Cestus. This Cestus is a pair of huge, lion-faced, shaped fists, not all that dissimilar to the Gauntlet of Zeus from “Chains of Olympus.” While the trailer had a somewhat cinematic feel to it, “GOW 3″ director, Stig Asmusen assured onlookers that everything was entirely in-game. [Read more]

Top 20 Black Characters in Gaming (Numbers 20-11)

February 13, 2009

With 2009 blazing by we are right in the middle of an important month for Black people, Black History Month. With all the changes that have come, and the many more to go, TrueGameHeadz, in conjunction with our brother blog over at BET, have decided to take a look at the state of the gaming industry, and see how black characters are being represented in games by putting together a list of the Top 20 Black Characters in Gaming.

Not too long ago, we wouldn’t have been able to make it to 20 characters, but I’m happy to say that I’ve actually had to leave some characters off the list. Before we get started, here’s the criteria I used to make this list:

1. You cannot be a representation of a real person, so no Michael Jackson in Moonwalker, or real life athletes like Tiger Woods.
2. The character needs to have a meaningful role in the game, and not just a cameo.
3. I’ve generally left out 2D characters from the 8, 16, 32 and 64-bit generations and focused more on the most recent iterations of games.

That’s it, feel free to debate and argue about who should or shouldn’t be on the as we reveal each of the Top 10 over the course of the next few weeks of February.

[Read more]

Wolverine Slices And Dices At New York Comic Con

February 12, 2009

When DaveDaGamer walked out of secret booth where Activision was demoing a couple of levels of gamelpay from their upcoming game “X-Men Origins: Wolverine,” he described it as simply, “The best Marvel game ever.” And, after seeing it for myself, it definitely has more potential than any other movie based game I’ve ever seen. Thanks to the developers at Raven, you finally get to play as Wolverine as the badass that he deserves that he actually is; not toned down for the masses. At last week’s Comic Con Unit got to talk with one of the guys from Raven and get an idea of just what to expect in Wolverine’s latest adventure.

13 Movies That Inspired Deadly Creatures

February 12, 2009

Deadly CreaturesLast week, when I had the opportunity to sit down and speak with “Deadly Creatures”’s Lead Designer Jordan Itkowitz about what inspired the development and the design of his game. As he showed off “Creatures”‘ desolate desert environments, and really intense creature battles, he kept throwing out the names of movies that inspired various aspects of the game, as well as the creation of the game itself. After the demo he put together a list of 13 must-see movies for anyone that wants to truly appreciate the full “Deadly Creatures” experience, and described how they factored into the game. It looks like it’s time to head over to Netflix and fill up your queue. [Read more]

Afro Samurai Review: Stick to TV, Kid

February 12, 2009

This is my first review for TGH, so I was rather excited about the whole experience. Then I was told I would be reviewing “Afro Samurai,” and not much changed. I had always wanted to see the show, but never made time to do so. Now, after beating the game and watching a good portion of the series, I know two things to be true. First, all Afro Samurai episodes will soon find their way to my library. And second, the game will quickly find its way out.

The game follows the show’s plot closely, with Afro on his quest to avenge his father, and obtain the number one headband, a headband that is rumored to give its user god-like powers. The show is overflowing with interesting and mysterious characters, and the game tries to accommodate fans of the series by hosting most of those individuals. However, Namco Bandai seemed quick to forget about adding in any sort of story. Having not seen the series before playing the game, I was completely confused by what was going on, but I knew damn well that I wanted to find out. Audibly and visually “Afro Samurai” has all the elements it needs to deliver an enjoyable story, but it simply seems to pass on the chance. [Read more]

Big Bang Mini Review: Boom Goes The Dynamite

February 11, 2009

Big Bang MiniWho would have thought that fireworks, of all things, would provide so much inspiration for video games? Aside from their obvious celebratory implementation in sports games, the firework has recently become a key gameplay element in more than one game, the latest of which is SouthPeak’s DS title, “Big Bang Mini.” This time around, the firework’s role has been expertly crafted for Nintendo’s touchy portable, providing the most fun I’ve had playing with fireworks since that time when I was a kid, and I almost had to go to the hospital.

At its heart, “Big Bang Mini” is a shooter, and, in a genre that’s known for its difficulty, “Big Bang” can hang with the big boys. Each level in the game has ten stages, a boss, and an overall theme based on the location of the level. The point of each stage is to collect enough stars by shooting your enemies down to fill up your meter, once the meter is full the stage is over, and you get to take a shot at a bonus level. While that may sound cut and dry, there is one added element to contend with; a small orb that you have to, at all times, keep out of harms way, or else you game comes to an immediate end. Additionally, moving the orb around is vital, as it is the only way to collect the falling stars you need in order to advance. Of course, your shots aren’t coming out of the orb – that would be too easy - they can originate from anywhere on the touch screen, just as long as you can keep the orb safe, which is a daunting task, especially in the later levels. [Read more]

Marvel Ultimate Alliance 2’s Evan Skolnick’s NY Comic Con Interview

February 11, 2009

At this past weekend’s New York Comic Con, TrueGameHeadz got a chance to talk with the Lead Writer for Activision’s upcoming title, “Marvel Ultimate Alliance 2.” “MUA2″ is the follow-up to one of the best games of 2006, and the continuation of the action-RPG style of the “X-Men Legends” series. In my humble opinion, all of those games were absolutely amazing, and some of the best games ever released to feature Marvel characters. “Ultimate Alliance 2″ is shaping up to follow right in their footsteps, and be just as epic of a game as it follows Marvel’s 2006-2007’s Civil War plot line. Check out what Lead Writer Evan Skolnick had to tell Unit about just what to expect when the game hits stores later this year.

The Conduit - The New York Comic Con Interview

February 10, 2009

This past weekend TrueGameHeadz was all over New York Comic Con. One of the games we were most excited to check out was Sega’s “The Conduit.” We had a chance to interview a couple of the guys that worked on the game. Check out what “The Conduit”’s Chief Creative Officer, Eric Nofsinger had to tell Unit about the game.

If you want more on “The Conduit,” you can check out my hands-on impressions of the game that I posted earlier today.

Atari 2600 Or Namco TV Game? Someone Gets It Really Wrong

February 10, 2009

AtariOver the weekend, I happened to stumble upon a Top 25 list of “It” products on AOL’s WalletPop blog - the Web’s first full-fledged personal finance and consumer finance site. Yes, I’m one of those people that perpetuates list making on the internet – I don’t know why, but I just can’t help myself. As I clicked one by one through their list, passing such awesome trends of the past like the Pet Rock, Magic 8 Ball, and My Little Pony, I noticed a couple of gaming related items on the list - one of which made my inner-nerd die a little. [Read more]

The Conduit Preview: Mr. Ford Goes To Washington

February 10, 2009

The Conduit

Sega’s “The Conduit” has a lot riding on it from all ends of the gaming spectrum. First, and foremost, core gamers are hoping that it will finally give them a reason to turn on their Wii, and play the first well-designed FPS game that has been released in a long time. Casual gamers (at least the ones that know about the game) should be hoping for a game that finally lets them take their next step in gaming – a game they can play with their hardcore friends, and actually compete. And finally, Sega is hoping High Voltage’s latest Wii title will be able to blow away the competition much like the players will be blowing away the aliens in the game. Will “The Conduit” be able to make all these people happy? Well, you know what they say about making everyone happy all of the time, but if there are gamers chomping at the bit for a solid, more traditional gaming experience on the Wii, “The Conduit” is just what they are looking for.

Since the FPS genre’s inception way back with “Wolfenstein 3D” and “Doom” gamers have been shooting up everything from aliens, to zombies, to other humans, and “The Conduit” isn’t much different. At some point in Washington D.C.’s unfortunate future, something will go really wrong, and it’s up to one man, known only as Mr. Ford, to investigate it, and set everything right. Basically, this game has everything – alien invasions, government conspiracies, terrorists, secret societies, even the Oval Office to tickle your gamer pickle. While the actual plot of the game may be a bit complex, it should hopefully weave itself together sometime before the closing credits. [Read more]

Savage 2 Review: Changing The Game

February 9, 2009

Savage 2

Five years ago, S2 games released their first game, called “Savage,” and it instantly became hailed as an original multiplayer title due to it’s unique combination of a real-time strategy game and a shooter. Unfortunately, due to a rather failed marketing campaign as well as flawed design, many people thought it was an MMORPG, and for those who didn’t, found the game to be a bit high on the learning curve. In January 2008, S2 games releases their second attempt to gather an audience with “Savage 2.”

You must be wondering why this writer is wasting his time on a game that was released over a year ago? As strange as this sounds, the game has changed so much since its original incarnation that any review which hasn’t been written the past few months should be considered obsolete. Recently, S2 games performed numerous changes to the game; removing units, adding new units, giving the player more items, and changing the core melee system. Are these changes for the better? Hell yeah. [Read more]

Dead Rising 2 - Officially Alive

February 9, 2009

It turns out that this was quite the eventful weekend for zombies in the gaming universe. Perhaps some of you had the chance to check out the trailer that leaked over the weekend for what was thought to be “Dead Rising 2″ ( if you missed it, you can check it out here). The trailer showed, what appeared to be, a town resembling Las Vegas being overtaken by the living dead. Various news clips of the chaos surrounding the town echoed in the background, and the trailer even showed players finishing off the undead inside a Zorb-like contraption.

Capcom did not wait long for rumors to fester however, as they officially announced “Dead Rising 2″ for multiple platforms earlier today. Canadian developer Blue Castle Games will be undertaking the project with help from various members who worked on the original. Keiji Inafune will act as the game’s producer. [Read more]

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