August 31, 2009
When it comes to my sports video games, let’s just say this gamer doesn’t “play around.” I had high hopes for this year’s pigskin kingpin, also known as “Madden NFL 10,” as early reports said that this year’s game made tremendous strides in every aspect of the game, and I couldn’t agree more. [Read more]
July 31, 2009
If there has ever been a game made for the ADD generation it’s XSEED’s upcoming RPG for the PSP, “Half-Minute Hero.” To my knowledge, it’s the first game that comes to mind where you have to save less than a minute to save the world. That’s right, much like the “Warioware” series, “HMH” cuts out all the fluff, but, unlike “WarioWare,” “HMH” keeps the substance. There’s definitely a lot more than thirty seconds worth of gameplay, as there are actually four different, intermingling story lines (each with their own unique, time-based gameplay mechanic), and, a Goddess of Time, who allows you to buy time from her, therein extending the gameplay. It’s one of the most creative ideas I’ve ever seen crammed into a portable game, especially one that openly embraces a 16-bit (one of the best bits) artstyle. This is a game that PSP owners shouldn’t overlook when it comes out later this year. TrueGameHeadz’ own Unit had a chance to sit down with XSEED Games’ Jimmy Soga to find out more about just what a “Half-Minute Hero” is (aside from a potentially bad porn title). Check out the interview: [Read more]
July 21, 2009
Rumors have been running rampant of a Microsoft handheld for years, with nothing ever materializing. Every E3 comes with great speculation on Microsoft’s answer to the DS and PSP, but when the convention doors close, the handheld is nowhere to be seen. Now, Microsoft corporate vice president Shane Kim finally sheds some light on Microsoft’s plans for entering the handheld market, and reaffirms that something is indeed on the way.
“For us, it’s a matter of focusing on ‘when’, because if we chased after a mobile or handheld opportunity, we would not have the resources and ability to do things like… Project Natal,” said Kim, in response to whether he sees room for the Xbox brand in portable gaming in the future. “So we’ve chosen to focus on the living room experience from a hardware standpoint, if you will, but we’re building a service in Live that will… will extend to other platforms. No question about it.” [Read more]
July 20, 2009
While most gamers got their first looks at the next installments in the “Metal Gear” saga at E3, many questions remained. Thankfully, in an interview released by Konami, Hideo Kojima has finally shed some light on the “PSP’s “Metal Gear Solid: Peace Walker,” and even refers to the heandheld’s entry as a “MGS5-class game.”
Big Boss’ latest foray into the world of tactical espionage action will primarily feature more replayability and offer more customization options then traditionally available in previous Metal Gear’s. “For example there’s heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons,” Kojima said. “Or, there are other configurations that won’t allow you to carry many weapons, but will allow you to be light on your feet. We will be preparing a variety of other types as well. Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title.” [Read more]
July 15, 2009
XSEED Games was in NYC last week to showcase a handful of the games they have lined up to come out later this year, and one of the games that seemed to attract the most eyeballs to it was “Sky Crawlers: Innocent Aces.” Now, you’re saying, “But, I’ve played flying games like ‘Heatseaker’ and ‘Blazing Angels,’ why do I need another flying game?” Well, for a couple of reasons:
1) There actually aren’t that many flying games for the Wii.
2) There aren’t any good flight sims for the Wii.
3) “Sky Crawlers” is developed by the same team that does the “Ace Combat” series.
4) The controls are on point.
5) This game is gorgeous.
There, five reasons. Is that enough? No? Then check out Unit’s interview with XSEED’s Jimmy Soga, and find out more about those five reasons (including a complete breakdown of the controls) and a whole lot more. THEN, check out the new screenshots for the game, complete with a couple pieces of pretty awesome concept art. [Read more]
July 10, 2009
This should make you old school gamers happy ( I’m looking at you 2.0). Nintendo has just launched their website for classic Game & Watch titles from yesteryear. The classics will be available for download on DSi Ware service. And, from the looks of it, the price is pretty cheap ($2). Of course this is for the Japanese service only, and hasn’t yet been announced yet for the US, but you can still check out all the titles on the official website here. Stay tuned for info on its American releases.
July 9, 2009
Sir-G says it best, “E3 is all about new games, but it’s also about new peripherals,” and Nyko is always at the front of that pack. Check out some of the interesting additions to their lineup that they were showing off at their booth at this year’s E3, including the Pistol Grip and Type Pad Pro for the Wii, the Charge Grip Flex for the PSP, and the Zoom Case for the DSi. Sure, those might not be the best names, but that doesn’t mean the products aren’t pretty interesting. [Read more]
July 7, 2009
It’s not every day that you see a port of a PlayStation 2 game to the Nintendo DS; it’s just not a natural jump to make for so many different reasons. It’s even more surprising to see a game released by the now infamous game designer Goichi Suda, better known as Suda 51, on Nintendo’s little portable, especially one that doesn’t center around the player killing people. And those are just a two of a handful of things that make Marvelous Entertainment USA’s latest release, “Flower, Sun, and Rain” an anomaly, but it’s also unlike anything else found on the handheld. [Read more]
July 3, 2009
Sometimes the worst things bring out the best in people. “Transformers Revenge of the Fallen” has been getting mixed reviews (at best) at the theaters this past week, but that doesn’t mean that some good can’t come from it, and I’m not talking about getting to see Megan Fox more (I’m also not complaining about it either). While Rotten Tomatoes can fill you in on some of the choice adjectives used to describe the movie, its release has brought about a much more interesting iPhone innovation – the virtual action figure.
Just prior to the film’s release, Glu Mobile released the Transformers CyberToy, which is really just a fancy way of saying interactive doll … I mean action figure. It’s a really simple app that allows you to “play with” with one of the films stars (again, sadly, not Megan Fox), Bumblebee, in a manner very similar to the one you may remember from your childhood, when the Transformers only existed in plastic form. The movie version of Bumblebee now exists in a fully rendered, posable, 3D model exclusively on your iPhone. And, while G-1 diehards may have something to say about that – it’s still pretty cool. [Read more]
July 1, 2009
Normally in our Dev Box interviews we profile someone that worked on the development of a game, but this week we are making a departure from that on all fronts. This week we are going to feature one of the creative minds behind an iPhone App - “The Jackie Button.” While it isn’t exactly a game, it had to go through a very similar creative and production process at Bolt Creative (”Pocket God”) as most video games, and Jackie “The Joke Man” Marling was the driving creative force behind the App. You may know best for his work on The Howard Stern Show, but he published a number of books, and cds. We tweaked our standard Dev Box questions to try to get inside the head of one of the best known comics around. Find out what he had to say about his career and “The Jackie Button.” [Read more]
June 30, 2009
Warner Bros and Headstrong Games have teamed up to bring gamers their first Lord of the Rings title - “Aragorn’s Quest” for the Wii, PSP, PS2, and DS. At this year’s E3 they were showing off the Wii version of the game, and we had a chance to swing by their booth and check out just what they were working on for the next game to come to Middle-earth… or at least Sam’s version of it. Check out what Unit was able to find out from Headstong’s Development Director Steve Pritchard. [Read more]
June 26, 2009
The release of the PSP Go is fast approaching, and while it had a great showing at E3, many questions remain surrounding Sony’s plans for the handheld and their strategies for supporting it. Some people think that the PSP Go will be in direct competition with Apple’s iPhone once it’s released, but Sony has yet to outline their plans for any available applications or app stores. [Read more]
June 24, 2009
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Bolt Creative’s Founder Dave Castelnuovo take a break from working on iPhone Apps “Pocket God” and his latest creation “The Jackie Button” and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the games industry. [Read more]
June 23, 2009
The “Rock Band” franchise has cemented itself as one of the best multiplayer party games ever released for a console. The proposition of being able to create a “band” with three other peopled, and be “famous” in under thirty minutes is unquestionably appealing, no matter how you feel about the music included in the game. So, what happens if you take the three friends out of that equation, and substitute the console for a portable system … can “Rock Band” still retain its entertainment value? Surprisingly… it can, and the release of “Rock Band Unplugged” proves that Harmonix can recreate an addictive “Rock Band” experience on the PSP just as well as they can on an Xbox 360, Wii, or a PS3. [Read more]