May 1, 2009
I’ve been a longtime fan of The X-Men, and pretty much anything that exploits their name, and today’s exploitation is the release of “X-Men Origins: Wolverine,” both in theaters, and to pretty much every game system imaginable. If you’ve got any questions about this “Wolverine” game just check out the video, and get a look at the first 30 minutes of the game, and you’ll see that someone has finally done Logan some brutal justice. [Read more]
April 30, 2009
Action figures are a fundamental cornerstone of almost every young boy’s childhood, so much so, that many adult males have trouble letting them go. At some point, early on in every boy’s life, he picks up his favorite armed service themed figure in his right hand, and then reaches for his favorite plastic sculpted wrestler in his left and proceeds to smash the two of them together, attempting to ask the age old question; “Who would win in a fight, G.I. Joe or Hulk Hogan?” While those fights may only be pretend, and usually result in someone losing their arm, “Rag Doll Kung Fu: Fists of Plastic” is now here on Sony’s PlayStation 3 to either help recreates that same type of experience by taking it to the next level, or help you work through some of those residual childhood issues. [Read more]
April 29, 2009
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Paradox Interactive’s Johan Andersson take a break from working on “Hearts of Iron 3” and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the games industry.
April 27, 2009
“Grand Slam Tennis” wasn’t the only game that Davedagamer had a chance to check out last week at EA’s preview event in NYC. He also had a chance to see what the boy-wizard Harry Potter was up to in his latest movie and book based game, “Harry Potter and the Half-Blood Prince” which is coming out for pretty much every system possible. Check out what Dave found out about the game from its lead designer, and what you can expect to do on this trip to Hogwarts, when the game is released at the end of June.
April 22, 2009
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting 2XL’s Creative Director Robb Rinard take a break from working on “2XL Supercross” for the iPhone, and console’s “Baja: Edge of Control” and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the games industry.
April 21, 2009
“Button-mashing” is a gaming term that has a long and sordid history. Many people don’t like to hear it used as an adjective to describe a game, thinking that it implies mindlessness, and ease. However, this unfortunate stigma doesn’t always applied to every game that can be described as a “button-masher,” and Ska Studio’s “The Dishwasher: Dead Samurai” is prime example of one game that is, in fact, a button-masher that is worthy of steering clear of that unfortunate association.
There is something instantly familiar about the gameplay in “Dishwasher” – it’s a 2D sidescrolling action game, where you basically need to chop anything and everything that moves into tiny little pieces. It screams of inspiration from “Alien Hominid” and (to a lesser extent) “Earthworm Jim,” but that’s great company to be in, and, in the end “The Dead Samurai” does its inspiration justice, and is a solid addition to the Xbox Live Arcade lineup. [Read more]
April 19, 2009
The team over at Aksys Games know what big fans the TrueGameHeadz crew are of their gorgeous upcoming 2D fighter, “BlazBlue: Calamity Trigger,” that they sent us word of a little contest they are running. Check out the video below of some of the people whose drive are helping make “BlazBlue” possible, and then head over to Aksys’ “BlazBlue” site, and tell them what drives you. If your drive is selected, your words could be immortalized in the game’s instruction manual. I know it’s a pretty vague question, but feel free to take this opportunity to get on your soapbox and let the world know what keeps you going. Oh… and I’m sure they’d appreciate as few answers as possible that say “my car.”
April 17, 2009
Saying that there have been a lot of apps released for the iPhone since the launch of the App Store would be an understatement. There isn’t really any way to describe the deluge of digital gadgetry that the “cell phone” offers other than awesome, and, along with that, the sheer number of games that have been released for it is staggering. While many of these games have been shovelware, demos, and blatant rip-offs, there is no denying that there are actually good games available on the device… some that even take full advantage of all of the unique features that the iPhone has to offer. “2XL Supercross” from 2XL Games is one of these games, and it has come out of the gate with a strong lead in the graphics and features usage races.
Motocross games have never really been my thing. In fact, up until the recently released, and aptly named “Dirt” any racing games involving a lot of… well… dirt haven’t been my thing. Not since since Ivan Stewart slapped his name on arcade machines have I really sat down with any game that focused on a man-made indoor arena made completealy of earth. However, one look at “2XL Supercross” on my iPhone, and I started thinking a bit differently. Sure, it’s your basic motocross game; but it is beautiful. If you are a fan of motorcycle racing, motocross, watching people fly through the air, loud noises, or just generally playing in the dirt, then this game is for you, but everyone else might need a little more convincing. [Read more]
April 15, 2009
“Burn Zombie Burn” is the perfect example of why downloadable games on consoles, at a affordable prices is, possibly, this generation’s biggest breakthrough. It’s a fun little game, by an independent developer, that, if it were to be released to retail, would have simply gotten lost going up against triple-A titles, with huge budgets and giant marketing teams behind them. However, by going download only, a solid little game about killing zombies has the ability to shine, and can end up sucking up hours of your life faster than a zombie can suck out your brain.
“Burn Zombie Burn” is not “Left 4 Dead,” but it does fill a big gap in the console market for an arcade-style game about setting zombies on fire, and then killing them with a lawnmower. Sure, it may borrow that last idea from “Dead Rising,” but the top-down, quick, twitchy gameplay of “Burn Zombie Burn” sets it apart for most other zombie games on the market. [Read more]
April 10, 2009
Sure, it may be a few days late, but last night Nintendo helped launch their latest DS sensation, “Rhythm Heaven” at New York City’s Scratch DJ Academy. The event allowed fans and press not only a chance to get their hands on the game, but also on some real turn tables. Inspired by the DJ scratching mini-game in “Rhythm Heaven” everyone that attended the event got to take a quick class in how to scratch a record like a pro. Check out a quick look at one of the most unique gaming events that I’ve ever been a part of below, as well as photos from the event.
April 9, 2009
“Puzzle Quest” was one of those games that I never thought I would find myself playing. Simply put, it’s the nerdiest game ever released that didn’t have the word “dungeon” or “dragon” in the title, and I just never expected it to be one of my favorite games of 2007. There was just something extremely enjoyable about the competition of the casual gameplay, mixed with the RPG elements that really drew me in. Sure, the story was bad, but they needed to give you some reason to go to battle to reassemble a dead minotaur. However you slice it, it’s one of the best genre bending games to come along in a very long time, so when “Puzzle Quest: Galactrix” was announced my ears immediately perked up, and I’ve been curiously following the development of the game, hoping that it would live up to its predecessor, and not put this amazing franchise into a sophomore slump by sending the game into space.
Right out of the gate “Galactrix” mixes up the “Puzzle Quest” formula by completely changing … well … everything. Aside from keeping the basic idea of using a “casual” game as a combat system, there’s not a whole lot of similarities between the two games. Sure, both games have RPG elements, and you have to work with other characters, and you have missions, but comparing “Galactrix” to the original “Puzzle Quest” is almost like putting “Mass Effect” up against “Oblivion”; they’re both a similar genre, but they’re galaxies apart. This doesn’t necessarily mean that “Galactrix” is a bad game by any means, but it does mean that fans of the original might get a little more than they bargained for in this iteration of the franchise; it’s most definitely not a sequel. [Read more]
April 7, 2009
In case you hadn’t noticed, Major League Baseball started yesterday. Yeah, I hadn’t either. I stopped following MLB quite some time ago, dissillusioned by the great strike of 1994. However, that’s not to say that I don’t still enjoy a good baseball video game every now and then. While I’ll admit that I tend to find some of the newer baseball sims a huge hassle to really dig into, if you give me a solid arcade-style baseball game, I’ll play for hours. I miss the days of games like “R.B.I.,” “Little League Baseball: Championship Series,” and the often overlooked classic “Dusty Diamond’s All-Star Softball.” Also, baseball video games has lost a bit of their appeal when pro ballers stopped having their names on games – Roger Clemens, Bo Jackson, Ken Griffey Jr. just to name a few. What’s a gamer to do if they want to play a little baseball, but has been scorned to the point of no return by the Majors? Here’s three options that should help solve your problem, and kill more than a few hours at the same time. [Read more]
April 3, 2009
For the past few years, EA has been doing their damnedest to grab as big of a slice of the casual gaming market as they can. They’ve taken ownership of one of the biggest casual online portals in Pogo.com; they’ve made all of their prized sports franchises more “accessible” courtesy of their All-Play line; and they’ve partnered with one of the biggest toy companies in history, Hasbro. It’s this last partnership that has spawned many recent releases across many different platforms for the publisher in an attempt to get games into the hands of as many potential fans as possible. The latest, and possibly their most creative, release from the two companies is “Hasbro Family Game Night” for the Xbox Live Arcade, which is essentially a port of last year’s Wii release of the same name. While it may not have the “fun” motion based controls integrated into it, “Family Game Night” on the XBLA is something that both traditional gamers, as well as their non-gaming families can enjoy together.
Right now, “Family Game Night” consists of video game remakes of four of Hasbro’s most beloved board and dice games - “Battleship,” “Scrabble,” “Connect Four,” and “Yahtzee,” with the promise of three more to be available for purchase soon, “Sorry,” “Sorry Sliders,” and “Boggle,” and potential for even more after that. Each of the games that are available offer an original style of play, as well as an updated, more video game-centric type of play. Each game offered as part of the “Family Game Night” package is its own purchase, and a separate download, and it’s for that reason that this review will be broken up into a few parts. [Read more]
April 2, 2009
It looks like big-box retailer Costco took Satoru Iwata’s gift to game developers quite seriously. At last week’s GDC everyone that attended the President of Nintendo’s keynote address went home with a copy of their upcoming DS game “Rhythm Heaven,” which isn’t supposed to be available at retail until next week. While it’s not the first time they’ve given away a game in that manner, it still left the general public hanging. However, if you want to get your hands on “Rhythm Heaven” a little early, head over to your local Costco, they may have it ready to go for you. I snapped the picture below on a trip there late yesterday evening at the one in Queens, NY. [Read more]