Yea, you heard that right, looks like MGS4 is serious about being the Magnum Opus of 2008. QJ.net reports that Kojima and the would be Fox Hound members of Konami were able to fill up the blu ray disc and still had other things to put in the game.
Damn! Rememder this commercial -
Obviously Sony didn’t invite Kojima to the marketing meetings back then. You have to appreciate a developer/producer like Kojima though - “why limit yourself?” So it ruins the chance of me playing MGS4 with one of the Policenauts characters? I was looking forward to that.
It also ruins the chance of a 360 version for sure but I guess a 3 Disc solution isn’t so bad if users were willing to play 4 CDS of FFvII. Are users ready to loose there lives over this? I am. I wonder if a future version of this game will be released? You know, the version that has everthing he wanted in there. Hmm, suspicious? Bloggers are wondering why Kojima didn’t just put the game across two blu ray discs, or why not use the Quad Layer 100GB discs as well. Most likely, that would require a firmware update on the PS3 side of things and a release signature from Sony as those discs are probably reserved for the next gen of cinema viewing - QuadHD, or PS4. Kojima never ceases to amaze.
That’s right team ninja is kicking it off big with a launch release party at the Nintendo World store on March 26th for the little DS that could. I personally had the pleasure of playing through the demo of this game, and all i have to say is DAMN how the hell did they pull this one off. Controlling Ryu with a stylus while manging to pull off all of his sick combos have never felt so easy. It’s almost as if the Stylus and sword are one. Also producer and director Yosuke Hayashi will be present at the store for autograph signings and pictures.
Remember Black? Yea, that EA Criterion game that allowed you to blow shit up. Apparently the boys over at DICE built this software that allows you to that times two ya. Ya, that’s right. Blow more shit up. I have to admit, Black was very satisfying and I played through every difficulty setting got all items and secrets not because I wanted to but mostly because I just wanted to blow shit up - This looks like it will deliver more of that. Let me let DICE explain it all to you -
Okay, I’m not sure what to make of this, but its so crazy that I like it. Mark Ombrellaro [good luck with the last name], CEO of TN Games took this once medical based device for the human body and decided to apply its mechanics to a full body suit of rumble effects that you feel … *cough* all over. Girlfriends always thought the rumble feature was cool but this takes its to whole other level.
Cost 169 Bucks!
Seriously, I love my ps3 and all but I saw the Home idea as a gimmick. Yea, hate me but that’s how I felt. Its’ a fact that communication via texting and messaging is enough but yea, users wouldn’t mind seeing impressions of other users mugs either.
Great, so enter Home. You have to wonder why Sony put the brakes on that thing, even when PH had edged other parts of the Empire to push more on the “community” aspect of gaming. So what do you do? Integrate actual “game-playing, side quests, and game content extras” ino the
game Home System.
See the posts here at many other gaming sites -
- Resistance integrates Home into Gameplay.
- Uncharted makes it cool.
- Warhawk adds functionality.
In addition to this expect to see all the advertising your eyes can handle. I’m not sure I understand the complaint about this but it has something to do with visual pollution. As a city dweller, you really can’t complain about visual pollution here but if you’re from other parts of the world where ads are at a minimum, I can understand why you might suffer from information overload.
Well look at EA gettin all new and original on us gaming folk. Not one to be known for new ip’s, EA has decided to take a stab at the survival horror genre with their upcoming title Dead Space (droppin’ this october). And from the looks and premise so far, things are shaping up to be pretty interesting and worth a look. EA has gone as far as to say that they’re making quite possibly the scariest game yet. How scary you ask? How about not being able to pause the game what so ever! Not even when you got your menu screen. Damn..Im scared from that statement alone! A quick summary of the story goes like this: you play the role of an engineer by the name of Isaac Clarke who is sent on a mission to a deep space mining ship to fix their communications. Upon arrival it’s obvious that all hell has broken loose plus there’s this nasty ass alien infestation in which he has to survive and get the hell out. Im liking the look and design of the characters and the atmosphere they have going. I’ll def’ be looking forward to this and it’ll calm my horror game fix until res 5. Peep the newest trailer below:
Here’s an older trailer:
After some of my friends, who I will keep un-named, suffered the lost of a format they supported, they pointed out something that was already obvious to me - that Bluray’s only other foe would be DLC. Downloadable Content is probably the only thing right now that could compete but for the tech geeks in us, we know that DCL cannot hold a candle against all the fidelity that goes into movies and placed on a discs with things like TrueHD DTS, DoblyD THX II, and others. Until we can do GB downloads, things will stay the way they are for a little while longer. I was actually hoping for this after the announcement of Fibre based ICs but that was just a gimmick it seems to. Also, computers will need a serious fibre-optic overhaul to keep with these insane speeds.
Enter PlayTV. What is it? Simply put, PlayTV is software and hardware that turns your PS3 into a media/TV Tuner. I know what you’re thinking - “So what, I’m getting an iTV to make my iLife complete.” Indeed, I like iTV, I got to use it last Saturday at a friends house and I was impressed. But iTV has a few restrictions on it that Sony’s PlayTV will not. You can as you please with the media you obtain, even transfer the files to your iPod. Cheeky? Perhaps.
The game may not look good but the artwork does!
WTF! I have loads of Work Time Fun daily but it must be rediculous over at Capcom. I know the art team went a different direction with SF IV recently but the Chun-MANLI’NESS is seriously out of control. Stop the madness. I mean just look at her hands -
Am I the only one seeing this? Bet! We’re gonna find out CL was a guy in ten years and that it was some sick joke by Capcom. This is stupid. I mean, I’m for the whole Japanese brush motif, but the cod-piece on Ryu and Ken, and now this even makes the C-Viper chick look suspect -
Ever since the Poison fiasco, I’ve lost all faith in the Gender-Bender rules over at Capcom … rel’ boogie-man business. At least in KOF you know what’s up from the get go -
BANDAI was short-sighted, they sold the licensing rights to each of the different series (Gundam, Evangelion, etc.) to different companies (Geneon, ADV, etc.) rather than keeping it all under the BANDAI name in the USA. That means that each of the companies that owns a series wants their share of royalties for their licensed series… which, of course, thanks to greedy ass bigwigs turns out to be way too big a piece of the money pie to make bringing the Super Robot Wars franchise here profitable.
Long time supporter, employee, world class business man, co-founder, and promoter of the PlayStation family, Phil Harrison, has put in his resignation with the mother ship that is known as Sony Computer Entertainment effective 2/29/2008. Yea, there are 29 days in February this year among other things.
Phil has supported Sonys’ PlayStation since PS1 back in the mid nineties, up to the PlayStation3 but has actually worked with Sony years before (Since 1992).
Phil was undoubtedly a key part of the core team that made PS what it is today. He worked as a graphic artist and game designer prior to his post at Sony. Harrison says -
“The past 15 years at Sony Computer Entertainment has been the defining journey of my life so far. I am grateful to all the PlayStation family for their incredible support, guidance and friendship.
It has been a privilege to serve as part of the team and be inspired by them on a aily basis. I am so proud of everything PlayStation has achieved and will continue to support its future in every way I can.”
Kazuo “Kaz” Hirai will take up Harrisons’ post and continue his current role as well.
Hirai has worked since the days of CBS/Sony here in NY and has been strongly involved with Sony’s marketing and music departments for years. Since heading up Sony Computer Entertainment America Kazuo Hirai has been a key member regarding Sony’s success. Many believe that he and Phil are the sole reason why PlayStation became a success in the United States and abroad, and his methods of cross-promoting of the PlayStation brand took its advertising beyond merely “game” or computer fields.
Through him, PlayStation advertisements were placed in mainstream areas, even NASCAR, that were not approached before. This method of marketing has been credited with introducing large numbers of individuals to video games who would ordinarily have not considered purchasing a console.
Check out this new funny ass version of metal gear from the awesome series! Prepare to laugh out loud as they hit on some many true points from the game. Also this one aint for the little kiddies, Enjoy!
The new Wipeout HD home page just launched, and in standard fashion the US version of the site is not available. This is something that I’ve noticed for sometime but I’m sure its due to the niche following here in the US for the series. Whatever the case you can check out the new site through the image below.
If you’ve been living under a rock lately you wouldn’t know the game is a 1080p upgrade of Wipeout Pure and Pulse. Though not every track will be available from those two games, the game starts off with 12 tracks. If downloads are not made for this, it will be a short hit and miss.
Still we look forward to the beats, bombs, and elements that make up the game. Online with the PSP version of pulse has already proven to be a hit so what does SLP have to loose?