SimBin team released a demo of their newest installement to their racing games, RACE 07. Race 07 is based on the WTCC (World Touring Car Championship) featuring the heavy WTCC cars to various other classes like the F3000 and the Radical. Besides being a game of simulation with realistic physics, the game also features the new “Action” cam that puts you in the driver seat, giving you that sick sensation of ripping 150 MPH around the track. Playing the game for a while with my Logitech Steering Wheel, this is definately a big step up from GTR2 and last year’s RACE. A little reminder though for those who never heard of SimBin before: Throw everything you know about Need for Speed or Test Drive out the window. You won’t need it here.
You can download the game off Steam or from the following mirrors:
- Computer Games.ro
- Official site
I got a chance to go through the folksSoul, aka, folklore, aka, Monster Kingdom, aka, Unknown Realms, Demo today and I walked away impressed. There’s nothing 100% new about this title but it delivers in droves while it pays homage to titles like “Resident Evil” and action RPGs like FF XII. Visually, folksSoul can only be described as an explosion of colours [excuse my Island boy guidance]. There is only one other game that comes to mind with the use of such a wide array of strong colours and hues, and that’s Odin’s Spear. A title I recently picked up on a whim but ended up loving.
In the demo, there are no cut scenes. Everything has been replaced with something akin to the cut scenes found in Vagrant Story. If it stays in the final version of the game, a few of the fans whose eyes were caught by this title may end up feeling a little cheated. Still its a demo, so who knows what will happen by the time the game goes gold. Still, this feels like a major loss. Surfing around the net, a lot of folks have said that this is the adult Pokemon title. Honestly the game is far from it. It borders more on the levels of action RPG but does not limit where or what you can fight within fields. Everything takes place on the fly and the game shines in this respect making it seamless. Your main objective, other than following the story, is to survive hordes of monsters using the souls of the brethren as aids. Square, Circle, X, and Triangle will activate a monster. The reaction time for the summoning of monsters to attack, defend, or aid, is instant. The game maintained a good frame rate and this is important as the screen gets filled with several enemies at times. This was especially the case playing as Keates. Since you are able to quickly dispatch monsters at your command, you will be able to string attacks together once you come to understand the extent of the damage, shielding, helping, or enhancements provided by the souls you have taken and their associated times spent on the field. Collecting more souls from the same type of monsters will level up the attributes that they give you. Collecting multiple souls in one go will reward you with chained experience. This may sound easy but having several monster near to death is not that easy.
Not to give anything away but you will have to play the game as both characters to get the full view of the story. You will encounter different bosses, and monsters when playing as either character. A word to the wise; ladies first.
You can also collect the souls of the bosses, which give you the ability to deal out multiple hits and screen filler attacks for those pincer like moments. The AI is not completely tame, and if one monster is left standing, it will run away to find a pack then resume attacking. No one is expecting Gears of War style AI here, that would be pointless. It would seem that Keates’ game is much tougher as you are forced to use all the monsters for attacking, blocking, and aiding during your battles. All the souls you collect will be logged in an easily accessible list found by hitting the L2 button which you can access at any time. In here, you can assign your buttons to the monster you would like to use for best results in the right situation. No one monster is assigned to one button, you can mix up locations if you want.
There is a simple tutorial that will walk you through the collection of standard souls but the souls of bosses are way more challenging to obtain, as the timing of using the six axis will be crucial. Souls are acquired by hitting R1 just before monsters die, and its at this point you are expected to move the SAC to get the soul. If you mash the buttons you will loose the chance to claim souls. Loosing this chance will prevent you from leveling up and thus make it impossible to fight off other monsters. Don’t worry, there are audible and visual ques that point out when to hit R1.
I hate to admit it but if you had any problems playing flow, you’re f%&*ed. Just kidding; it’s really not that hard and no where as steep as learning Flow. The music fits in well with the theme of the game, and the design of the world reminds me of stories like Dark Crystal, and several fantasy novels and movies I use to go nuts over when I was younger. If you’re into the genre, you will be well at home. I just have one complaint: for some reason, you cannot run while you’re inside of homes and pubs. A minor annoyance that you get over quickly but got in the way of the pace of the game in terms of moving around. The Ibuki in me loves speed, and when I’m forced to slow down, I don’t like it. Other than that, the demo showcased everything I had expected from this title so far.