THQ’s latest release, “UFC 2009 Undisputed” is based on “the fastest growing sport” known as Ultimate Fighting Championship. In short, two guys enter an octagon ring and use a series of kicks, punches, and grapples to knock out or tap out their opponent. It’s mixed martial arts based, and, as a video game, it has a brief history of poor games (so bad the UFC President had to mention it!). The newest release is “2009 Undisputed,” and it’s living proof that all you need to get exposure is not a great game, but a great license. [Continue Reading]
I think it’s safe to say that EA hasn’t gimped the franchise for the Wii. Just take a look for yourself at this full level play through courtesy of IGN!
It’s a great thing when a new developer hits the gaming scene, but new games by those developers can sometimes be hard to judge. You aren’t always afforded the ability to look at the developer’s depth of work to really understand where they were coming from, or where they were going with their new creations. For example, “Elite Forces: Unit 77″‘s developer Abylight, only has a handful of games listed on their website – most of which were targeted at the European market. Luckly the games co-publishers have a good amount of games under their respective belts; including Gammick’s “Animal Boxing,” and “Little Red Riding Hood’s Zombie BBQ” (a game where Red Riding Hood decides to roast hordes of the four-legged undead on the barbie) and Deep Sliver’s “Gothic” series, “S.T.A.L.K.E.R.,” “The Guild.” Gammick and Abylight are located in Barcelona, Spain, and have joined up with German co-publisher Deep Silver, and to create an all new property in “Elite Forces,” and while it is wonderful to see other countries getting involved in the industry besides the U.S, Canada, the U.K., and Japan, the question remains: how can a new, international company create game that appeals to a broad audience? By going back to a “timeless” precedent; modern squad-based war. [Continue Reading]
While “Bioshock 2″ has been in the spotlight for a good couple of months now, there’s still plenty left out their to be discovered for the sequel to 2007′s game of the year. Today, more details emerged on what will be included in the final package once “Bioshock 2″ sees its release on November 3rd. But this isn’t any juicy info on the game’s hush hush single player campaign, this is news on the multiplayer front.
2K Australia senior designer Dean Tate told Gamespot today that they were handing over the multiplayer reigns to Digital Extremes, the people responsible for hellishly, fast-paced multiplayer hits like “Unreal” and “Unreal Tournament.” [Continue Reading]
It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes that have committed their lives to entertaining all of us. This week we are letting Fallen Earth, LLC’s Colin Dwan take a break from working on “Fallen Earth” and give him a chance to get on the Dev Box and tell us a bit about himself, and what he thinks about the games industry. [Continue Reading]
Fresh out of the latest Famitsu comes cripsy new scans of No More Hereos 2: Desperate Struggle. Not much is still known of the game, but from these new pics, It looks as though it will be just as badass like the first game. I mean from the looks of it, old Travis can now duel wield light sabers! Just take a look for yourself. [Continue Reading]
What do controversy and Rockstar’s games have in common? A helluva whole lot, and Rockstar’s new episodic content for GTA will likely continue that trend. Today Rockstar announced their latest foray into the world of Liberty City with “GTA: The Ballad of Gay Tony.”
This newest episode will put players in the role of Luis Lopez, a lackey for legendary nightclub mogul, Tony Prince, aka “Gay Tony.” Luis will have to complete whatever tasks “Gay Tony” asks of him while dealing with all the other distractions Liberty City has to offer. [Continue Reading]
Sega recently blew through NYC to show off “The Conduit” one last time before the game hits stores on June 23rd. This time around we got a chance to take a look at the game’s mulitplayer, and see what kind of experience “The Conduit” is going to be when you take it online. As a follow up to our Comic Con interview, High Voltage Software’s Chief Creative Officer, Eric Nofsinger, tells Unit about how far the game has come, what we can from future High Voltage games, and why “The Conduit” is going to do better than “MadWorld.” [Continue Reading]
For all of the games that I play, there are only a very few that I truly stay on top of the development for, and at the top of that list is any “Call of Duty” game developed by Infinity Ward. In other words, there isn’t a day that goes by that I don’t think about how amazing “Modern Warfare 2” is going to be. [Continue Reading]
Video game remakes have been occurring more and more this console generation than ever before. With the advent of Xbox Live Arcade and the PlayStation Network, it’s become extremely easy, and less risky for publishers to reach into their back catalogs and push out a rehashed “classic” from the mid 1980s. Some are better than others, but all of them prey on the sense of nostalgia that is virtually omnipresent in gamers over the age of 22. And that works because a lot of the games that have been re-released, your “Pac-Man”s and your “Galaga”s, are games that people are lifelong fans of, but does that same theory work when the game in question isn’t as well known as “Dig Dug”? Well, Namco Bandai (coincidentally the publisher of all of the aforementioned games) has set out to answer that question with the re-release of the lesser known PS1 game, “Klonoa.” [Continue Reading]