It offers hotkeys for both health potions and skills. There are five classes to choose from which are Mage, Ninja, Archer, Warrior and Blacksmith. Takes place in the medieval time period. There are different type of battle to choose from which are Stage, Team Death match, Solo Death match, Boss War and my favorite Golem War. In which one must attack the other teams Golem mean while trying to protect yours from the opponents attack.The team that kills the other teams Golem wins the match.
Leveling comes by beating opponents, whether it is by soloing or team effort. You will also receive Gold and bonus points so you can build your character by buying armor, weapons and accessories.
What I like about Rakion is that no matter what level one is, you will be able to compete with other player who may be a higher level that you are. One of the striking features of this game is that as you can summon your inner creature as your rage meter hits critical point. This feature can turn the tide of the game. It doesn’t last long but it can be useful.
If you are looking for a fast paced get in and get out type of game and that is free and fun, I would suggest going to Softnyx website and download your free copy. be warned that this game is bandwidth hog, some servers won’t let you in due the speed of your DSL or Cable.
If you ever played Lineage 2this game is a clone of NCSoft’s MMO. The graphics seem dated and just like its counterpart you grind like there is no tomorrow.
This being an RvR (realm vs. realm) or light vs. dark the quest are rather bland, kill x number of lizards, orcs and oh yes monkeys, OMG no, how has it come to this. Oh well, you can level and get gold faster by doing the quests. The armor and weapons can get very expensive at the shops.Since this is a free to play MMO one can purchase potion to help you level quicker.
Can’t say much about the skilled based system, as you gain points thru each level your character can acquire ever more powerful skills. There are six classes to choose from on the light side, there are the Archer, Ranger, Priest, Defender, Mage and Fighter. The opposing faction has similar classes as well but just with different names Assassin, Oracle, Hunter, Warrior, Pagan and Guardian if you choose the dark side. Not much in terms of character uniqueness, everyone just looks like your clone.
The only time I had fun is when you reach about lvl 15 or so, you go and battle the opposing faction. You will enter the portal where the war is ranging and that is where the fun really lies in this game. You can party with other members of your faction at any time and try to defend the castle. The opposing faction are always trying to attack and ambush you while you are finishing quests.
Since I’ve only played and Elf mage, this review is only based on that particular class of the light faction. I will give a longer review of this game in future posts. If you like RvR then Shaiya has some features that can hold you in the game for a certain amount of time. 1500 vs 1500 , Arena Fights, and Guild Events. Want to give it try? the web site is Aeriagames.com
Alright all you Astro Boy fans! Here’s your first glimpse of what the little robot boy will look like from his upcoming cg film. These spy pics show Astro Boy in his final rendered form and they are on point! Also below is a teaser movie poster plus some concept art. I can tell ya that I’m very excited for this flick and know it will deliver. These are the types of cg films that are needed in theaters today. The market today is crowed with to many animal friendly adventures. Although some are good, it would be nice to see some different types of cg films more often. For those that don’t know about this upcoming flick, check a brief synopsis below [courtesy firstshowing.net]
Set in futuristic Metro City, Imagi Studios’ “Astro Boy” is about a young robot with incredible powers created by a brilliant scientist to replace the son he has lost. Unable to fulfill the grieving father’s expectations, our hero embarks on a journey in search of acceptance, experiencing betrayal and a netherworld of robot gladiators, before he returns to save Metro City and reconcile with the man who had rejected him.
For more info on AstroBoy himself, check here. AstroBoy hits theartes in 2009.
Leipzig Games Convention, August 2008 – Sony Computer Entertainment IEurope. (SCEE) today announced that it would launch a new PSP™ (PlayStation®Portable) handheld entertainment system (PSP-3000) with an advanced LCD screen supporting higher image quality, to become available in stores in Europe, Middle East, Australia and New Zealand from 15th October 2008. PSP-3000 will be available as a bundle, including one software title for a RRP of €199.
SCEE will offer a variety of bundles that take advantage of the new PSP features, including a Go! communications bundle, and a variety of games bundles including our own Buzz!™: Master Quiz, as well as FIFA ‘09 and Harry Potter bundles from our third party partners.
In addition to offering the functionality and ergonomics of Slim & Lite the quality of the screen has been improved to offer crisper colours with more definition when outside in natural light. PSP-3000 also includes a built-in microphone, maximising the communication features of products such as Go! Messenger and Skype™.
PSP is gaining overwhelming support from a wide range of consumers all over the world through its exciting lineup of software titles as well as the introduction of colour variations and network services. Since the launch of the “Slim & Lite” PSP in September 2007, the expansion of the PSP platform has been further accelerated and more than 13.4 million units have been sold in the PAL territories.
SCEE will continue to expand the PSP platform and create a new world of entertainment with the new PSP, together with the strong lineup of forthcoming titles for the peak season.
PSP™ (PlayStation®Portable) (PSP-3000) Product Overview
Approx. 169.4 x 18.6 x 71.4 mm / 6 ¾ x ¾ x 2 ¾ in (width × height × depth) (excludes largest projection)
Approx. 189g / 6.7 oz (including battery pack)
PSP CPU (System clock frequency 1-333MHz)
4.3 inches (16:9) full-transparent type, TFT drive,
480 x 272 pixel, Approximately 16,770,000 colours displayed
Built-in stereo speakers
Main input/ output
Wireless LAN (IEEE 802.11b)(Wi-Fi)
High Speed USB (USB2.?) (mini-B)
Memory Stick PRO Duo™
Analog Video Out
DC In 5V connector
DC Out connector
video out/headset connector
Memory Stick Duo™ slot
Directional buttons (up/down/right/left), analog stick,
Action buttons (triangle, circle, cross, square), L/R buttons
START button, SELECT button, PS button
POWER/HOLD switch, WLAN switch
display button, sound button, volume (+/-) buttons
Lithium-Ion rechargeable battery pack
USB power supply
Internal disc drive
Read-only UMD™ drive
PSP® (PlayStation® Portable)?Game
Region code, parental control
Ad hoc mode (connects up to 16 consoles)
Battery pack (1200mAh)
Supported codec (in Memory Stick)
l Memory Stick Video Format
à MPEG-4 Simple Profile (AAC LC)
à H.264/MPEG-4 AVC Main Profile (AAC LC)
l MP4 File Format
à MPEG-4 Simple Profile (AAC LC)
à H.264/MPEG-4 AVC Main Profile- CABAC only – (AAC LC) / Baseline Profile (AAC LC)
à Motion JPEG (Linear PCM or ?-Lau)
l Memory Stick Audio Format
l MP3(MPEG-1/2 Audio Layer3)
l MP4(MPEG-4 AAC)
l WAVE(Linear PCM)
l WMA(Windows Media® Audio 9 Standard only) *4
l JPEG (DCF2.0/Exif2.21compliant)
*4 WMA Playback feature needs to be enabled.
PSP®(PlayStation®Portable) ?PSP-3000? Colour Variations
Capcom is back with their latest tag team brawl fest, Tatsunoko vs. Capcom. In these latest videos courtesy of Gamemanx from EVO 2008, we see just how the gameplay goes down. And from the looks of it fighting fans are in for a treat! That’s if this game manages to reach U.S. shores. For now peep the insane combos, air juggles and slick gfx’s in the videos below.
For this entry we bring you the hot new cinematic trailer for Warhammer Online: Age of Reckoning. In it we see some sick animation,detail, special effects and what not. Whether you like fantasy or not, it’s hard to dislike the level of quality burst from this trailer. And this is one of the main reasons i love cg animation! I’d like to know why the hell don’t we have movies like these coming out every now and then? Instead we get animal adventures in space,cities, jungles and so on. People will pay to see stuff like this! i for sure know i would. Peep the sick ass trailer below.
Sometimes it doesn’t hurt to update a video game that’s been around for almost 20 years, as long as that game is good. This past year alone we’ve seen the reinventing of such classic franchises as “Bionic Commander,” “Pac-Man,” and “Space Invaders,” and this September, there will be another title to add to that list, “Pipe Mania.” If the name doesn’t sound too familiar, I promise you the gameplay will.
You may know it as “Pipe Dream,” or the hacking game from “Bioshock,” in fact, “Pipe Mania” has been released on at least 18 different platforms over the last 19 years. However, even with all those different versions, the fundamental gameplay mechanics (get the water or “flooze” from Point A to Point B without letting it flow out of a disconnected pipe) has stayed the same, and really, that’s the mark of a good game. As you may expect, the same holds true for the newest version, but, it adds on a handful of updates and tweaks to the formula that help breathe some new life into a classic franchise.
I had the opportunity to take a look at the upcoming DS version of “Pipe Mania” and realized that this could be one of the best incarnations of the game, since the original, simply based on the controls. Using the stylus to lay your pipe makes things significantly easier than using a d-pad to target you pipe position. The DS version also included an interesting additional feature that the Playstation 2 and PSP versions of the game won’t have called a wildcard piece. Basically, there are pencils mixed into the feed of pipe pieces as they scroll, and when the pencil comes up, you get to draw the piece that you want or need, which can come in very handy when the flooze is about to overflow.
The most noticeable changes to the game can be seen in the World mode, which is essentially the story mode. A variety of levels and boss battles really help the game feel like a unique “Pipe Mania” experience. No longer are you just trying to get flooze through the pipe, now you also have to move everything from trains to rubber duckys. It’s a great way to mix things up a bit, and it adds another level of challenge to the game. For example, instead of having to get a train from Point A to Point B, you have to get those trains pass through certain spots on the grid, so it actually ends up going from Point A to Point C and then to Point B.
Once you’ve made it through a series of levels in World mode you have to face the boss. The overall goal throughout the story is to defeat the “cowboy” plumber, and in order to do so, you need to take on all the challenges of each level, and then defeat the boss. In the level I played I not only had to complete the pipes, but I also needed to repair the ones that the boss damages. It’s proof that this isn’t the same game that you’ve been playing for years.
While the art direction in the game may skew a little young, the gameplay is still solid, but with the addition of a variety of different ways to play the game. If you’ve enjoyed any of the other versions of the game that have been available over the years, then you might want to keep an eye out for “Pipe Mania” when it comes out on September 30th for the DS, PSP, PS2, and PC.
What up peoples. I know you must be in the thick of patriotic pride with Michael Phelps record breaking 8 Gold Medals in a single Olympics, or even amazed at Jamaica’s Usain Bolt’s unbelievable runs in the 100m and 200m World Record setting time.
The light from the global games usually means that there’s a videogame tie in as well. This year is no different as Sega does the honors and gives us a double dip. With the Wii’s Mario & Sonic at the Olympics and the more grown up fare of Beijing 2008 for the XBOX 360 and PS3.
This title packs in a whopping 38 events in 10 categories.
Most of the Olympic standby’s are here, but I would’ve liked to see the relays in. While the glamor sport of the Olympics are usually the track races, the level of difficulty for running the races in the game may turn some people off. For years Olympic games have been hindered by basic mash the buttons alternately control this year’s title is no difference.
Sega aims to add a little suspense to the start of races by having users time holding down the trigger to fill up a meter to coincide with the gun. Too bad it is more of a hindrance than a fun tool, because if you don’t hit the top of the bar your runner won’t leave the blocks. Causing you to immediately start at a disadvantage.
Because I’m an old school gamer, I know how to “beat” the system. You see, if you try to press the buttons as fast as possible, you will definitely catch carpal syndrome or snap your fingers off. What you gotta do is wrap the end of your shirt around your pointer finger and “slide” it back and forth as quick as possible.
Your character will be flying like Usain in no time
I can’t for the life of me understand how in this age of pack in peripherals, that publishers don’t take advantage of the occasion and include Track mats! Ever since the original Track and Field for NES that came with the original Power Pad, it seemed like the best input for a game such as this.
Just think people actually getting off the coach and exercising during this game. (Nintendo how could you not do this?)
Either way, there are a lot of other none finger snapping events to compete in.
My personal favorites include the high jump, floor exercise, and balance beam.
Each one of these feature DDR (Dance Dance Revolution) esque inputs but with a slight twist. In the high jump you have to tap exceedingly fast to build up strenght and then tap again to jump.
For the Floor exercise you have to tap the corresponding button when your character’s foot makes contact with it. This is trickier than it sounds because the athlete is completing a dance routine and has start and stops are different intervals and can throw you off.
The balance beam is similar in that you have to have “Rhythm” with your character in order to succeed.
I keep referring to character because there are no licensed athletes in this game. That’s sort of a bummer because at this time of year people really want to be Michael Phelps or Shawn Johnson, but will have to settle for a hopeful look a like. (You get a random character for every event, may be white, black, or mixed) But I guess it helps to generalize the sport.
All in all this is a fun game to play and even more so if you have friends over. It should keep you busy till London comes around check it out!
It’s always interesting to throw yourself into the middle of a game where you don’t know exactly what’s going on. That’s what I did last week at a demo for one of the years most anticipated games – “Fallout 3.” I had one hour to explore as much of a post apocalyptic Washington D.C. as possible, and trust me, you need a lot more than an hour to really sink your teeth into “Fallout 3.”
The demo started off at the exit Vault 101 as my character (who was pre-created) was headed into the outside world for the first time, ever. As you emerged on to this desolate wasteland you could tell that something very, very bad happened to our nation’s capital. Armed with only a handgun and my stat-managing PIP-Boy 3000 I exited the vault, and set forth to find out about my father. Unfortunately, I’m not able to talk about the main quest of the game any more than that, so, instead, I set forth to find out about some side quests.
In a previous demo I was shown what was to the right when you exit your vault, a city called Megaton, so I decided to head left, and see what I could find. Using the game’s navigation system, the first point of interest I encountered was Springvale Elementary School – a wonderful place for a child to get an education, or get shot by the Raiders that now roam the hall. As I opened the front entrance to the school I was greeted with a barrage of bullets from the balcony above (consider yourself warned, for when you play). Luckily I survived, and took out the Raider. Prior to this encounter all I really needed to shoot were the mole rats that roam the hillside, and taking down a human always feels a little bit different. [Continue Reading]
Not to long ago Sega released a port of the classic arcade light gun shooter The House of the Dead 2&3 for the wii. They were great ports and showed that they still held up today with it’s over the top cheesy dialogue and fun game play. Well Sega looks to take us way back to the early days of Agent G in this new installment of the the series. Entitled House of the Dead: Overkill, players will once again take on the role of Agent G (in his early rookie days) and new comer Detective Washington. What sets this apart from the other series is it’s over the top B-movie look and feel. It’s like those cheesy grind house flicks of the 70′s and im lovin’ every bit of it!. Peep the official press release and trailer below. You’ll def’ chuckle at the cool ass trailer and what has become my new favorite tagline for a videogame…”They’ve come for brains…you’ll give them bullets”.
THE HOUSE OF THE DEAD: OVERKILL BRINGS
PULP HORROR ACTION EXCLUSIVELY TO THE WII
They’ve come for brains, you’ll give them bullets!
SAN FRANCISCO & LEIPZIG (August 19, 2008) – SEGA® of America, Inc. and SEGA® Europe Ltd. today announced The House of the Dead: OVERKILL™, an all-new pulp horror reinvention of the classic SEGA light gun shooter franchise. Created by London-based studio Headstrong Games, The House of the Dead: OVERKILL takes gamers back to the beginning of the classic horror series. Available exclusively on the Wii™ home video game system and announced to coincide with the Games Convention at Leipzig, The House of the Dead: OVERKILL will be presented live by developer Headstrong Games for specially invited members of the press in SEGA’s business center suite.
The House of the Dead: OVERKILL uncovers the ugly, terrifying, bloody secrets behind The House Of The Dead, the daddy of all over-the-top light gun shooters. Staying true to the classic gameplay, the hugely successful SEGA light-gun series is reloaded with a new “grindhouse” look, a distinctive graphic style, retro music and a bold attitude that delivers a refreshing and riveting The House of the Dead experience. The adrenaline pumping action is amplified with new melee moves based on movements using the Wii Remote™, players will fight off zombies that get too close with pistol-whipping and shotgun-butting attacks that will knock jaws off and smash in zombie skulls.
“We wanted to do something really different with The House of the Dead: OVERKILL,” commented Bradley Crooks, Studio Head at Headstrong Games. “With SEGA, we’ve been able to create a fresh look for the franchise. I think you’ll agree it’s like nothing you’ve seen before on Wii.”
“The refreshing new visual style, bold art direction and visceral gameplay of The House Of Dead: OVERKILL truly makes it standout on the Wii,” says Sean Ratcliffe, Vice President of Marketing for SEGA of America, Inc. “SEGA is committed to delivering unique gameplay experiences and The House of the Dead: OVERKILL certainly qualifies as one of our most innovative SEGA games coming to the Wii.”
The House of the Dead: OVERKILL takes place as Special Agent G – the hero of The House Of The Dead series – is given his first assignment fresh out of the AMS academy. Teamed up with hard-boiled Detective Washington, they are sent to investigate stories of mysterious disappearances in small-town Louisiana. Little do they know what blood-soaked mutant depravity awaits them in the streets and swamps of Bayou City…
The House of the Dead: OVERKILL will be released in early 2009, exclusively for the Wii™.
The phrase “hell in a handbag” would be appropriate for anyone that carries their copy of “Bangai-O Spirits” around in a handbag. It’s a spastic, frantic 2D shooter, designed by the legendary Treasure, that sets a whole new standard of frustration for DS users, but that isn’t to say it’s a really great little game.
I never had the privilege to play the original “Bangai-O” on the Dreamcast, but, if it offers as much challenge as “Spirits” does, my thumbs may be better off. The basics of the game are explained through one of the most entertaining tutorials I have ever been through. The basic gist of the game is to take out the designated targets in each level. To do so you control your Bangai-O (read: mech) is equipped with a variety of different weapons, ranging from napalm to a freeze attack – certain attacks are better suited for different kinds of enemies. You also have the option of going out with a bat or a sword for close contact melee hits, as well as a dash move that can help you speed through levels. Most of the weapons can be mixed with other ones to create a stronger, multipurpose shot – pairing a homing gun with a bounce gun creates bouncing homing missiles. As if that wasn’t enough firepower to take down your enemies, there is a whole other set of EX weapons that can be charged to release an increased number of shots fired. To mix things up even more, those shots fired increase in power if you are getting shot at. I realize as you’re reading this, you’re getting more and more confused, but that’s why there is a 17 stage tutorial, and one of the reasons that I generally shy away from mech games.
This game isn’t for everybody, mostly because its controls are on a level twitchiness that only young children hopped up on Mountain Dew and Pixie Stix can achieve. You have to be fast to survive in “Bangai-O Spirits.” If you can’t pull the right trigger fast enough you’ll be bound to repeating the same level over and over again. On the up side, if you get too frustrated with one level you can just opt to play one of the other 160 plus levels that are unlocked from the very beginning of the game. The downside, of course being that there’s a very good chance that the new level you choose will be just as hard. The thing is, that’s one of the spots where the game really shines. Repeating a level over and over, in order to get the right weapon combo, mixed with the right timing, as well as figuring our which order to kill the enemies in really puts even hardcore gamers to the test.
The main game comes with a variety of different levels that can be selected, ranging in difficulty and creativity. There are puzzle levels that challenge your skills at figuring out just how to make it to the end. The evil geniuses at Treasure have included their own selection of levels that really demonstrate just how ruthless they are, barely allowing the player to breathe before they are inundated with hundreds of bullets. Again, there are over 160 levels to choose from, there’s going to be something for everyone. Even if there isn’t, “Bangai-O Spirits” has you covered.
Let’s say there’s a level where you are having trouble getting past one spot, “Spirits” includes an in-game level editor, which essentially allows you to change the board around on the fly. Add or remove enemies, walls, targets, and power ups, to make your life easier, or harder, whichever you prefer. You also have the option to create levels from scratch, which should appeal to both the creative and sadistic gamers out there.
It’s really quite impressive how much freedom the game gives you, and it even allows you to share your creations via an innovative sound load feature. If you have a level that you want your friend to check out, all they need to be able to do is hear the sound file that contains the data for that level. It’s essentially how a modem works, but it allows for creations to be shared with ease.
As I mentioned, “Bangai-O Spirits” is not for the faint of heart. The level of timing perfection that is needed to beat some of these levels has not been seen in a long time… pretty much since Treasure released their last game. As long as you’re willing to deal with the repetition and frustration that come along with this game, as well as the fairly complex controls, it’s a bit of a gem. “Bangai-O Spirits” get’s a 26 out of $30*.
*TrueGameHeadz reviews are based on a sliding scale to help you, the gamer, make better purchasing decisions. The review ratings are based on the cost of the game, so, if an Xbox 360 or PS3 game costs $60, they can get a rating of what the game should cost, somewhere in the range of 0-60. So for this review, “Bangai-O Spirits” received a 26 out of $30, meaning the price that seems appropriate is $26, and if it is ever priced $26 it is a definite purchase. In more traditional terms, 26 out of $30 equals 8.6.