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Play Theater: The Chronicles of Riddick: Assault on Dark Athena Celldecks Riot Gameplay

The Chronicles of RiddickRemaking video games are an interesting media anomaly. While it is becoming more and more common of an occurrence in music and movies, the same people releasing an updated version of their work is a fairly regular occurrence in the games industry, and that is exactly what happen with Atari’s latest release, “The Chronicles of Riddick: Assault on Dark Athena.” The gang up at Starbreeze studios updated the original “Chronicles of Riddick: Escape from Butcher Bay” release, added a whole other game and multiplayer on top of it, and we got an updated experience for anyone who may have missed the original release. In case you may still be on the fence about the game, check out twenty minutes or so from the Celldecks Riot level, and decide for yourself, in today’s Play Theater. [Continue Reading]

The Chronicles of Riddick: Assault on Dark Athena Invade NY Comic Con

Unit’s on the floor again at this year’s New York Comic Con checking out the hottest games the show had to offer. This time around, he’s got an interview with Ian Stevens, Head of Production at Tigon, where he is overseeing Atari’s new PS3 and Xbox 360 game, “The Chronicles of Riddick: Assault on Dark Athena.” It’s an HD update to Riddick’s first adventure, “Escape from Butcher Bay” (in case you missed its original release) with additional new campaign layered on top of it, complete with a multiplayer experience. Ian gave TrueGameHeadz the lowdown on what to expect in Riddick’s new game, what’s different about “Dark Athena,” and whether or not this could be the last time we see Riddick in a game.