* * * TrueGameHeadz is an independently run publication based out of NYC bringing the latest on video game news without the B.S.! * * *

Hands On With Final Version Of MK vs. DC + New Footage!


Is it safe to say the Mortal Kombat franchise is back to it’s former glory? Well after hands on time with the final build of MK vs. DC i have a feeling it’s just about there. The first thing that stood out to me while playing, was how well the DC and Mk universe meshed together. Now i know there’s alot of haters out there, but guys give it a chance. I doubt you’ll agree that the whole concept is ridiculous or stupid once you’ve played the game. And speaking of play, some of you old school Mk fans will feel right at home with the familiar attacks and moves input, hell even the good old uppercuts have returned.

What’s also cool is the ease of pick up and play. Having been away from the MK games for years, I was able to get in along with a friend (who rarely plays games to begin with) and start brawling with out having to resort to using cheesy moves. Now don’t take this as the game being way to easy. Like all fighting games, Mk vs DC has moves which will require some time to master. Moves like reversals and the use of the analog stick to move on a 3d plane. And no… you didn’t hear wrong, the analog stick is used to move or “side step” your character towards the foreground or away in the background. While playing it’s easy for someone to forget they can move around like that. Having to switch from the digital to the analog control is alittle awkward and may turn off players. Thankfully the Mk gods saw it fit to support the recently released arcade sticks for the ps3 and x360. If they didn’t i think I would’ve had to raised some hell! In my opinion, arcade sticks are the only way to go for fighting games.

Another cool feature worth mentioning is the chat rooms they’ll have setup for players. As quoted to “bring back that arcade feel” of the crowds that would gather round the arcade cabinets watching the fights. The chatrooms will allow players to talk or brag to each other about thier skills before the next match or during a match in session. This is a nice little addition that should be a standard for all fighting games going forward.  All in all Mk vs DC looks to bring the franchise back out of the darkness from which it lurked. Stripping away all the silly bloated content…ahem kombat karts anyone?…ahem and taking players back to it’s bare bones roots of good ‘ol mk fun albiet with a splash of superheroes in the mix. Dare i say it?…ahhh screw it..MOOOOORTAL KOOOOOOMBAT! Damn now i gotta go and listen to that movie soundtrack….

Still won’t take my word for it? check out 2.0’s impressions plus footage explaining what’s new to the series.

Get Over Here! Over 8mins Of New Mk Vs. Dc Footage

Still think the upcoming MK vs. DC fighting game from Midway is gonna suck? Check out this video with over 8 mins of new footage showcasing some cool ass moves, destructible environments/clothing, brutalities,fatalities, and new combo system. Plus an explanation of just how much control you have over your character even while being grabbed or thrown! Midway has stated time and time again about how they’re going back to their roots with this latest iteration of Mk and it’s apparent from this video. Check it out below and peep the scene were old Bats gets burned by fan favorite Scorpion…GET OVER HERE!!!



2.o spent some time with the game at the event as well, check out his impressions.

Mortal Kombat vs. DC Universe…mmmm

Mortal Kombat vs DC Universe will feature a story mode, playable from two different perspectives, one from the DC side, and one from the Mortal Kombat side.  Depending on which side players choose, they will see the characters from the opposite universe as the invaders of their own.

Gameplay-wise, the game promises to add several new things, as well as remove some old mechanics. For instance, it has been stated that there will be no mini-games as there were in the last two installments of Mortal Kombat (such as the Puzzle Kombat and Chess Kombat games in Mortal Kombat: Deception).

Intertwined with the fights, there will be new gameplay modes featuring totally different game dynamics to the usual fight. These modes are “Free-fall Kombat”, which is activated automatically after throwing the opponent to a lower level in the arena. The player can fight in the air during the fall, after which the winner will land on his opponent, which will probably affect the course of the fight; and “Klose Kombat”, which is a mode you can enter during a fight, causing the characters to lock into combat with each other.  This changes the camera perspective to a close-up of the two, making for an interval of close-quarters fighting (much like in boxing games).

During fights, characters will show permanent signs of damage, such as bruises, blood marks, and broken or torn clothing pieces. Online play has been announced as a feature, but no further details have been given.

Mortal Kombat vs. DC Universe!

Keeping with the Comic theme and festivities this weekend with the New York Comicon. Here’s this exclusive trailer from from Games Radar for Mortal Kombat vs. DC.

Rumor has it that there won’t be any fatalities in this game, but that will kill the whole Mortal Kombat feel. My bet is that they will do some sort of “Babality” “Crapality” to make up for the lack of dismemberments. I for one think that the fighting engine for the latest MK’s have been ok. It’s always fun to see comic characters come to life. And it seems like only in the fighting games that they actually get good models.

Peep the video.

-DaveDaGamer