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F.E.A.R 2: Project Origin Review: Alma’s Back

Prince

I’ve been waiting for a sequel to the original “F.E.A.R.” since I finished that game. The first title was a such a rush, and at the time there was nothing like it with memorable gun fights and online battles that tended to get very intense when the rooms were maxed out. In the official second installment “F.E.A.R. 2: Project Origin,” starts out some thirty minutes before the events of the original “F.EA.R,” and the single player campaign delivers on every front. For anyone that might pick up this game for the console, you’ll be in a new nightmare during your online multiplayer adventures.

First, let’s get the bad news out of the way. Several other gamers I’ve spoken on the PlayStation Network all concluded that the online needs some work as there’s something that’s just not intuitive about it. After playing multiplayer most of last week and the weekend I realized what that was; it’s the design of the lobbies, matching, and party selecting – they were all was designed with the PC in mind. I’d bet my bottom dollar on that, because I played “F.E.A.R.” online extensively for two years, and still occasionally play it even now on my PC. I can’t say the same for the MP on PS3 though: users seem to be quite frustrated with the way you match up, as they spend countless hours trying to get into a game. [Continue Reading]