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Top 20 Black Characters in Gaming (Numbers 20-11)

With 2009 blazing by we are right in the middle of an important month for Black people, Black History Month. With all the changes that have come, and the many more to go, TrueGameHeadz, in conjunction with our brother blog over at BET, have decided to take a look at the state of the gaming industry, and see how black characters are being represented in games by putting together a list of the Top 20 Black Characters in Gaming.

Not too long ago, we wouldn’t have been able to make it to 20 characters, but I’m happy to say that I’ve actually had to leave some characters off the list. Before we get started, here’s the criteria I used to make this list:

1. You cannot be a representation of a real person, so no Michael Jackson in Moonwalker, or real life athletes like Tiger Woods.
2. The character needs to have a meaningful role in the game, and not just a cameo.
3. I’ve generally left out 2D characters from the 8, 16, 32 and 64-bit generations and focused more on the most recent iterations of games.

That’s it, feel free to debate and argue about who should or shouldn’t be on the as we reveal each of the Top 10 over the course of the next few weeks of February.

[Continue Reading]

Top 10 Most Disappointing Games of 2008

Top 10 Most Disappointing Games of 2008

With the awful Spike TV VGA concluded, us gamers are now able to reflect back on a rather interesting year for video games. Long awaited sequels like “Gears of War 2” curb-stomped their way into our homes, and the shareholders at Rockstar celebrated the release of “Grand Theft Auto 4.” But, much like any kid who waited months for that special toy on their birthday only to be disappointed once they got it, gamers also follow the same path.

So, here is the Top 10 Most Disappointing Games of 2008. The rules are quite simple: any game that I, Marky X, was personally hyped about, and then it didn’t meet my standards will be on here. This means games like “Crysis,” “Far Cry 2,” “Dead Space,” “Metal Gear Solid 4,” and “Tomb Raider” won’t be on this list, because I didn’t care about them in the first place.

10 – Super Street Fighter 2 Turbo HD Remix

I won’t give a history lesson on this game, as I’m sure if you’re reading this, you know about the franchise’s impact on not only the arcade scene but organized gaming competitions as well.

When Capcom announced a “Street Fighter” “HD Remix” with online play, balance changes, and easier controls, I couldn’t wait. I really enjoyed the concept and character designs of the “Street Fighter,” but couldn’t really get into it because controls were such a pain in the ass.

That wasn’t the case. The game is still unbalanced, as Ryu and Ken are grossly overused, but now the ex-banned Akuma breaks into the scene as the third most used character in the game. Controls are still horrid, especially with some of the charge characters being harder than it was on the SNES D-pad days. At least the netcode is pretty damn good and the artwork is sharp, despite the creative anatomy by Udon.

9 – Mario Kart Wii

When the Wii version was announced with the Wheel and online play, I couldn’t wait. I have a MOMO Steering Wheel, and it does add to the experience of any racing game, and playing “Mario Kart” against people around the world was something I’ve dreamed about since the SNES days.

Unfortunately, what I got was a game that had way too many players on the track with stupidly overpowered and overused weapons. Even the pointless drifting is still here, but instead of waggling the stick left and right, while giving the player the illusion of “skill”, all you have to do is hold down a button. The tracks are overcrowded with 12 players, making it nearly impossible to get the items if you’re at the back of the pack. Speaking of tracks, where’s the variety and innovation? Most of them are just simple GC or SNES remakes. And finally, the blue shell.

8 – Super Smash Bros. Brawl

I’ve never been a big follower of the “Smash Bros.” franchise. I didn’t own a Gamecube so I never got a chance to play ”Melee,” and the amount of minutes I spent on the Nintendo 64 debut could be counted on one hand. I don’t know why, but I was never really that hyped about it.

Then came “Brawl,” which not only supported online play, but allowed me to play as Sonic. Finally, a game where two favorite childhood mascots of mine can finally beat the shit out of each other, and I can do it online.

Instead what I got was a game that had perhaps one of the worst netcodes in my so-called gaming “career.” This is a game which only dealt with four people, yet suffered from nearly unplayable matches most of the time (Mario Kart handled 12 just fine). Even if I did find a lagless match, everyone would choose Ike or Metaknight since there are such a broken characters. And then if people didn’t choose them, then we’d end up on a crappy stage would be selected where I needed the Hubble Telescope just to see my tiny character.

As for single player campaign, I’ll be brief: crappy enemies, floaty controls, and copy-paste levels. [Continue Reading]

Top 10 Games of 2008 That I Didn’t Play

As each year goes by, it feels like the number of good games released over those 12 months just keeps rising. This year was no different. I would argue that it saw a bigger increase than previous years largely because of the influx of quality casual and indie games. I think nearly every gamer missed out on a game they planned to get because they didn’t have the time, or saw yet another awesome game and just didn’t have the resources to cop it. I was definitely a victim. I’m closing out the year with empty pockets, plenty of great games, and a stupid-long list of games I really wanted to play and didn’t.

This is the top 10 games from that list:

10. Robert Ludlum’s The Bourne Conspiracy

Why I wanted it: It was a movie-licensed game that didn’t suck. Bonus: I actually liked the movies.

Why I didn’t play it: It just barely missed the must-buy list. It got some decent reviews, but something about buying a game where the title includes a full name that isn’t Tom Clancy or Sid Meier made my stomach turn.

9. de Blob

Why I wanted it: Who can resist a fun platformer where the plot centers on putting a smack-down on conformity? Not to mention, their marketing blitz blind-sided me a couple of times in the backfield.

Why I didn’t play it: I must confess–I have been neglecting my Wii. I won’t let myself buy another Wii game until I finish “Zelda: Twilight Princess” and “Metriod Prime 3: Corruption.”

8. Soulcalibur IV


Why I wanted it: “Soulcalibur” has made a healthy impression on me with every game since the original was released for Dreamcast. Ivy’s Snake Sword and Maxi’s Nunchucks (I am a huge Michelangelo of TMNT fan) sealed the deal pretty much every time. A little hint of Star Wars doesn’t hurt either.

Why I didn’t play it: Lately I just haven’t had the urge to play fighting games. Seems like those Street-Fighter-II-Turbo-at-birthday-parties-and-sleepovers glory days have faded. Plus, fighting games just aren’t the same when your opponent isn’t in the room with you.

7. Dead Space

Why I wanted it: I always wanted to be trapped on a dark space station with limited ammo and vicious creatures, who would love to rip my body into nice happy meat chunks…

Why I didn’t play it: WHAT!?!?! I am not scared to play this game…

6. Ninja Gaiden II

Why I wanted it: Ninja + Speed + Buckets of Blood = Fun

Why I didn’t play it: This is the first (but not last) game on this list that I am truly puzzled about. I think I just didn’t have 60 bucks to shell out when it was released. [Continue Reading]

Left 4 Dead Split-Screen CO-OP Gameplay!

Can’t get enough of this bad boy! Here is some straight un-edited gameplay of the games offline split-screen co-op gameplay. And yes, it looks every bit as good as the online play!

Left 4 Dead “The Apartments” Level Video Hands-On

It’s about that time again folks to get excited about blasting some zombies. Valve’s latest offering into the co-op play arena is something I been waiting for for a very long time. Since the Dawn of the Dead remake set the standard for zombies a few years ago, few games have captured the feeling the film had left of movie goers. Well that is all about to change  with the cleverly named Left 4 Dead. To sum it all  up, if you seen Zack Snyder’s Dawn of the Dead, this game can pretty much be the licensed movie game version. And you know what, it wouldn’t suck at all! I don’t need to write a long write-up on the game as you can see what I am talking about from just watching the video (which is from one of the earlier levels in the game). So sit back, relax and enjoy the carnage!