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A Pineapple Under the Sea: Revisiting BioShock

Revisiting BioShock

Unless you’ve been living under a rock (or perhaps, at the bottom of the ocean) for the past five years, you’ve likely heard of an underwater, dystopian adventure by the name of “BioShock.” The 2K Games epic in which you traverse an abandoned, decayed metropolis at the bottom of the ocean has won numerous Game of the Year awards and has been the central topic when speaking on the matter of injecting fresh, original ideas into a FPS-market plagued with been-there-done-that gameplay and sequelitis. Recently, my roommate picked up “BioShock” for the PS3, and even though I finished the game on the 360 (again, with my roommate purchasing that copy… sorry 2K) I couldn’t wait to take the plunge all over again. Now, I’ve finished the game twice, on two different systems, and it remains one of the freshest, most satisfying gaming experiences I’ve had in the last decade. So, with the recent announcement of a February 9th release date for “BioShock 2,” I’ve decided to revisit what made the original so special, and provide things I look forward to in the sequel. [Continue Reading]

Teaming Up For Bioshock 2’s Multiplayer

While “Bioshock 2″ has been in the spotlight for a good couple of months now, there’s still plenty left out their to be discovered for the sequel to 2007’s game of the year. Today, more details emerged on what will be included in the final package once “Bioshock 2″ sees its release on November 3rd. But this isn’t any juicy info on the game’s hush hush single player campaign, this is news on the multiplayer front.

2K Australia senior designer Dean Tate told Gamespot today that they were handing over the multiplayer reigns to Digital Extremes, the people responsible for hellishly, fast-paced multiplayer hits like “Unreal” and “Unreal Tournament.” [Continue Reading]