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Sins of a Solar Empire: Entrenchment Review: Newer, Better, Faster

Sins of a Solar Empire: Entrenchment

With its superb game design, and innovative interface “Sins of the Solar Empire” is a real-time strategy masterpiece; an experience that not many gamers could forget. It took the well-known traits of RTS games, and combined them with 4X elements. Despite all the right things developer Ironclad has done with “Sins,” it’s not to say the game is without flaws; most players’ major gripe with the game was the lack of defense. Your fleet played either offensively or defensively, and due to the game’s slow pacing, it became a game of cat and mouse as you tried to micromanage your fleet’s orders. One minute your attacking fleet is ready to blow up the enemy’s capital, only to be told to go back since your enemy is doing the same thing on the other side of the galaxy. Ironclad recognized this and introduced their micro-expansion, “Entrenchment.”

“Entrenchment” is all about defense. There are no new ships, capital ships, or anything to help the offense. The goal with this expansion was to allow the option for players to invest into effective defensive tech for their colonies – even on the most basic level, such as additional upgrades for the basic platforms already in the first game. However, the highlights of the expansion are easily the mines and Starbases. [Continue Reading]