* * * TrueGameHeadz is an independently run publication based out of NYC bringing the latest on video game news without the B.S.! * * *

Play Theater: WET Gameplay Footage

WET

It’s Fall, so that must mean another beautiful lady gets her own video game. “WET,” from Bethesda Softworks stars Rubi as a clean up girl, taking care of other people’s dirty work, and she’s got the skills to do it. She’s packing both guns and swords to get the job done, no matter what needs to go down. Take a look at some extended gameplay of this versatile, action-packed, cinematic, grindhouse inspired game. [Continue Reading]

E3 ‘09: WET Developer Interview

E3 09
WETI’m not one to overlook a game starring a lovely lady, and that’s one of the reasons I made it a point to swing by Bethesda’s booth at this year’s E3, and check out “WET.” In the game you play as Ruby, a wetwork specialist, and you have to master her acrobatic moves as you take down tons and tons of enemies – think “Stranglehold,” but with a hot chick … and … ya know … good. Unit had a chance to sit down with “WET”’s creative director and find out a bit more about the game, and the arsenals that Ruby’s going to be packing. [Continue Reading]

Zenimax Brings Aboard id Software

ZeniMax Media

Have you ever wondered what would happen if the studios in charge of such mega-hits like “Fallout 3″ and “Oblivion” joined forces with the makers of “Doom” and “Wolfenstein”? Well, wonder no longer gamers because Zenimax (the parent company of Bethesda) has acquired id Software, a move which was announced by Zenimax Media earlier today. [Continue Reading]

Fallout 3 Review: Boom Goes The Nuclear Blast

“Oblivion” with guns; those three words have been repeated across the vast ocean of the internet ever since Bethesda announced “Fallout 3.” After beating the game, and working through my second play through, I am going to have to agree with those three words. The quick traveling, interface, and even the way you sleep are all elements borrowed from “Oblivion.” However, this doesn’t necessarily mean that the game is bad; on its’ own, it’s jammed with content that places heavy emphasis on exploration and morale decisions. It’s just too bad that while the ideas of “Fallout 3” sound good on paper, a lot of it falls apart in the end due to bugs, and shoddy execution.

“Fallout 3” starts out with your 21-year-old character on the verge of escaping Vault 101, where he has lived for his entire life. He was born and raised in Vault 101, got his Pip-Boy at age 10, took his G.O.A.T test at age 18, and, at age 21, his old man escapes the Vault. The Overseer (the guy who runs this particular Vault) gets pissed off, and begins searching for you. Don’t worry though; his daughter wakes you up in your room to and informs you of the ordeal. After nabbing a pistol, some medical supplies, and a baseball bat, you’re on your merry way to follow in your Papa’s footsteps and escape the Vault – by beating up some highly trained security officers, as a level 1 character. [Continue Reading]

Preview Impressions: An Hour With Fallout 3

It’s always interesting to throw yourself into the middle of a game where you don’t know exactly what’s going on. That’s what I did last week at a demo for one of the years most anticipated games – “Fallout 3.” I had one hour to explore as much of a post apocalyptic Washington D.C. as possible, and trust me, you need a lot more than an hour to really sink your teeth into “Fallout 3.”

The demo started off at the exit Vault 101 as my character (who was pre-created) was headed into the outside world for the first time, ever. As you emerged on to this desolate wasteland you could tell that something very, very bad happened to our nation’s capital. Armed with only a handgun and my stat-managing PIP-Boy 3000 I exited the vault, and set forth to find out about my father. Unfortunately, I’m not able to talk about the main quest of the game any more than that, so, instead, I set forth to find out about some side quests.

In a previous demo I was shown what was to the right when you exit your vault, a city called Megaton, so I decided to head left, and see what I could find. Using the game’s navigation system, the first point of interest I encountered was Springvale Elementary School – a wonderful place for a child to get an education, or get shot by the Raiders that now roam the hall. As I opened the front entrance to the school I was greeted with a barrage of bullets from the balcony above (consider yourself warned, for when you play). Luckily I survived, and took out the Raider. Prior to this encounter all I really needed to shoot were the mole rats that roam the hillside, and taking down a human always feels a little bit different. [Continue Reading]