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Top 10 Overlooked Games of 2008

Top 10 Overlooked Games of 2008

It’s bound to happen every year; there’s always going to be a handful of great games that get overlooked by the general gaming population. It can happen for a variety of different reasons – bad release date, not enough buzz, or it simply just slips through the cracks. While it’s sometimes a good thing that gamers missed out on some of the crap that was shoveled this past year, there are some quality titles in the mix that that didn’t even land on most gamer’s radars, and that’s why I’ve put together my list of the top 10 games of 2008 that were overlooked – from least to most disregarded.

10. de blob

“de blob” was the little game that couldn’t this year. One of the Wii’s most unique and inspired games this year was lost to the fact that it was the Wii’s most unique and inspired games this year. While the gaming press really loved the game, it seemed that your average Wii owner would rather buy a balance board and not use it, instead of playing a quality game.

9. Dragon Quest IV: Chapters of the Chosen

Square Enix’s remakes are getting to be a dime a dozen lately, but the release of “Dragon Quest 4” went off with barely a blip on the radar. Maybe that was because it came out the same week as “Rock Band 2” and “The Force Unleashed” but that’s still not a good reason to pass on this DS update of a PS1 update of a classic NES title; especially since it was the first time the game hit American shores. [Continue Reading]

Top 10 Games of 2008 Needing Sequels

You might calls this image 'ironic'...

Lists, huh? We all love them. They help us fit our lives into neat, comfortable boxes. God forbid I should hit you with a series of titles devoid of any specific structure or numerical hierarchy. The World would surely stop turning, the sky would switch places with the sea, and Nintendo would unveil their idealistic vision for a strictly hardcore-gaming future. Well, I plan to save the world from such disarray, with my list of top 10 games demanding a sequel or continuation.

Note: I’ve included games on this list which are, in fact, sequels in themselves. So, to be absolutely correct, this is a compilation of games I feel demand sequels AND games which should, by all rights, see continuations in their respective franchises.

[Continue Reading]

Top 10 Reasons The Video Game Industry Is In Trouble

Yes I will do it! I’m the bearer of doom and gloom. Someone has to do it. While most publications are rife with BEST this and that about the industry, few are looking at what ails it. I intend to rectify this with my list and hopes for the fixes of my favorite hobby. Without further ado…

10. Sequelitis


Yes, the industry has gotten sick with it. Following Hollywood tit for tat video games, for the most part, have become wholly un-original. Before you come stampeding my way with torches, let me explain. I don’t mean original as in a new genre or way to play a game (ducking Wii-motes). I mean original as in a new IP (Intellectual Property). What happened to getting excited over new characters? All of the gaming icons we know were once new. Instead of creating new characters, we get the same ones for the fifth, sixth, and eleventh installments.  I subscribe to the financial reasoning of betting on a name that people know, but it also smacks in the face of how that character became popular in the first place. No! I don’t want to play as Dante anymore, at least not for a while. I’m tired of hopping around with Mario, can I get a new character? Everyone talks about how this year was so great for gaming, but virtually every game on the Best Sellers list is a sequel – GTAIV, MGS:4, DMC 4, GHWT, Rock Band 2, GOW2, Res: 2, Mario Kart, etc etc  (You know these titles so well I can abbreviate them) How about a year without any sequels and totally new IP? Wouldn’t that be refreshing… [Continue Reading]

Top 10 Most Disappointing Games of 2008

Top 10 Most Disappointing Games of 2008

With the awful Spike TV VGA concluded, us gamers are now able to reflect back on a rather interesting year for video games. Long awaited sequels like “Gears of War 2” curb-stomped their way into our homes, and the shareholders at Rockstar celebrated the release of “Grand Theft Auto 4.” But, much like any kid who waited months for that special toy on their birthday only to be disappointed once they got it, gamers also follow the same path.

So, here is the Top 10 Most Disappointing Games of 2008. The rules are quite simple: any game that I, Marky X, was personally hyped about, and then it didn’t meet my standards will be on here. This means games like “Crysis,” “Far Cry 2,” “Dead Space,” “Metal Gear Solid 4,” and “Tomb Raider” won’t be on this list, because I didn’t care about them in the first place.

10 – Super Street Fighter 2 Turbo HD Remix

I won’t give a history lesson on this game, as I’m sure if you’re reading this, you know about the franchise’s impact on not only the arcade scene but organized gaming competitions as well.

When Capcom announced a “Street Fighter” “HD Remix” with online play, balance changes, and easier controls, I couldn’t wait. I really enjoyed the concept and character designs of the “Street Fighter,” but couldn’t really get into it because controls were such a pain in the ass.

That wasn’t the case. The game is still unbalanced, as Ryu and Ken are grossly overused, but now the ex-banned Akuma breaks into the scene as the third most used character in the game. Controls are still horrid, especially with some of the charge characters being harder than it was on the SNES D-pad days. At least the netcode is pretty damn good and the artwork is sharp, despite the creative anatomy by Udon.

9 – Mario Kart Wii

When the Wii version was announced with the Wheel and online play, I couldn’t wait. I have a MOMO Steering Wheel, and it does add to the experience of any racing game, and playing “Mario Kart” against people around the world was something I’ve dreamed about since the SNES days.

Unfortunately, what I got was a game that had way too many players on the track with stupidly overpowered and overused weapons. Even the pointless drifting is still here, but instead of waggling the stick left and right, while giving the player the illusion of “skill”, all you have to do is hold down a button. The tracks are overcrowded with 12 players, making it nearly impossible to get the items if you’re at the back of the pack. Speaking of tracks, where’s the variety and innovation? Most of them are just simple GC or SNES remakes. And finally, the blue shell.

8 – Super Smash Bros. Brawl

I’ve never been a big follower of the “Smash Bros.” franchise. I didn’t own a Gamecube so I never got a chance to play ”Melee,” and the amount of minutes I spent on the Nintendo 64 debut could be counted on one hand. I don’t know why, but I was never really that hyped about it.

Then came “Brawl,” which not only supported online play, but allowed me to play as Sonic. Finally, a game where two favorite childhood mascots of mine can finally beat the shit out of each other, and I can do it online.

Instead what I got was a game that had perhaps one of the worst netcodes in my so-called gaming “career.” This is a game which only dealt with four people, yet suffered from nearly unplayable matches most of the time (Mario Kart handled 12 just fine). Even if I did find a lagless match, everyone would choose Ike or Metaknight since there are such a broken characters. And then if people didn’t choose them, then we’d end up on a crappy stage would be selected where I needed the Hubble Telescope just to see my tiny character.

As for single player campaign, I’ll be brief: crappy enemies, floaty controls, and copy-paste levels. [Continue Reading]

Top 10 Games of 2008 That I Didn’t Play

As each year goes by, it feels like the number of good games released over those 12 months just keeps rising. This year was no different. I would argue that it saw a bigger increase than previous years largely because of the influx of quality casual and indie games. I think nearly every gamer missed out on a game they planned to get because they didn’t have the time, or saw yet another awesome game and just didn’t have the resources to cop it. I was definitely a victim. I’m closing out the year with empty pockets, plenty of great games, and a stupid-long list of games I really wanted to play and didn’t.

This is the top 10 games from that list:

10. Robert Ludlum’s The Bourne Conspiracy

Why I wanted it: It was a movie-licensed game that didn’t suck. Bonus: I actually liked the movies.

Why I didn’t play it: It just barely missed the must-buy list. It got some decent reviews, but something about buying a game where the title includes a full name that isn’t Tom Clancy or Sid Meier made my stomach turn.

9. de Blob

Why I wanted it: Who can resist a fun platformer where the plot centers on putting a smack-down on conformity? Not to mention, their marketing blitz blind-sided me a couple of times in the backfield.

Why I didn’t play it: I must confess–I have been neglecting my Wii. I won’t let myself buy another Wii game until I finish “Zelda: Twilight Princess” and “Metriod Prime 3: Corruption.”

8. Soulcalibur IV


Why I wanted it: “Soulcalibur” has made a healthy impression on me with every game since the original was released for Dreamcast. Ivy’s Snake Sword and Maxi’s Nunchucks (I am a huge Michelangelo of TMNT fan) sealed the deal pretty much every time. A little hint of Star Wars doesn’t hurt either.

Why I didn’t play it: Lately I just haven’t had the urge to play fighting games. Seems like those Street-Fighter-II-Turbo-at-birthday-parties-and-sleepovers glory days have faded. Plus, fighting games just aren’t the same when your opponent isn’t in the room with you.

7. Dead Space

Why I wanted it: I always wanted to be trapped on a dark space station with limited ammo and vicious creatures, who would love to rip my body into nice happy meat chunks…

Why I didn’t play it: WHAT!?!?! I am not scared to play this game…

6. Ninja Gaiden II

Why I wanted it: Ninja + Speed + Buckets of Blood = Fun

Why I didn’t play it: This is the first (but not last) game on this list that I am truly puzzled about. I think I just didn’t have 60 bucks to shell out when it was released. [Continue Reading]