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Castlevania: Judgement Gameplay Footage

Oh Konami…why couldn’t you have made a new 3d Castlevania adventure? Instead you went a made a 3d fighter? I know Koji Igarashi said that people would get tired of waggling the wii remote back and forth to attack. But after having played Castlevania: Judgement it became apparent that they could have made a full fledged Castlevania game and fans would’ve been more open to that than a fighting game of all things. Ahh well i gotta give them credit for trying something different that’s for sure. Now the question is will fans flock to this game or condemn it to the deep dark bowels of Dracula’s castle? Only time will tell, for now peep the video and check out our in depth hands on impressions for this game.

Preview: Whipping Some Ass With Castlevania Judgment


It was funny hearing that “Castlevania: Judgment” shouldn’t be called a “fighting” game, even though it could very easily pass for one. In case you’re looking to categorically correct, Koji Igarashi, and the team at Konami are calling “Judgment” a “3D versus action game” and so should you. In their defense, it isn’t your typical fighter, but not calling it a fighter is like saying sky blue isn’t really a shade of blue. Attempting to call it anything other than what it is might take away from the the overall goal in the newest “Castlevania” which is, like all other fighting games, to beat the snot out of your opponent.

At a recent demo, I was told by one of Konami’s product managers that the upcoming title for the Wii was created to be a pick-up-and-play, multiplayer game. In other words, the controls are supposed to be easy to learn (which they are) but not very precise (and they are not), in hopes that this re-imagining of the classic franchise might appeal to the Wii’s broader audience. So much so that, one of the goals of “Judgment” was to take advantage of the Wii’s motion controls, but within reason, and not force players to over exert themselves.

“Castlevania: Judgment” doesn’t appear to be anything but a fighting game from the outset, partially because it’s hard to shake that label when you have two characters beating each other up under the confines of their enviornment and the match’s time limit. However, both of those confines are what really help define this new game in their own unique way. [Continue Reading]