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	<title>Comments on: Sega&#8217;s Top 10 Biggest Business Mistakes</title>
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	<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/</link>
	<description>The video game movement will not be televised.</description>
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		<title>By: TrueGameHeadz OutRun Online Arcade Review: It's All About The Finish Line &#124; TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:.</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-2/#comment-4749</link>
		<dc:creator>TrueGameHeadz OutRun Online Arcade Review: It's All About The Finish Line &#124; TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:.</dc:creator>
		<pubDate>Tue, 21 Apr 2009 15:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4749</guid>
		<description>[...] I mentioned before, in my article about Sega&#8217;s Top 10 Worst Business Mistakes, one of the things that Sega is known for is screwing up their franchises. However, back in 2003, [...]</description>
		<content:encoded><![CDATA[<p>[...] I mentioned before, in my article about Sega&#8217;s Top 10 Worst Business Mistakes, one of the things that Sega is known for is screwing up their franchises. However, back in 2003, [...]</p>
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		<title>By: Lebeau_357</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-2/#comment-4727</link>
		<dc:creator>Lebeau_357</dc:creator>
		<pubDate>Fri, 17 Apr 2009 08:07:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4727</guid>
		<description>Accurate list! SEGA kept leapin&#039; before they looked. As a result they fell flat on their faces and is outta the race.</description>
		<content:encoded><![CDATA[<p>Accurate list! SEGA kept leapin&#8217; before they looked. As a result they fell flat on their faces and is outta the race.</p>
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		<title>By: Lebeau_357</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4726</link>
		<dc:creator>Lebeau_357</dc:creator>
		<pubDate>Fri, 17 Apr 2009 07:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4726</guid>
		<description>Man this article hit the nail on the head for me. Sega always had (and I hate using this word) potential. They were always on to something, but never seemed to have the gun cocked when they pulled the trigger. I still play the classics to this day sonic, streets of rage, shinobi, afterburner, etc. However there were those other games that just had you wonderin&#039; &quot;what the hell were they thinkin!&quot; I feel like all the systems they came out with had great potential, I used to sit and watch my cuz play Panzeer Dragoon on the saturn, virtua fighter, and it was alot of fun...but then there were those game that just made you wonder &quot; what the herrl are they thinkin&quot;, Even the Dream cast playing streetfighter alpha on that for the first time and seeing all the detail was amazing. I agree poor decisions, poor distribution, poor promotion, and weird ass games put SEGA on it&#039;s ass. It is good to be agressive, but speaking softly and carrying a big stick has worked for Sony and Nintendo.</description>
		<content:encoded><![CDATA[<p>Man this article hit the nail on the head for me. Sega always had (and I hate using this word) potential. They were always on to something, but never seemed to have the gun cocked when they pulled the trigger. I still play the classics to this day sonic, streets of rage, shinobi, afterburner, etc. However there were those other games that just had you wonderin&#8217; &#8220;what the hell were they thinkin!&#8221; I feel like all the systems they came out with had great potential, I used to sit and watch my cuz play Panzeer Dragoon on the saturn, virtua fighter, and it was alot of fun&#8230;but then there were those game that just made you wonder &#8221; what the herrl are they thinkin&#8221;, Even the Dream cast playing streetfighter alpha on that for the first time and seeing all the detail was amazing. I agree poor decisions, poor distribution, poor promotion, and weird ass games put SEGA on it&#8217;s ass. It is good to be agressive, but speaking softly and carrying a big stick has worked for Sony and Nintendo.</p>
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		<title>By: Introducing TrueGameHeadz Retro Play Theater &#124; TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:.</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4717</link>
		<dc:creator>Introducing TrueGameHeadz Retro Play Theater &#124; TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere:.</dc:creator>
		<pubDate>Thu, 16 Apr 2009 17:18:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4717</guid>
		<description>[...] enjoy games, but know their history as well. From 2.0&#8217;s review of Retro Game Challenge to my Top Ten Sega Mistakes, we aren&#8217;t just a bunch of guys who jumped on the Video Game Bandwagon when Playstation was [...]</description>
		<content:encoded><![CDATA[<p>[...] enjoy games, but know their history as well. From 2.0&#8217;s review of Retro Game Challenge to my Top Ten Sega Mistakes, we aren&#8217;t just a bunch of guys who jumped on the Video Game Bandwagon when Playstation was [...]</p>
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		<title>By: PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 4/5/09</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4642</link>
		<dc:creator>PoisonMushroom.Org - Combing the Net So You Don&#8217;t Have To &#187; Blog Archive &#187; Points of Interest - 4/5/09</dc:creator>
		<pubDate>Sun, 05 Apr 2009 19:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4642</guid>
		<description>[...] after mistake to drive them straight out of the hardware business. So what were their ten worst? True Game Headz gives their point of [...]</description>
		<content:encoded><![CDATA[<p>[...] after mistake to drive them straight out of the hardware business. So what were their ten worst? True Game Headz gives their point of [...]</p>
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		<title>By: colin hays</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4553</link>
		<dc:creator>colin hays</dc:creator>
		<pubDate>Sun, 29 Mar 2009 21:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4553</guid>
		<description>you have GOT to be kidding.I noticed that the dreamcast could NOT burn ALL the disks</description>
		<content:encoded><![CDATA[<p>you have GOT to be kidding.I noticed that the dreamcast could NOT burn ALL the disks</p>
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		<title>By: ChaosAngelZero</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4443</link>
		<dc:creator>ChaosAngelZero</dc:creator>
		<pubDate>Mon, 23 Mar 2009 23:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4443</guid>
		<description>One point, on the Sega CD and the 32X; it&#039;s wrong.

http://web.archive.org/web/20070718034453/www.segabastard.com/etc/argument.html

On the Dreamcast &quot;not being a true SEGA console&quot; and having &quot;Japanese-appealing games&quot;.

http://web.archive.org/web/20070713183539/www.segabastard.com/features/japan.html

Not to mention that there weren&#039;t any sequels for Golden Axe, Shinobi, OutRun and Streets of Rage on the Saturn either, but there were killer new franchises on it, like Panzer Dragoon, Virtua Fighter, House of the Dead, Virtua Cop, Daytona USA, NiGHTS into Dreams..., Die Hard Arcade, uncut versions of X-Men vs. Street Fighter and MSH vs. SF, Burning Rangers and Clockwork Knight, among many others, and whatever the amount of new franchises that stormed the Saturn, there was at least double that number on the Dreamcast.

Constant innovation was the name of SEGA&#039;s game. You can also find more information here:

http://www.eidolons-inn.net/tiki-index.php?page=SegaBase</description>
		<content:encoded><![CDATA[<p>One point, on the Sega CD and the 32X; it&#8217;s wrong.</p>
<p><a href="http://web.archive.org/web/20070718034453/www.segabastard.com/etc/argument.html" rel="nofollow">http://web.archive.org/web/20070718034453/www.segabastard.com/etc/argument.html</a></p>
<p>On the Dreamcast &#8220;not being a true SEGA console&#8221; and having &#8220;Japanese-appealing games&#8221;.</p>
<p><a href="http://web.archive.org/web/20070713183539/www.segabastard.com/features/japan.html" rel="nofollow">http://web.archive.org/web/20070713183539/www.segabastard.com/features/japan.html</a></p>
<p>Not to mention that there weren&#8217;t any sequels for Golden Axe, Shinobi, OutRun and Streets of Rage on the Saturn either, but there were killer new franchises on it, like Panzer Dragoon, Virtua Fighter, House of the Dead, Virtua Cop, Daytona USA, NiGHTS into Dreams&#8230;, Die Hard Arcade, uncut versions of X-Men vs. Street Fighter and MSH vs. SF, Burning Rangers and Clockwork Knight, among many others, and whatever the amount of new franchises that stormed the Saturn, there was at least double that number on the Dreamcast.</p>
<p>Constant innovation was the name of SEGA&#8217;s game. You can also find more information here:</p>
<p><a href="http://www.eidolons-inn.net/tiki-index.php?page=SegaBase" rel="nofollow">http://www.eidolons-inn.net/tiki-index.php?page=SegaBase</a></p>
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		<title>By: Unit</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4415</link>
		<dc:creator>Unit</dc:creator>
		<pubDate>Mon, 23 Mar 2009 15:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4415</guid>
		<description>I&#039;ll repeat, they&#039;d make a better sonic game than what has been done. Period.

Sonic,Need for speed, Tombraider, Crash bandicot, Ratchet and clank, Turok, those have fallen into the &quot;something else&quot; label as you would say. Mario and Zelda have not.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll repeat, they&#8217;d make a better sonic game than what has been done. Period.</p>
<p>Sonic,Need for speed, Tombraider, Crash bandicot, Ratchet and clank, Turok, those have fallen into the &#8220;something else&#8221; label as you would say. Mario and Zelda have not.</p>
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		<title>By: DaveDaGamer</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4410</link>
		<dc:creator>DaveDaGamer</dc:creator>
		<pubDate>Mon, 23 Mar 2009 07:59:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4410</guid>
		<description>Nintendo CAN&#039;T Do it. They&#039;ve been polishing the same franchises for decades. They wouldn&#039;t know what to do with something &quot;new&quot; like a Sonic game. They only know how to keep refining what they&#039;ve already done.

I would hope that after the 26 something odd Mario and 18 odd Zelda&#039;s that hose games would keep getting better. 

People hate on Sonic like it&#039;s the same people making the game. It&#039;s not like Mario where you have an overarching vision. You have all these wannabe&#039;s who feel they know what Sonic should be. Sonic the Hedgehog was always a flawed character in the fact that he was always too fast. We loved the first 3 games on Genesis because they were fun. But if you look at it from a game design standpoint, that&#039;s literally as much as you can do with him. 

If you move him slightly off course, you get what you have now, frustrating camera issues that lead to painful deaths. Sonic hit his max a long time ago. And for that matter so has Mario and Zelda etc, there&#039;s only so much you can do with these stalwarts before they become &quot;something else&quot;.</description>
		<content:encoded><![CDATA[<p>Nintendo CAN&#8217;T Do it. They&#8217;ve been polishing the same franchises for decades. They wouldn&#8217;t know what to do with something &#8220;new&#8221; like a Sonic game. They only know how to keep refining what they&#8217;ve already done.</p>
<p>I would hope that after the 26 something odd Mario and 18 odd Zelda&#8217;s that hose games would keep getting better. </p>
<p>People hate on Sonic like it&#8217;s the same people making the game. It&#8217;s not like Mario where you have an overarching vision. You have all these wannabe&#8217;s who feel they know what Sonic should be. Sonic the Hedgehog was always a flawed character in the fact that he was always too fast. We loved the first 3 games on Genesis because they were fun. But if you look at it from a game design standpoint, that&#8217;s literally as much as you can do with him. </p>
<p>If you move him slightly off course, you get what you have now, frustrating camera issues that lead to painful deaths. Sonic hit his max a long time ago. And for that matter so has Mario and Zelda etc, there&#8217;s only so much you can do with these stalwarts before they become &#8220;something else&#8221;.</p>
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		<title>By: Kogen</title>
		<link>http://www.truegameheadz.com/blogheadz/segas-top-10-biggest-business-mistakes/comment-page-1/#comment-4403</link>
		<dc:creator>Kogen</dc:creator>
		<pubDate>Sun, 22 Mar 2009 23:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.truegameheadz.com/blogheadz/?p=5357#comment-4403</guid>
		<description>Stupid list.</description>
		<content:encoded><![CDATA[<p>Stupid list.</p>
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