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Fight Night Round 5 Wishlist: The Changes That Need To Be Made

Fight Night

It’s almost a given that EA will continue the “Fight Night” franchise, most likely indefinitely, and with every new game there had better be some improvements. “Round 4″ saw a great update to the career mode, but what will “Round 5″ hold? After some time with the game, here’s what I’m hoping to see next time around.

All in all, for as much as I enjoyed “Fight Night Round 4,” I think what it suffered from the most (much like my big issue with “Tiger Woods 10″) was the career mode lacks PERSONALITY. Why EA sports doesn’t use their exclusive ESPN license to its full capacity is beyond me, but I can think of a couple of incredible things they can add, to make the next effort that much more amazing.

“Fight Night Round 5″ had better have some kind of AMPED UP presentation in all areas of the game, but in the Legacy mode in particular. For example, Make the main hub an ESPN central zone, or maybe have a digital boxing show that talks about titles exchanging hands, up and coming fighters, and retired fighters. It’s “next generation,” you can do it EA! I want the Pay Per View events’ presentation to really stand out from my Friday Night Fights matches. Have cut scenes of George Foreman and Max Kellerman talking at ringside. Give me the tale of the tape (which “UFC” managed to include). Give me presentation of the whole card. Tell me about the undercard; who’s fighting, if they are up and coming. Include some cut scenes of movie stars in attendance, and maybe even a future challenger in street clothes who is watching your fight to scout you, or to be interviewed about an upcoming fight. Make “Round 5″ as much like a real life P.P.V. event as possible, something that someone would pay to watch.

Fight Night

The inclusion of 24/7 would also add greatly to presentation. Imagine you’re a top fighter defending the belt, and a week before the match there could be cut scenes 24/7-style; showing you training, having a bbq with your trainers and entourage, trainers talking trash ala Freddy Roach and Floyd Mayweather Senior. This would even add some personality to P.P.V. Fights, by showing a small clip of the 24/7 and a small trailer of the fight to pump up anticipation, even get the bad blood brewing. “Round 5″ should include press conferences, post fight interviews with the winner … even in a text format, much like “WWE Smackdown vs Raw” did before they added voice overs. Then, let the player select a path to take their fighter; let him respect his opponent or simply boast by being interviewed in the center of the ring after a big fight, with the ring crowded full of people, and being asked who they should fight next would be tremendous. Let the number one contender call out the champ, and, alternatively, you’re the champ, call out the other belt holders who have been ducking them. If the player has have all three belts, maybe the interviewer should ask them if they plan on moving up in weight to face the champion from the weight division up, and make all my my answers have an impact on my popularity. Let the player do interviews on ESPN Sportscenter about their upcoming fights, and give them the option of respecting their opponent, or predicting what round they get knocked out – all the while effecting your boxer’s public perception.

“Round 5″ should give all the fighters in the game a personality, much like “NBA 2K” does with their team chemistry system. This could be integrated to depict whether a CPU fighter will duck you, or take on whoever challenges them… will they be a Floyd Mayweather and only fight you if you bring in the big bucks via pay per view, or if they will be a Paul Williams and fight whoever, whenever, for a stick of gum.

Fight Night

While we’re adding things, throw in boxing managers while we’re at it, like Golden Boy and Top Rank, who manage a stable of fighters, negotiating contracts, and playing the evil Don King role “guiding” your career. Perhaps Bob Arum or someone like him would suggest you play out your career a certain way, and you are able to agree or disagree with them. Add trainers that I can hire like Freddy Roach, Evagelista Cotta, or Floyd Senior, and then give them training styles and personalities that would have them hyping up a fight. Even keep it real for some of the Spanish fighters having Spanish trainers, with a voice over interpreting in the corner like they do in real fights, where first you hear the Spanish, followed by audio of a translator saying things like “he says keep your hands up, use your jab, he cannot hit you, you are too fast.” Make it possible for retired fighters to start their own Promotion Company like Oscar De La Hoya did, perhaps create a new Franchise mode for that.

Give us back the ability to earn money for our fights, but this time make it mean something. If I’m a big fighter, let me negotiate my own splits for a fight. Perhaps now that computer controlled fighters have a personality, maybe make some only willing to take the fight if that fighter gets a 60-40 split, and 10% of the P.P.V. proceeds. Get real deep, and make it so that there’s a clause in the contract that calls for a rematch should they lose the belt, or if it is a close decision. Let’s be honest, there are many factors that prevent fights in real life. Model this mode after the free agent system in “Madden,” and have a list of fighters that are available for you to challenge. Then have another list of fighters that would like to fight you. When you click on their name, a picture of that fighter pops up, along with a set of notes on what it will take for the fight to happen. For example, If Mayweather retires for personal reasons other than age, and in that same calendar year I gain a belt and defend it twice, AND am named the pound-for-pound best fighter, perhaps he comes out of retirement to challenge me to a fight. However, in order for him to take the fight, I would need to agree to a 65-35 split, complete with a negotiating period that he could either decline or accept. Maybe if a fighter is managed by Bob Arum for example, he would negotiate for the fighter. There is so much that can be done.

Fight Night

Even more importantly, let that money that I win mean something. You don’t have to make trunks cost one million dollars, but let us use that money to buy better training equipment. Maybe save towards building a gym that you can customize like Freddy Roaches gym that Pacquiao trains at in L.A. You would get to name the gym; design it like create a school mode in “NCAA Football.” Maybe upload logos to EA SPORTS WORLD to put in the game. Then you can save up for better treadmills, speed bags and things like that. After that give players the option to buy mansions and cars, and make that influence your popularity, but also force the fighter to take higher paying fights because of their lavish lifestyle.

Include a robust create an entrance so I can make lavish entrances like Prince Naseem and be carried to the ring like a king, or let me choose my entourage on the way to the ring. You could model it after “WWE Smackdown vs Raw”’s create an entrance, and that would be a nice start. Let the player decide if they want to wear the hood up on their robe, or if they snarl on the way to the ring. Make the announcers comment on how intense I look on my way to the ring as the music blares and how this is one of the biggest fights of the year, and let their introduction include the fighters’ records. Include a database with first names so that the announcer can say both my first and last name. Do what it takes to get Michael Buffer, and if he wants too much money to be in the game, create a character name Bichael Muffer who’s enthusiastic about the fight and who says where you’re fighting out of, if you’re holding any belts, your professional record, etc. It’s the little things, like allowing me to wear a headband on the way to the ring like Felix Trinidad used to.

These are just jumbled ramblings from an avid video game boxing fan, and if EA can include even 5% of this list in “Fight Night Round 5″ it would make for the most immersed and potentially the best boxing experience ever created.

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Comments

41 Responses to “Fight Night Round 5 Wishlist: The Changes That Need To Be Made”

  1. John on July 2nd, 2009 1:48 pm

    Excellent wishlist! I really hope somebody reaches out to EA Canada to let them know. I would love to see a Free Agent Type system for negotiating fights and players personalities.

    Reply

  2. pharohgod on July 2nd, 2009 6:30 pm

    am i the only one who thinks twirling your body in circle aka the fake bob and weave is a glitch? Please tell me someone else out there do not like this sort of play in FNR4

    Reply

  3. Smootherkuzz on July 3rd, 2009 9:21 am

    because of the stick the damage on the right side of the face do not show enough because it is harder to throw punches to that side and the contact detection is way off, punches to the body do not show body or skin movement when hit, in Legacy mode the mail received is very annoying along with the simming time between fights.I fought the same fighter for at least 20 fights and beat him each time with a first round knockout and this fighter never lost his current rank . The training mode is just to hard to max out each time and the one where you have to repeat the right stick movement is horrible this whole training thing could have been better and more rewarding for your sore thumbs,yes the game looks good but the game play and stick sucks and the list could go on, it reminds me of don king and m tyson boxing when it comes to game play this is not the FN of past EA has truly dropped the ball on this one, lets hope FN5 is done correctly and not just pretty.

    Reply

  4. paul on July 4th, 2009 10:18 am

    I hope someone forwards this wishlist to brizzo. Reading all this and thinking about how it could be added to future fight nights makes me excited! Nice article

    Reply

  5. Dan Cardinali on July 17th, 2009 10:33 am

    ok, I think these suggestions are alright, but generally they are just bells and whistles and pardon me for saying simply annoyances. I personally don’t want to be managing, promoting checking emails, all i want to do is box’.EA Canada has done a remarkable job on the technical end (models are nice, muscle flex, dynamic facial distortion) but lets not lose site of the gameplay aspects. I have been waiting for this title a very long time. I was happy to here that the game would run faster, meaning smoother or at a higher frame rate. What bothers me about the franchise in round 3 and now 4 is that the overall experience still feels sluggish reguardless of a faster frame rate. Please if someone from EA could read this, I have accouple of examples of what I mean. First, moving around the ring needs tweaking, plain and simple, why can’t there be an accelerated walk or run gameplay mechanic by hitting a shoulder button when you know your about to knock an opponent out or you are in danger of being knocked out. Perhaps it would take away from your stamina minimaly when you walk faster. There have been many time where i was ready to put someone out and they would back away and regain consciousness because my boxer did not have the speed in his legs to catch him. Second, punching with any punch other than jabs and even jabs from time to time feels way to slow still. Its been documented that Tyson was able to land 3 punches in one second. I dunno if its a transitional animation issue or programming but the punches still feel slow alot and have heavy antics and settles happen way to often allowing your opponent to demolish you and I especially get frustrated after you throw a punch like an uppercut and your player freezes there like the Statue of Liberty. Now I realize that EA has set this up to have strategy but I feel it takes away from the realism thats created around it technically and visually. Visulally the game is beautiful, If I had to tweak aspects of the game it would be the fighters thick tubular midsections and chests, chests need to react properly when arms are raised but I know EA is on deadlines and they have managed to create a beautiful looking game in a few years from the ground up. My issues are generally with the gameplay aspects that I talked about, If you guys address the issues I mentioned earlier for fight night round 5 this game will be truly amazing “boxing” experience. Everything else is bells, whistles and annoyances.

    Reply

  6. Martinez on August 15th, 2009 10:45 am

    man, nice wishlist but we want better gameplay before we get more features into it, i think the controls should be different like fight night round 4 (config 4), punches are thrown with x,o, sqaure etc. but in a diffrent way, think about it in fnr4 all the punches are equal power all hooks are thrown the same, in real life that doesnt happen some hooks u throw would be more or less power depending on what u choose to throw at wat power. so i think it should be the less power for a punch u press the button and release quikker for a more quik and less powered punch, and for more power u hold it down then release the button for a more powerful punch, so for example u can tap x and o for a quick jab and a straight then press hook hold it abit to get more power and release so it will be quik jab quik str8 and powerful hook, this game needs to have that ,,its a must, dont change anything else, the weaving the blocking etc should still all be the same, and also u should be able to punch inside clinches etc. with a possibility of gettin dq,d if u dont follow refs commands..thats all i can thnk of now.but this should happen.someone should rewrite wat i explained properly and send it in to ea canada and say do this.not please do this. thanks

    Reply

  7. Martinez on August 15th, 2009 10:52 am

    im with u about the walkin speed, another thing that is annoyin is the weaving ppl weave so fast non stop its too fake.have u tried weavin in a circle in real life, u get dizzy lol, they should limit that, and they should also make a feature of boxers losing there balance by how they weave etc. also the boxers are way too strong in the game they take too many punches and stil stand there, in real life one str8 right hand will knock you out, they should make it like that, so the game is more strategic insted of us lookin at the health hub and just slug it out and walk back wen our health is low

    Reply

  8. Nico Antonio on August 26th, 2009 10:30 pm

    FNR4 is good but not the best I here people saying this for some reason they like round 3 instead of round 4 and u no why its because of the controls they hate using the anlogstick they find it easy to use the buttons thats why i think fight night should have so many diffrent boxers to choose from the styles in the game are aright but when your talking about boxing its got be real boxers get tired say round 7 there guard gos down we cant here our trainer shouting cover up or waste time and when they clinch boxers dont stand still they move up against the ropes say a boxer is getting badley beating the ref doesn’t run between them and stop the fight u should be able to see the ref in the ring as well in a clinch a they sly punchers like a uppercut you get me the ref said break up but doesn’t come and brake it up when someone throws a punch everytime its never the same its either wreak and slow fast and strong i want u to use you mind cause am sore u no wot i mean sf

    Reply

    ciara rush Reply:

    @Nico Antonio, i think the knockout system in fnr4 is a joke its annoying and boring.i think the health bar system is rediculous and dazing ur opponents b4 knocking them out is crap.wot ever happened 2 the 1 punch knockouts like they did with the ufc game.der shud b more boxers in it and why cant u fight 4 the proper belts wba wbo wbc ibf etc.add in press confrences make the new game exactly the way real boxin is promoters contracts etc

    Reply

  9. dude on September 4th, 2009 1:09 pm

    great wishlist but you should add to it damage managment like broken bones barin damage eye damage visiting the doctor operations that costs money…

    plus it would be great to add to the game 1st person view
    and to add a re-enter boxing wich is like if you retired you can come back to boxing and you can box untill you die of (sicness , severe damage = auto retirement untill you do operations or something , accident like plane crash… , old age , and more)

    Reply

  10. KP on September 9th, 2009 5:42 am

    dude, if EA included this in FNR5, I would be willing to pay much more than $60. it would be virtually a perfect boxing experience. they’ve got the basics down, now it’s time for the little things outside the ring. also, please bring back the cutman feature from FNR3 instead of this arcade health/stamina/damage crap. The cutman was much more realistic.

    Reply

  11. The Thing Is Though on September 12th, 2009 2:50 pm

    Fight Night Round 4 still looked like fake boxing. The boxers basically felt like robots.

    Reply

    StrongTowerAV Reply:

    @The Thing Is Though,

    Agreed big time.

    Reply

  12. Brown Boy on September 23rd, 2009 6:47 pm

    Fight Night Round 4 was exeptionally good. I don’t know about the graphics, but the soundtrack was WORIBLE. Try adding some Rap and songs by well known artists.

    Reply

  13. Chris on October 4th, 2009 12:02 pm

    I agree that Fight night is lacking seriously. I can understand why they would not want to make it like a WWE game with story modes and what no because lets face it, boxing deals with alot more of the physical aspect of sports much like football and WWE has become more about money and media attention than raw sweat blood and tears and lets face it you dont see a boxer in a heavyweight bout wearing a clown costume. That would be push gamers away, but yes some sort of story would be nice and some cut scenes would be excellent and with EA having some of the best game designers in the industry i would expect great ringside talk and interviews again not like WWE or Def JAM style but your right this is next-Gen so lets be more creative. If Ea wants me to go out and buy a game for $60.00 brand new and not return it in a few days, then start to get the opinions of the gamers.

    Reply

  14. POETICDRINK2U on October 6th, 2009 11:53 am

    Here’s a wishlist document I sent to EA producerslast week. They actually asked for it.

    The Document is 35 pages long with CAB Document by itself. http://www.filepanda.com/file/fcbbni10u1g5/

    Reply

  15. 80sOGRE on October 20th, 2009 10:06 am

    Thats all great but at the end of the day the most important thing is the knockout / knockdown. In was only marginally improved from rnd 3. there needs to be a secondary sysem that allows for a fighter leaning on the ropes, knocked out with his hands down so we can Really smash like Ray Mercer did to Tommy Morrison. as great as the characters now look, its time to improve the physics.
    I would play a less flashy looking game with amazing animations and life like movement over a photo realistic one with 8 out of 10 physics anyday, yeah Fight night series is best but still could be better.

    Reply

  16. POETICDRINK2U on October 20th, 2009 1:03 pm

    It seems like fans are afraid of realism and the science of boxing. I stay in the producers email telling them real boxing and everything dealing with it will sell. I’m one of their biggest critics. I can’t wait for them to come on our next podcast show. EA needs to start respecting us like they do the other sports games they have. Fight Night is the basement stepchild franchise.

    Reply

  17. lenny on October 21st, 2009 5:27 pm

    yes, thank god sum1 has pointed this out, the legacy mode needs personality. At first, you start of like fight night, fighting nothing fights, then mabey u become an under fight for a big fight (that u can watch after) Perform well, get picked up from the under card by trainers and promoters. Ther is so much that can be done 2 mak it great. I think all the game needs is a little bit of smackdown style career mode.

    Reply

  18. lenny on October 21st, 2009 5:34 pm

    one other thing, the most annoying thing is after u kocnk som1 down. This cut seen/replay comes up. NO! the game should totaly continue, ther should be no replay, the fight will continue straight threw until the end of the round. The cut seen of the computer getting up on the game tells the gamer if they r going 2 get up b4 they even get to count 3, its so annoying and takes the realistic feel out of a knockdown. Also, lets get sum reffs! And judges that differ, eg sum may favour the agressor etc. The reffs would be good, they cud push the players away from each other during a clinch or stop the fight if the player is taking to many punches, not jus cuz they have a cut.

    Reply

  19. mike on November 11th, 2009 12:09 am

    fights have too many exchanged blows, it needs to be more realistic instead of being like a rocky film. dont get me wrong i like FNR4 but ther needs more work on the true art of boxing – timing moments to attack and then stepping out to avoid punches. blows should also have greater effect. a heavy head blow should groggy a fighter and slow him down and make it difficult for him to throw punches back. also ali isnt quite ali. and why do heavyweights have to be slow muhammad ali threw faster punches than any cruiser, light heavy and super middleweight

    Reply

  20. isaac on December 7th, 2009 12:55 pm

    There are so many improvements that could be made and yet it is still an awsome game. this just shows the potential of fight night round 5. i think one of the main things that needs to change is the controls, its hard to throw the right punch with the analog stick.

    Reply

  21. mike on December 18th, 2009 4:55 pm

    I wish i could make your wish come true.

    Reply

  22. Shake on December 23rd, 2009 11:25 am

    I love the wishlist!!!!

    I, personally, would like for them to go back to the option of either using the analog stick to punch, or the buttons! I, persnonally, am not a fan of “HAVING/BEING FORCED” to use the analog stick to throw punches! For me, it’s uncomfortable!

    Outside of that…if they follow anything stated in the list, I will be happy as ever!

    Reply

  23. Adrian R Turner on December 26th, 2009 9:03 pm

    I first want to start of saying that i have been a fight night fan FOREVER! but i love the graphics the career mode was ok but what we need is the title belts rankings, 1-50 of the top fighter’s in each belt class, also the ring magazine champions. PLEASE!!! get rid of the kiddy stuff like the PARRY AND COUNTERPUNCHING!!!!! i like a clean boxing game, the game should know when you catch an opponent in a bad position and you hit him with a clean punch. I hit the computer with devastating combinations and i catch them clean comming in and it don’t phase them and the way i combo is nasty that a person in real life would fall out. The referee should be shown in the ring and at the face off before fighting the cornermen should be right there.The training needs work the fighter need cardio and speed bag, also improve the heavy bag i hate the part of the game. Another thing is to bring back the fighters earnings and purse splits, and the ppv should look much better than the regular fights and like someone else mention celebrities in attendance as well as opposing fighters scouting the bouts I want the jim lampley, larry merchant ,and max kellerman maybe even lewis doing the commentary.

    Reply

  24. Deejay on December 31st, 2009 12:57 am

    my comment is to Adrian R Turner.. sorry but counter punching and parrys are a part of boxing. i mean i come from a family of boxers and its a must if you want to seriously land a good shot. Analogs have to go. alot harder to use the analogs and trying to tap RT and RB on a 360 controller. and my final Demand is GIVE ME Mayweather!! i wanna give him a piece of Virtual Boxing.

    Reply

  25. StrongTowerAV on January 21st, 2010 3:49 am

    How ’bout fix the gameplay engine. The game engine of Round 3 (last gen) was fine without the parry system, haymakers, and repeated knockdowns. If they use FNR3’s engine and tweak it with added animations with a whole slew of punch variations, this game would definitely be a simulation. I hated the fighter’s response and the way they delivered their punches in Round 4. They all looked stiff and jerky. The way they threw jabs and straights in this game were totally wrong. As well as the way they appear to block. And every hook or uppercut were walloping shots. I could’t throw combinations in round 4 like you could in round 3. Whats with the random hesitations when Im trying to place a 3 or 4 punch combo only to be stunned or countered by a freakin’ jab as if that happens often? I can’t throw fast combos with Roy Jones or Ray Robinson’s as does their real life counter parts.
    I really hope they fix these issues with the games mechanics especially with the animations. They need to study videos of how boxers move naturally offensively and defensively and take note because that was evident with FNR3 with its obvious flaws aside. I keep referring to the “last gen” version of the game(xbox) because of how smoothly the animation was compared to the new gen systems if you notice the difference. Anyways sorry for the rant thats just my main beef with the game.

    Reply

  26. mostermontzzz on January 21st, 2010 6:38 pm

    when is fight night 5 coming out

    Reply

  27. Juan on January 25th, 2010 1:17 am

    Felix “Tito” Trinidad. He needs to be on the roster, PERIOD!

    Reply

  28. mchoops on January 25th, 2010 11:44 am

    it would be nice to see more boxers of today and also classic english boxers. and also title fights.

    Reply

  29. Dan on January 28th, 2010 8:14 pm

    Abit disapointed with FNR4. All seemed cartoony and the punches thrown always looked sloppy. Their arms seemed to hang down to their knee’s lol..i dont know, for me… round 3 with round 4’s boxers and inside fighting would be ace.

    Reply

    StrongTowerAV Reply:

    @Dan, exactly but without the parry system

    Reply

  30. Hey! on February 5th, 2010 12:45 pm

    Please put countering punches back…. like in round 3

    Reply

  31. Cozza on February 13th, 2010 2:20 pm

    Changes i would like to see -

    if somebody has already mentioned this stuff, sry as i did not read all the comments.

    Footwork – the footwork of nearly every boxer in the game is the same, speed fighters should be able dance round the ring at a faster speed like ray leonard. like somebody else mentioned, a button to speed up the footwork or even run when going after a stunned opponent would be great, the cost being a small loss of stamina.

    Clinching- hooking an apponents arms is the most common clinch i see in boxing, yet its not in the game! but the main thing i would like to see would be punches to the body & side of the head while clinching, maybe it could be the one button mashing portion of the game, also if my boxer is really hurt let me be able to hold on to the clinch some way, rather than the opponent breaking it with one press of a button.

    Throwing a faint- iam not 100% sure but i think you could do this in FN R2. seeing everybodys using the stick now lets use its full potential, you should be able to faint a punch. like a faint straight to the head with a small touch on the anolog, then when your opponent covers you throw a crunching left hook to the body. This would be great when trying to KO a stunned opponent whos covering up. You could also leave the jab out there when using a fighter with a big reach.

    As for your ideas GREY, i do think a lot of em are good. like more build up to a fight, press conference, 24/7, give big fights a big fight feel, having your fighter deal with the media, predicting what round you win in, working with diff trainers. I dont think there should be too many distractions from the ring action though, unless they were things you could just ignore if not interested.

    few more things..

    more signiture punches, more arenas, pundits scorecard during the fight…sure theres more things ill remember next time i play the game.

    Reply

  32. chris on February 14th, 2010 12:34 pm

    i didnt like fight night round 4 because they took of the button configuration so i hope they put it back in the new fight night but apart from that i fink if the wish list is true it will be a very exciting game 2 have

    Reply

  33. jamie on February 16th, 2010 3:31 pm

    i think that everythink that was just said should be put in fight night round 5 and they should put back in blood nd brosing

    Reply

  34. Grey on February 17th, 2010 10:54 am

    Being that Fight Night now has a 2 year cycle, there should be no excuse or reason why the next installment shouldn’t blow us away, presentation wise, gameplay wise, and legacy wise.

    I think the inclusion of ONLINE Legacy would be huge for this franchise. Imagine being able to join a boxing legacy, much like you would join a MADDEN franchise where you are able to control who is in your legacy. Next there would be computer fighters, as well as human fighters that have signed up for YOUR legacy. That way you all start off fighting bums the first 17 or so fights, and as you head towards the top of the division you develop rivalries with human controlled fighters, or fighters one weight class up from you can move up or down to challenge you for purses, belts, prestige. Its an idea that has to be included next time around.

    Thoughts?

    Reply

  35. byron on February 18th, 2010 4:01 am

    I like fight night rd for all the way until countering punches.

    I can understand if you miss a jab and be able to recover in time before getting countered but when you can throw a haymaker completely miss and still have time to recover for defense or able to move out the way is no way shape or form realistic specially if you time your counter punches perfectly

    Also with completely missing a haymaker there should be more damage inflicted if you miss or instant dazed when its countered

    O yea and get rid of the heavy bag push as a traning because that was the dumbest one of all fight night and that should be buried never to be dug up

    Reply

  36. nicholas.villafane on March 16th, 2010 5:15 am

    I liked fight night round 4 but i have a problem with the points between rounds that;s so fake. because in real life u don’t get points and i would like to add that why u can only hurt a boxer with only counterpunches and haymakers. aslo they should add more punches to the haymaker like a haymaker jab. hook.right hook, left/right uppercut and over hand right and lefts. i like to keep the reach that was a good idea and the infighting. I aslo argee with these games who think that they should be hitting while clinching and aslo earbitting, headbutts,rabbit punching, kidney punching, headlocks, and elbrow. Please put back the elbow shot and kicks to the groin. I would like tyson back on the game and add felix trinidad and floyd mayweather. Please leave the clothing i really enjoy how u can change the colors and robes. can u add stuff to the entrance too like pick ur own music and act the way u would like too and more stuff to wear like mask and shades or a crown. bring back the taunts and more better special punches like knockout kings did. Please can u make the game with more different styles and different ways to block and punch. why on these boxing games u can’t pick how u want to throw ur punches or pick ur own moves. please i enjoyed fight night round 3 camera angles because in fight night round 4 u can’t see the ring the way u want it. I would like only important fighters in the game no bums. aslo i wanna know why u can’t fix the creating like pick ur nose type head type how long u want ur arms to be etc. Also put more flags in the game. aslo deep story mode and more titles and weight divisons.Why can u have a title fight offline with a friend or mutiplayer match.Why can u setup pay per view match offline like create ur own pay per view and please let me create as much fighters as i want to like fight night round 3.please leave the weaving but take out the parry. the parry should be replace for elbows to the fist to stop u from punching and if ur shot was off target then u can hurt or break ur hand or arm. Aslo why u don’t add slips to the game or stepping on the boxers feet and accidental head butts and low blows. add a ring doctor to decide to end the fight. improve the face damage and add broken jaw and nose, hanging ears, and blood in mouth and comming out of the ears. Add storylines and trainers to choose from. bring back teddy atlas and add floyd sr , freddy roach, evanglista cotto, and felix trinidad sr. yes they should have spanish trainers speaking spanish and other lanuages that’s cool. put klitschko brothers in the game. keep the option to put ur own face in the game. Put more fighters like hector camacho sr, chavez , haugen, and vinny paz , wilfredo gomez, salvador sanchez, whitaker, and meldrick taylor. keep the lower divisons and aslo add current fighters , but more legends. Like they only had two fighters to choose from in that game and make the height highest 7 feet 2 and lowest height 5 feet . ok this is what u need to create a great game. aslo have the ref in the ring it’s about time already. aslo improve the commentaing and keep on making games every year with no delays.

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  37. bob james on March 16th, 2010 8:43 am

    just make sure every fighter is in the next one yeah all everyone askes

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    DaveDaGamer Reply:

    @bob james, Yeah why not? Other than licensing issues. These sport games leave out features that EVERY fan want. Why? There are always budgeting and timing issues, but here we are coming up on a year later and we don’t have streams of new fighters or content.

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