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Project Needlemouse No More … Now It’s Sonic 4

There’s really nothing else to say, aside from, it’s about damn time.

Official Site

Dark Void Zero Trailer Surprises With Retro Jetpacks

Dark Void Zero

It’s funny, almost every game that comes out nowadays makes me think, “what would that be like 8-bit?” Well, once again, Capcom has answered that question for me by announcing “Dark Void Zero” for the Nintendo DSi. A new title, with a surprisingly deep history behind it, “Dark Void Zero” is a 2D side scroller that puts a whole different spin on the “Dark Void” universe. Check out the trailer, and see for yourself: [Continue Reading]

Bomberman Retro Review: Explosives Were Spherical Once

BombermanMan, has “Bomberman” taken a pretty big turn in the years since its original Japanese release way back in 1983. From furry animals to cutsey 3D, then crappy, gritty 3D, and then back to its roots; “Bomberman” has been lauded by many as the beginning of some of the most important mechanics in gaming. One of which was the inclusion of the Super Nintendo’s multi-controller feature, which allowed four players to play at once for a truly-epic multiplayer experience at the time. It was born in an age of simplicity, where, to win, all you had to do was turn the other players into blasted masses with bombs. Since games had yet to see the invention of sticky bombs, all us “old fogies” remember the good-old days when we used the Kick Power, a 5 Column Bomb, and a Detonator to take out our opponents. Ah, those were some good times. [Continue Reading]

Data East Is Back … Kinda

Ohhh… memories. Data East is one of those companies from my youth that I wish was still around today. The upcoming “Data East Arcade Classics” compilation from Majesco might not bring the publisher back, but it definitely brings some of the games.

Bit.Trip Void Review: Into The Darkness

Bit.Trip Void

“Retro” video games are just about on the verge of becoming a marketing tool, instead of an artistic choice, where games are crafted to sell specifically to certain audience’s tastes, instead of developers making interesting games. Fortunately, we aren’t there just yet, as 8-bit graphics and chiptunes are still a hard sell to a lot of gamers out there. However, the relatively new “Bit.Trip” franchise that just released its third game this year that should be at the forefront of changing gamers’ minds about retro style. The most recent release “Bit.Trip Void” continues to proves what many old school gamers already knew; that you don’t need to have realistic gameplay to be fun. [Continue Reading]

15 Things That Have Happened Since Mario’s Last 2D Console Game

Super Mario World

No matter how you slice it, Mario is best remembered for his 2D adventures that he first appeared in so long ago. However, for some reason, up until this week’s release of “New Super Mario Bros. Wii” he had not seen a 2D console release since 1990’s “Super Mario World.” Sure, Nintendo’s handhelds have gotten a ton of 2D love from Mario, but the consoles had been left in the dust. It’s been almost twenty years since our red plumber friend has run back and forth on a TV screen, and a lot can happen in that span of time. For example: [Continue Reading]

I’ve Never Played a Final Fantasy; Shall We Give It a Go? Continued…

There are several hallmarks of truly a great game. I’m not planning on voicing them all now, but there is one that in particular that applies, even now, to “Final Fantasy 7″; any game that can anchor you to one spot for in excess of six hours has to be good, whether or not you can figure out exactly why. The only reason I can deduce, other than the hypnotic effect of the art design, is that its one of those “greater than the sum of its parts” scenarios.

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Holy Invasion of Privacy, Badman! What Did I Do to Deserve This? Review: That Title is Long Enough!

Holy Invasion of Privacy, Badman

Ant farms are boring. When I was a kid, my friend begged his parents to get him one for months. Eventually, they caved, and I raced over to his house to experience the feeling of playing God to a bunch of insects trapped in maze. 15 minutes later, we decided we could have more fun by watching the latest episode of Walker: Texas Ranger. At first glance, “Holy Invasion of Privacy, Badman! What Did I Do to Deserve This?” is a lot like an anthill. You’ll dig tunnels beneath ground, micromanaging units, in hopes of creating the perfect ecosystem, but unlike an anthill, “Badman” has tons to offer, and anyone willing to try this experimental take on the creation/sim genre may never look at ant farms the same way again. [Continue Reading]

I’ve Never Played a Final Fantasy; Shall We Give It a Go?

Apparently the fact that Final Fantasy XIII is making its way to Xbox 360 as well as PS3 next spring has been  a subject of much controversy since the announcement at E3 last year. A few days ago I was talking about the Playstation steadily losing the strings to its bow, and if I’m to believe the hysteria, then the Final Fantasy series must represent some sort of coup. Despite growing up on Playstation, not to mention all of the above, I personally have never played a single game in this series, something I have been led to believe to be absolute sacrilege for the last few years. So f*ck it I thought; why spend time getting good and depressed about my dying hero when I can stuff my cheeks with cotton buds and drown myself in nostalgia. [Continue Reading]

Video Game Art From Across The Ocean: A Conversation With deviantART’s Orioto

If you guys didn’t know, TrueGameHeadz not only care about video games, we also care about art, and the creators of these games (that we like to tear apart) as well.

Browsing deviantART, one of the hotbeds for hot artists worldwide, we came across this artist who touched our hearts with the Wacom. He doesn’t design for major games yet, but he can capture what’s true about some old school titles that make us all stop and stare. Without further ado let me introduce you to Mikael Aguirre aka Orioto. I’m sure you’ll find inspiration in his work.

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