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New SMT: Strange Jouney Trailer Promises Real Demons

Whether you’re a fan of the other Shin Megami Tensei games or not, it looks like “Strange Journey” is going to be a pretty amazing game. If you don’t believe me, just check out the trailer and see what you’ll be missing if you don’t pick it up this week. Don’t let the franchise’s reputation scare you away, “Strange Journey” isn’t quite like its predecessors, and promises to be an entirely unique experience for the DS. After all, what have demons ever done to make you not like them?

Dev Box Interview: Press Start Studio’s Philippe Rapin

Dev Box Interview: Press Start Studio's Philippe Rapin

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes (developers, producers, artists, etc) that have committed their lives to entertaining all of us. In this week’s Dev Box we are letting Press Start Studio’s Producer Philippe Rapin, who recently worked on “Twin Blades: The Reaping Vanguard,” for the iPhone and Xbox Live’s Indie Games provide us some insight into who he is as a gamer, and how he ended up working in the game’s industry.

Name: Philippe Rapin
Title: Producer
Company: Press Start Studio
First title worked on: The Legend of Spyro : The Eternal Night (mobile)
Most recent title worked on: Twin Blades: The Reaping Vanguard (iPhone/iPod Touch, XBLIG)

What game has most influenced you, and why? [Continue Reading]

Dev Box Interview: Little Guy Games’ CEO Tom Frencel

Battle Blasters Dev Box

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes (developers, producers, artists, etc) that have committed their lives to entertaining all of us. In this week’s Dev Box we are letting Little Guy Games’ CEO Tom Frencel, who recently worked on “Battle Blasters,” provide us some insight into who he is as a gamer, and how he ended up working in the game’s industry.

Company: Little Guy Games
Name: Tom Frencel
Job Description: CEO
First title worked on: “Cars” for Disney/Pixar on J2ME and BREW mobile devices
Most recent title worked on: Battle Blasters (iPhone)

What game has most influenced you, and why? [Continue Reading]

Infinite Space Trailer Is Infinitely Amazing

Infinite Space

Platinum Games is on a roll creating some of the most unique titles of the last couple of years. First there was “MadWorld” on the Wii, last week there was “Bayonetta” on the Xbox 360 and PS3, and soon there will be “Infinite Space” on the DS. It looks like Platinum is proving their range as well as their dedication with their first batch of releases as “Infinite Space” heads into … well outer space for RPG (space)ship building nerdiness. Check out the trailer and get a look at what you’ll be in for when the game drops on March 16th. [Continue Reading]

Metal Slug XX Trailer Makes Things Go Boom

Metal Slug XX

In the last week or so I finally added a Neo Geo to my gaming collection, and one of the main reasons I did so was because of “Metal Slug.” While I may never be able to afford any of the “M.S.” titles that came out on the under-appreciated and overpriced system, on February 23rd I will be able to drop $20 on the new “Metal Slug XX” for the PSP. Sure, it’s basically the same game that came out almost 20 years ago, but that’s the reason it’s amazing. Run, shoot, make something blow up, and save the hostages. Yeah that’s all I need… well that and lots of bullets. [Continue Reading]

2009’s Best Retro Revivals: What’s Old Is New Again

Punch-Out!!

2009 wasn’t just the year of big name releases; there was also a very obvious attempt to revive some of gaming’s longest running franchises. While that’s not necessarily a new idea, it seemed like in this past year developers actually attempted to keep the feeling of the original games instead of just taking the name of a franchise and slapping it on something completely new. Take a look at some of the classics that received some nostalgic love this year, and reminisce about the good old days as you cross your fingers that 2010 holds the same retro goodness. [Continue Reading]

Top 10 Most Overlooked Games of 2009: The Hidden Gems

Little King’s Story

It happens every year. Hundreds of games are released, and only a handful go on to be blockbusters. There are numerous reasons that contribute to games being overlooked; everything from little to no marketing budgets, to coming out on the same day as a much bigger title. However, as we all should know, the size of a game’s marketing budget doesn’t directly correspond to the quality of the game, which means that every year there are good games out there that go unplayed. Here are some of this year’s best: [Continue Reading]

Dark Void Zero Trailer Surprises With Retro Jetpacks

Dark Void Zero

It’s funny, almost every game that comes out nowadays makes me think, “what would that be like 8-bit?” Well, once again, Capcom has answered that question for me by announcing “Dark Void Zero” for the Nintendo DSi. A new title, with a surprisingly deep history behind it, “Dark Void Zero” is a 2D side scroller that puts a whole different spin on the “Dark Void” universe. Check out the trailer, and see for yourself: [Continue Reading]

15 Things That Have Happened Since Mario’s Last 2D Console Game

Super Mario World

No matter how you slice it, Mario is best remembered for his 2D adventures that he first appeared in so long ago. However, for some reason, up until this week’s release of “New Super Mario Bros. Wii” he had not seen a 2D console release since 1990’s “Super Mario World.” Sure, Nintendo’s handhelds have gotten a ton of 2D love from Mario, but the consoles had been left in the dust. It’s been almost twenty years since our red plumber friend has run back and forth on a TV screen, and a lot can happen in that span of time. For example: [Continue Reading]

Space Invaders Extreme 2 Review: Like Shooting Fish In A Barrel

Space Invaders Extreme 2

In recent years two of video games’ longest standing arcade franchises have made attempts to completely reinvent themselves. While other games have tried with XBLA and PSN rereleases of slightly updated versions of games that have been around for 20 plus years, “Pac-Man” and “Space Invaders” have gone the extra mile to truly update their experience for an entirely different generation of gamers. Up until the release of “Space Invaders Extreme 2” I would have said that “Pac-Man C.E.” was at the head of this particular pack, but this little DS game packs such an astounding punch it edges out our little yellow friend by just a hair. On the surface, “Space Invaders Extreme 2” is a very close follow-up to the original DS, PSP, and XBLA release, but upon digging deeper, you notice that virtually every aspect of the game has been polished and then turned up to hyper speed in this release. [Continue Reading]

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