* * * TrueGameHeadz is an independently run publication based out of NYC bringing the latest on video game news without the B.S.! * * *

God Of War III Midnight Release – Bronx, NY

IMG_0738

Should I have been surprised at the long ass line that formed outside of my local Gamestop here in the Bronx?  Probably not – “God of War III” received so much critical acclaim over the past week and a half, most Gamestop’s automatically opted in taking part in a midnight release for the third and final chapter covering the saga of Kratos.  As a matter of fact, I had seen lines forming from 10:00 PM down in Manhattan long before I made it back to the Bronx tonight.

[Continue Reading]

New Tekken Movie Trailer

large1

Did someone wish for this to be made? Tekken Fans can rejoice – looks like a movie version of Tekken will be out soon – at least in Japan. You can only see the trailer over at the Japanese Site (http://wwws.warnerbros.co.jp/tekken/trailer.html) but you are warned; don’t expect much. [Continue Reading]

Dev Box Interview: Zoë Mode’s Producer Brynley J. Gibson

Dev Box Interview: Zoë Mode's Producer Brynley J. Gibson

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes (developers, producers, artists, etc) that have committed their lives to entertaining all of us. In this week’s Dev Box we are letting Zoë Mode’s Producer Brynley J. Gibson, who recently worked on the the charity game “Chime” for Xbox Live Arcade (which if you haven’t picked up yet, you totally should – it’s for a good cause) provide us some insight into who he is as a gamer, and how he ended up working in the game’s industry.

Name: Brynley J. Gibson
Title: Producer
Company: Zoë Mode
Job Description: Help facilitate making something beautiful with fantastic creative people.
First title worked on: “The Movies”
Most recent title worked on: “Chime” but before that “Art Academy” for Nintendo on DSi

What game has most influenced you, and why? [Continue Reading]

Super Street Fighter IV Wants To Wish You A Happy Valentine’s Day

Super Street Fighter IV Valentines Day
Those crazy kids over at Capcom have come up with a great way to help you celebrate the upcoming Valentine’s Day holiday – with “Super Street Fighter IV” themed online cards. Just check out Dee Jay above, doesn’t that just ooze romance? Get more “SSFIV” Valentine’s Day cards here. Oh, as an added bonus, check out the new trailer staring three of the leading ladies from the upcoming game, Chun Li, Cammy, and Juri.
[Continue Reading]

BattleBlock Theater Announced In New Trailer

The Behemoth is an interesting company, mostly because they’ve made a lot from a little. Even if you don’t like indie games, you have to give them some level of credit for what they have done with “Alien Hominid” and “Castle Crashers.” We’ll they’ve gone and officially announced their third game, which had previously been known as “Game 3,” and it looks epic, at least according to the trailer that’s above. I’m positive when “BattleBlock Theater” drops it will have the same level of polish and great gameplay that its predecessors had. Now it’s time to play the waiting game.

Tatsunoko vs. Capcom Producer Picks His Favorite Box Art

Tatsunoko vs. Capcom Box Arts

When Japanese games get ported for a U.S. release they usually go through a lot of changes. There are the obvious ones like text localization, along with some less obvious ones like fixing bugs, but there’s usually one that is obvious to the consumer right away – the box art. When the changes for the U.S. release of “Tatsunoko vs. Capcom: Cross Generation of Heroes” were announced it quickly became clear that the box art was going to have to change, simply based on the additions and subtractions to the roster, but the overall changes run a bit deeper than that. I recently had the opportunity to talk to the game’s producer, Ryota Niitsuma, about the box art differences between “Ultimate All-Stars” and “Cross Generation of Heroes,” and then had him pick his favorite … and you might be surprised by his selection. [Continue Reading]

Monster Hunter Frontier Site Up – Are PS3 Fans Still Baffled?

monsterHunterFrontier

Wow! That’s the first thing that comes to my mind when I saw the new Monster Hunter Frontier web site.  If you haven’t heard already, Monster Hunter Frontier will hit the 360 sometime this year.  For those of you who don’t know what Monster Hunter is exactly, it is as the title suggests; players take on the role of a hunter in a fantasy environment and complete quests by seeking out monsters to hunt or capture. Originally released on PlayStation 2, the game was a cult, and then a raving success in Japan.

[Continue Reading]

Dead Space Too Scary Says Producer

deadspace-2

For those of you who loved Dead Space for it’s ability to scare the living day lights out of you, you are in for a surprise.  It looks like the producer of Dead Space 2, Steve Papoutsis, does not feel the same way.

[Continue Reading]

Dev Box Interview: Little Guy Games’ CEO Tom Frencel

Battle Blasters Dev Box

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes (developers, producers, artists, etc) that have committed their lives to entertaining all of us. In this week’s Dev Box we are letting Little Guy Games’ CEO Tom Frencel, who recently worked on “Battle Blasters,” provide us some insight into who he is as a gamer, and how he ended up working in the game’s industry.

Company: Little Guy Games
Name: Tom Frencel
Job Description: CEO
First title worked on: “Cars” for Disney/Pixar on J2ME and BREW mobile devices
Most recent title worked on: Battle Blasters (iPhone)

What game has most influenced you, and why? [Continue Reading]

Dev Box Interview: Silent Hill: Shattered Memories’ Producer Tomm Hulett

Silent Hill Shattered Memories Dev Box

It usually takes a small army to create the video games that we play, and, most of the time, all of the focus gets put on the game itself, and not on the people that came together to make it. Our Dev Box interview series takes a look at some of the unsung heroes (developers, producers, artists, etc) that have committed their lives to entertaining all of us. In this week’s Dev Box we are letting Konami’s Producer Tomm Hulett, who recently looked on “Silent Hill: Shattered Memories” provide us some insight into who he is as a gamer, and how he ended up working in the game’s industry.

Name: Tomm Hulett
Title: Producer
Company: Konami
Job Description: Creating new game concepts, finding and hiring appropriate developers, directing the game’s development and ensuring a quality product
First title worked on: for Konami, “Coded Arms: Contagion.” First title ever, “Global Gladiators” (Virgin)
Most recent title worked on: “Rocket Knight” (XBLA, PSN, Steam)

What game has most influenced you, and why? [Continue Reading]

Next Page »